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In this paper, we study the distortion bounds for voting mechanisms in multi-winner elections in general metric spaces. Our study pertains to the case in which each voter only reports her favorite candidate amongst $m$ possible choices.…

Computer Science and Game Theory · Computer Science 2025-05-29 Gennaro Auricchio , Zeyu Ren , Zihe Wang , Jie Zhang

We study one-sided matching problems where $n$ agents have preferences over $m$ objects and each of them need to be assigned to at most one object. Most work on such problems assume that the agents only have ordinal preferences and usually…

Computer Science and Game Theory · Computer Science 2021-07-13 Thomas Ma , Vijay Menon , Kate Larson

We study social choice mechanisms in an implicit utilitarian framework with a metric constraint, where the goal is to minimize \textit{Distortion}, the worst case social cost of an ordinal mechanism relative to underlying cardinal…

Computer Science and Game Theory · Computer Science 2020-07-03 Brandon Fain , Ashish Goel , Kamesh Munagala , Nina Prabhu

We initiate the study of mechanism design with outliers, where the designer can discard $z$ agents from the social cost objective. This setting is particularly relevant when some agents exhibit extreme or atypical preferences. As a natural…

Computer Science and Game Theory · Computer Science 2025-09-19 Argyrios Deligkas , Eduard Eiben , Sophie Klumper , Guido Schäfer , Artem Tsikiridis

Impartial selection has recently received much attention within the multi-agent systems community. The task is, given a directed graph representing nominations to the members of a community by other members, to select the member with the…

Computer Science and Game Theory · Computer Science 2022-05-25 Ioannis Caragiannis , George Christodoulou , Nicos Protopapas

We consider the assignment problem, where $n$ agents have to be matched to $n$ items. Each agent has a preference order over the items. In the serial dictatorship (SD) mechanism the agents act in a particular order and pick their most…

Computer Science and Game Theory · Computer Science 2024-05-24 Ioannis Caragiannis , Sebastian Homrighausen

A voting rule decides on a probability distribution over a set of m alternatives, based on rankings of those alternatives provided by agents. We assume that agents have cardinal utility functions over the alternatives, but voting rules have…

Computer Science and Game Theory · Computer Science 2024-01-23 Soroush Ebadian , Anson Kahng , Dominik Peters , Nisarg Shah

We study the distributed facility location games with candidate locations, where agents on a line are partitioned into groups. Both desirable and obnoxious facility location settings are discussed. In distributed location problems,…

Computer Science and Game Theory · Computer Science 2025-01-03 Feiyue Sun

Recent works have studied the design of algorithms for selecting representative sortition panels. However, the most central question remains unaddressed: Do these panels reflect the entire population's opinion? We present a positive answer…

Computer Science and Game Theory · Computer Science 2024-06-05 Ioannis Caragiannis , Evi Micha , Jannik Peters

We study optimal risk sharing among $n$ agents endowed with distortion risk measures. Our model includes market frictions that can either represent linear transaction costs or risk premia charged by a clearing house for the agents. Risk…

Optimization and Control · Mathematics 2012-05-07 M. Ludkovski , V. R. Young

To address efficiency and design challenges in choice-based matching platforms, we introduce a two-sided assortment optimization framework under general choice preferences. The goal in this problem is to maximize the expected number of…

Optimization and Control · Mathematics 2026-05-08 Omar El Housni , Ulysse Hennebelle , Alfredo Torrico

In some rate-distortion-type problems, the required fidelity of information is affected by past actions. As a result, the distortion function depends not only on the instantaneous distortion between a source symbol and its representation…

Information Theory · Computer Science 2026-01-30 Hamidreza Abin , Amin Gohari , Andrew W. Eckford

We study the facility location mechanism design problem where $n$ agents report their locations in Euclidean space, and the output is a single facility location. The cost function of each agent is the distance from the returned facility,…

Computer Science and Game Theory · Computer Science 2026-05-27 Zohar Barak

We study deliberative social choice, where voters engage in small-group discussions to output collective preferences that are then aggregated by a social choice rule. We introduce a simple deliberation-via-matching protocol. In this…

Computer Science and Game Theory · Computer Science 2026-04-27 Kamesh Munagala , Qilin Ye , Ian Zhang

This paper studies the provision of incentives for information acquisition. Information is costly for an agent to acquire and unobservable to a principal. We show that any Pareto optimal contract has a decomposition into a fraction of…

Theoretical Economics · Economics 2021-03-09 Aubrey Clark , Giovanni Reggiani

We consider an online strategic classification problem where each arriving agent can manipulate their true feature vector to obtain a positive predicted label, while incurring a cost that depends on the amount of manipulation. The learner…

Machine Learning · Computer Science 2024-03-28 Lingqing Shen , Nam Ho-Nguyen , Khanh-Hung Giang-Tran , Fatma Kılınç-Karzan

In the impartial selection problem, a subset of agents up to a fixed size $k$ among a group of $n$ is to be chosen based on votes cast by the agents themselves. A selection mechanism is impartial if no agent can influence its own chance of…

Computer Science and Game Theory · Computer Science 2024-08-06 Javier Cembrano , Svenja M. Griesbach , Maximilian J. Stahlberg

We study the distributed facility location problem, where a set of agents with positions on the line of real numbers are partitioned into disjoint districts, and the goal is to choose a point to satisfy certain criteria, such as optimize an…

Computer Science and Game Theory · Computer Science 2023-01-05 Aris Filos-Ratsikas , Panagiotis Kanellopoulos , Alexandros A. Voudouris , Rongsen Zhang

In algorithms for finite metric spaces, it is common to assume that the distance between two points can be computed in constant time, and complexity bounds are expressed only in terms of the number of points of the metric space. We…

Computational Geometry · Computer Science 2019-01-28 Michael Kerber , Arnur Nigmetov

In this work we are concerned with the design of efficient mechanisms while eliciting limited information from the agents. First, we study the performance of sampling approximations in facility location games. Our key result is to show that…

Computer Science and Game Theory · Computer Science 2022-08-26 Ioannis Anagnostides , Dimitris Fotakis , Panagiotis Patsilinakos