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3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Jian Shu , Nanjie Yao , Gangjian Zhang , Junlong Ren , Yu Feng , Hao Wang

With the explosive 3D data growth, the urgency of utilizing zero-shot learning to facilitate data labeling becomes evident. Recently, methods transferring language or language-image pre-training models like Contrastive Language-Image…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Weiguang Zhao , Guanyu Yang , Rui Zhang , Chenru Jiang , Chaolong Yang , Yuyao Yan , Amir Hussain , Kaizhu Huang

Automatic estimation of skinning transformations is a popular way to deform a single reference shape into a new pose by providing a small number of control parameters. We generalize this approach by efficiently enabling the use of multiple…

Graphics · Computer Science 2016-09-27 Alon Shtern , Matan Sela , Ron Kimmel

Deep learning models achieve high accuracy in segmentation tasks among others, yet domain shift often degrades the models' performance, which can be critical in real-world scenarios where no target images are available. This paper proposes…

Computer Vision and Pattern Recognition · Computer Science 2024-09-26 Hiroki Azuma , Yusuke Matsui , Atsuto Maki

Zero-shot domain adaptation is a method for adapting a model to a target domain without utilizing target domain image data. To enable adaptation without target images, existing studies utilize CLIP's embedding space and text description to…

Computer Vision and Pattern Recognition · Computer Science 2025-07-25 Ye-Chan Kim , SeungJu Cha , Si-Woo Kim , Taewhan Kim , Dong-Jin Kim

Given a demonstration, a robot should be able to generalize a skill to any object it encounters-but existing approaches to skill transfer often fail to adapt to objects with unfamiliar shapes. Motivated by examples of improved transfer from…

Robotics · Computer Science 2026-04-20 Skye Thompson , Ondrej Biza , George Konidaris

Shape deformation is an important component in any geometry processing toolbox. The goal is to enable intuitive deformations of single or multiple shapes or to transfer example deformations to new shapes while preserving the plausibility of…

Graphics · Computer Science 2020-09-04 Minhyuk Sung , Zhenyu Jiang , Panos Achlioptas , Niloy J. Mitra , Leonidas J. Guibas

Recent advancements in text-to-image generative models have demonstrated a remarkable ability to capture a deep semantic understanding of images. In this work, we leverage this semantic knowledge to transfer the visual appearance between…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Yuval Alaluf , Daniel Garibi , Or Patashnik , Hadar Averbuch-Elor , Daniel Cohen-Or

We present a novel method for generating 3D garment deformations from given body poses, which is key to a wide range of applications, including virtual try-on and extended reality. To simplify the cloth dynamics, existing methods mostly…

Computer Vision and Pattern Recognition · Computer Science 2025-12-08 Rong Wang , Wei Mao , Changsheng Lu , Hongdong Li

Neural shape models can represent complex 3D shapes with a compact latent space. When applied to dynamically deforming shapes such as the human hands, however, they would need to preserve temporal coherence of the deformation as well as the…

Computer Vision and Pattern Recognition · Computer Science 2021-10-06 Binbin Xu , Lingni Ma , Yuting Ye , Tanner Schmidt , Christopher D. Twigg , Steven Lovegrove

Recent advancements in text-guided diffusion models have shown promise for general image editing via inversion techniques, but often struggle to maintain ID and structural consistency in real face editing tasks. To address this limitation,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Yang Hou , Minggu Wang , Jianjun Zhao

To enable realistic shape (e.g. pose and expression) transfer, existing face reenactment methods rely on a set of target faces for learning subject-specific traits. However, in real-world scenario end-users often only have one target face…

Computer Vision and Pattern Recognition · Computer Science 2019-08-12 Yunxuan Zhang , Siwei Zhang , Yue He , Cheng Li , Chen Change Loy , Ziwei Liu

Recent studies have shown remarkable success in unsupervised image-to-image translation. However, if there has no access to enough images in target classes, learning a mapping from source classes to the target classes always suffers from…

Computer Vision and Pattern Recognition · Computer Science 2020-07-29 Yuanqi Chen , Xiaoming Yu , Shan Liu , Ge Li

We study zero-shot 3D alignment of two given meshes, using a text prompt describing their spatial relation -- an essential capability for content creation and scene assembly. Earlier approaches primarily rely on geometric alignment…

Graphics · Computer Science 2026-03-03 Rotem Gatenyo , Ohad Fried

In this paper, we show that, a good style representation is crucial and sufficient for generalized style transfer without test-time tuning. We achieve this through constructing a style-aware encoder and a well-organized style dataset called…

Computer Vision and Pattern Recognition · Computer Science 2025-02-25 Junyao Gao , Yanchen Liu , Yanan Sun , Yinhao Tang , Yanhong Zeng , Kai Chen , Cairong Zhao

The current dominant paradigm for imitation learning relies on strong supervision of expert actions to learn both 'what' and 'how' to imitate. We pursue an alternative paradigm wherein an agent first explores the world without any expert…

Recent large-scale text-to-image generation models have made significant improvements in the quality, realism, and diversity of the synthesized images and enable users to control the created content through language. However, the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-18 Samaneh Azadi , Thomas Hayes , Akbar Shah , Guan Pang , Devi Parikh , Sonal Gupta

Exemplar-based portrait stylization is widely attractive and highly desired. Despite recent successes, it remains challenging, especially when considering both texture and geometric styles. In this paper, we present the first framework for…

Computer Vision and Pattern Recognition · Computer Science 2021-04-30 Fangzhou Han , Shuquan Ye , Mingming He , Menglei Chai , Jing Liao

Using (casual) images to texture 3D models is a common way to create realistic 3D models, which is a very important task in computer graphics. However, if the shape of the casual image does not look like the target model or the target…

Graphics · Computer Science 2018-09-11 I-Chao Shen , Yi-Hau Wang , Yu-Mei Chen , Bing-Yu Chen

We present an algorithm that learns to imitate expert behavior and can transfer to previously unseen domains without retraining. Such an algorithm is extremely relevant in real-world applications such as robotic learning because 1) reward…

Machine Learning · Computer Science 2023-10-11 Alvaro Cauderan , Gauthier Boeshertz , Florian Schwarb , Calvin Zhang