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We propose enhancing the use of propositions for denoting decisions and strategies as established in temporal languages such as CTL*, if interpreted on concurrent game models. The enhancement enables specifying varying coalition structure.…

Logic in Computer Science · Computer Science 2020-11-10 Dimitar P. Guelev

Satisfiability checking for monotone modal logic is known to be (only) NP-complete. We show that this remains true when the logic is extended with aconjunctive and alternation-free fixpoint operators as well as the universal modality; the…

Logic in Computer Science · Computer Science 2020-05-05 Daniel Hausmann , Lutz Schröder

Strategy Logic (SL, for short) has been recently introduced by Mogavero, Murano, and Vardi as a useful formalism for reasoning explicitly about strategies, as first-order objects, in multi-agent concurrent games. This logic turns to be very…

Logic in Computer Science · Computer Science 2015-03-20 Fabio Mogavero , Aniello Murano , Giuseppe Perelli , Moshe Y. Vardi

Ability to count number of occurrences of events within a specified time interval is very useful in specification of resource bounded real time computation. In this paper, we study an extension of Metric Temporal Logic ($\mathsf{MTL}$) with…

Logic in Computer Science · Computer Science 2015-12-31 Khushraj Madnani , Shankara Narayanan Krishna , Paritosh Pandya

This paper presents a comprehensive framework for modeling and verifying multi-agent systems. The paper introduce an Epistemic Process Calculus for multi-agent systems, which formalizes the syntax and semantics to capture the essential…

Formal Languages and Automata Theory · Computer Science 2025-01-31 Qixian Yu , Zining Cao , Zong Hui , Yuan Zhou

This paper establishes relative expressiveness results for several modal mu-calculi interpreted over timed automata. These mu-calculi combine modalities for expressing passage of (real) time with a general framework for defining formulas…

Logic in Computer Science · Computer Science 2025-08-08 Rance Cleaveland , Jeroen J. A. Keiren , Peter Fontana

This paper studies Social Law Synthesis (SLS) in strategic multi-agent environments as a new multi-unit mechanism design problem. We model SLS as a Bayesian single-parameter procurement auction based on Alternating-time Temporal Logic (ATL)…

Computer Science and Game Theory · Computer Science 2026-05-19 Jun Wu , Jian Huang , Chongjun Wang

In open systems verification, to formally check for reliability, one needs an appropriate formalism to model the interaction between agents and express the correctness of the system no matter how the environment behaves. An important…

Logic in Computer Science · Computer Science 2014-02-13 Fabio Mogavero , Aniello Murano , Giuseppe Perelli , Moshe Y. Vardi

In this paper, we investigate the probabilistic variants of the strategy logics ATL and ATL* under imperfect information. Specifically, we present novel decidability and complexity results when the model transitions are stochastic and…

Multiagent Systems · Computer Science 2023-10-27 Francesco Belardinelli , Wojciech Jamroga , Munyque Mittelmann , Aniello Murano

In the last two decades, Alternating-time Temporal Logic (ATL) has been proved to be very useful in modeling strategic reasoning for Multi-Agent Systems (MAS). However, this logic struggles to capture the bounded rationality inherent in…

Multiagent Systems · Computer Science 2024-10-21 Marco Aruta , Vadim Malvone , Aniello Murano

The paper presents an extension of temporal epistemic logic with operators that quantify over strategies. The language also provides a natural way to represent what agents would know were they to be aware of the strategies being used by…

Logic in Computer Science · Computer Science 2014-04-04 Xiaowei Huang , Ron van der Meyden

Test-time scaling (TTS) enhances the performance of large language models (LLMs) by allocating additional compute resources during inference. However, existing research primarily investigates TTS in single-stage tasks; while many real-world…

Artificial Intelligence · Computer Science 2025-10-23 Fali Wang , Hui Liu , Zhenwei Dai , Jingying Zeng , Zhiwei Zhang , Zongyu Wu , Chen Luo , Zhen Li , Xianfeng Tang , Qi He , Suhang Wang

We define a game on distributed Petri nets, where several players interact with each other, and with an environment. The players, or users, have perfect knowledge of the current state, and pursue a common goal. Such goal is expressed by…

Multiagent Systems · Computer Science 2021-07-15 Federica Adobbati , Luca Bernardinello , Lucia Pomello

Standpoint linear temporal logic ($SLTL$) is a recently introduced extension of classical linear temporal logic ($LTL$) with standpoint modalities. Intuitively, these modalities allow to express that, from agent $a$'s standpoint, it is…

Logic in Computer Science · Computer Science 2025-02-28 Rajab Aghamov , Christel Baier , Toghrul Karimov , Rupak Majumdar , Joël Ouaknine , Jakob Piribauer , Timm Spork

The coalgebraic $\mu$-calculus provides a generic semantic framework for fixpoint logics over systems whose branching type goes beyond the standard relational setup, e.g. probabilistic, weighted, or game-based. Previous work on the…

Logic in Computer Science · Computer Science 2024-08-07 Daniel Hausmann , Lutz Schröder

A class of interval-based temporal languages for uniformly representing and reasoning about actions and plans is presented. Actions are represented by describing what is true while the action itself is occurring, and plans are constructed…

Artificial Intelligence · Computer Science 2011-05-30 A. Artale , E. Franconi

Temporal Equilibrium Logic (TEL) is a promising framework that extends the knowledge representation and reasoning capabilities of Answer Set Programming with temporal operators in the style of LTL. To our knowledge it is the first…

Logic in Computer Science · Computer Science 2015-03-03 Laura Bozzelli , David Pearce

Several logics for expressing coalitional ability under resource bounds have been proposed and studied in the literature. Previous work has shown that if only consumption of resources is considered or the total amount of resources produced…

Multiagent Systems · Computer Science 2015-04-28 Natasha Alechina , Brian Logan , Hoang Nga Nguyen , Franco Raimondi

We develop a timeout based extension of propositional linear temporal logic (which we call TLTL) to specify timing properties of timeout based models of real time systems. TLTL formulas explicitly refer to a running global clock together…

Logic in Computer Science · Computer Science 2010-12-20 Janardan Misra , Suman Roy

In the following paper we present a new semantics for the well-known strategic logic ATL. It is based on adding roles to concurrent game structures, that is at every state, each agent belongs to exactly one role, and the role specifies what…

Logic in Computer Science · Computer Science 2013-03-05 Truls Pedersen , Sjur Dyrkolbotn , Piotr Kaźmierczak , Erik Parmann