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Related papers: Efficacy of Educational Misinformation Games

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We present Verifi2, a visual analytic system to support the investigation of misinformation on social media. On the one hand, social media platforms empower individuals and organizations by democratizing the sharing of information. On the…

Human-Computer Interaction · Computer Science 2019-03-19 Alireza Karduni , Isaac Cho , Ryan Wesslen , Sashank Santhanam , Svitlana Volkova , Dustin Arendt , Samira Shaikh , Wenwen Dou

This article revisits the widely studied problem of disinformation and related phenomena in online social networks (OSNs) by reframing it as a broader problem of misrepresentation. While disinformation is commonly understood as the…

With the recent advancements in social network platform technology, an overwhelming amount of information is spreading rapidly. In this situation, it can become increasingly difficult to discern what information is false or true. If false…

Social and Information Networks · Computer Science 2025-01-10 Otabek Sattarov , Jaeyoung Choi

The Internet and social media have transformed news availability and accessibility, reshaping information consumption and production. However, they can also facilitate the rapid spread of misinformation, posing significant societal…

Social and Information Networks · Computer Science 2023-11-13 Anees Baqir , Alessandro Galeazzi , Fabiana Zollo

Phishing is an online identity theft that aims to steal sensitive information such as username, password and online banking details from its victims. Phishing education needs to be considered as a means to combat this threat. This paper…

Computers and Society · Computer Science 2015-11-12 Nalin Asanka Gamagedara Arachchilage

Mis- and disinformation can spread rapidly on video-sharing platforms (VSPs). Despite the growing use of VSPs, there has not been a proportional increase in our ability to understand this medium and the messages conveyed through it. In this…

Human-Computer Interaction · Computer Science 2023-03-28 Sukrit Venkatagiri , Joseph S. Schafer , Stephen Prochaska

Rising advancements and ICT have changed the way of life of society, every single logical zone are exploiting innovation to get a genuine improvement. Specialists understand the advantages of utilizing genuine games as a dependable device…

Computer Science and Game Theory · Computer Science 2020-05-01 Harini. M , Harini. T , Roxanna Samuel

Bayesian Persuasion is proposed as a tool for social media platforms to combat the spread of misinformation. Since platforms can use machine learning to predict the popularity and misinformation features of to-be-shared posts, and users are…

Computer Science and Game Theory · Computer Science 2024-02-15 Safwan Hossain , Andjela Mladenovic , Yiling Chen , Gauthier Gidel

Research in combating misinformation reports many negative results: facts may not change minds, especially if they come from sources that are not trusted. Individuals can disregard and justify lies told by trusted sources. This problem is…

Computers and Society · Computer Science 2019-11-15 Benjamin D. Horne , Maurício Gruppi , Sibel Adalı

While Artificial Intelligence (AI) is not a new field, recent developments, especially with the release of generative tools like ChatGPT, have brought it to the forefront of the minds of industry workers and academic folk alike. There is…

Computers and Society · Computer Science 2025-07-22 Prerana Khatiwada , Grace Donaher , Jasymyn Navarro , Lokesh Bhatta

The wide adoption of social media platforms has brought about numerous benefits for communication and information sharing. However, it has also led to the rapid spread of misinformation, causing significant harm to individuals, communities,…

Data Structures and Algorithms · Computer Science 2023-08-21 Ahad N. Zehmakan , Khushvind Maurya

Political misinformation, particularly harmful when it aligns with individuals' preexisting beliefs and political ideologies, has become widespread on social media platforms. In response, platforms like Facebook and X introduced warning…

Human-Computer Interaction · Computer Science 2025-05-15 Sian Lee , Haeseung Seo , Aiping Xiong , Dongwon Lee

This research aims to design an educational mobile game for home computer users to prevent from phishing attacks. Phishing is an online identity theft which aims to steal sensitive information such as username, password and online banking…

Computers and Society · Computer Science 2016-02-15 Nalin Asanka Gamagedara Arachchilage , Melissa Cole

The spread of online misinformation poses serious threats to democratic societies. Traditionally, expert fact-checkers verify the truthfulness of information through investigative processes. However, the volume and immediacy of online…

Information Retrieval · Computer Science 2025-06-12 Michael Soprano

With the advent of social media, an increasing number of netizens are sharing and reading posts and news online. However, the huge volumes of misinformation (e.g., fake news and rumors) that flood the internet can adversely affect people's…

Computation and Language · Computer Science 2024-02-15 Zhiwei Liu , Tianlin Zhang , Kailai Yang , Paul Thompson , Zeping Yu , Sophia Ananiadou

With the rapid increase in access to internet and the subsequent growth in the population of online social media users, the quality of information posted, disseminated and consumed via these platforms is an issue of growing concern. A large…

Social and Information Networks · Computer Science 2020-10-20 Amrita Bhattacharjee , Kai Shu , Min Gao , Huan Liu

Misinformation is a global problem in modern social media platforms with few solutions known to be effective. Social media platforms have offered tools to raise awareness of information, but these are closed systems that have not been…

Human-Computer Interaction · Computer Science 2023-04-19 Yeongdae Kim , Takane Ueno , Katie Seaborn , Hiroki Oura , Jacqueline Urakami , Yuto Sawa

This paper presents a game based on storytelling, in which the players are faced with ethical dilemmas related to software engineering specific issues. The players' choices have consequences on how the story unfolds and could lead to…

Human-Computer Interaction · Computer Science 2019-03-06 Michalis Xenos , Vasiliki Velli

Social connections are conduits through which individuals communicate, information propagates, and diseases spread. Identifying individuals who are more likely to adopt ideas and spread them is essential in order to develop effective…

Social and Information Networks · Computer Science 2024-10-31 Vedran Sekara , Ivan Dotu , Manuel Cebrian , Esteban Moro , Manuel Garcia-Herranz

In the Social Web scenario, large amounts of User-Generated Content (UGC) are diffused through social media often without almost any form of traditional trusted intermediaries. Therefore, the risk of running into misinformation is not…

Computers and Society · Computer Science 2020-01-28 Gabriella Pasi , Marco Viviani