Related papers: Efficacy of Educational Misinformation Games
In imperfect information games (e.g. Bridge, Skat, Poker), one of the fundamental considerations is to infer the missing information while at the same time avoiding the disclosure of private information. Disregarding the issue of protecting…
The digital spread of misinformation is one of the leading threats to democracy, public health, and the global economy. Popular strategies for mitigating misinformation include crowdsourcing, machine learning, and media literacy programs…
Since 2016, the amount of academic research with the keyword "misinformation" has more than doubled [2]. This research often focuses on article headlines shown in artificial testing environments, yet misinformation largely spreads through…
The emergence of Large Language Models (LLMs) presents a dual challenge in the fight against disinformation. These powerful tools, capable of generating human-like text at scale, can be weaponised to produce sophisticated and persuasive…
The spread of online misinformation threatens public health, democracy, and the broader society. While professional fact-checkers form the first line of defense by fact-checking popular false claims, they do not engage directly in…
At the latest since the advent of the Internet, disinformation and conspiracy theories have become ubiquitous. Recent examples like QAnon and Pizzagate prove that false information can lead to real violence. In this motivation statement for…
A major problem that resulted from the massive use of social media networks is the diffusion of incorrect information. However, very few studies have investigated the impact of incorrect information on individual and collective decisions.…
Context: While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller and further understanding is needed. Objective: To provide a comprehensive overview on research reporting negative…
In today's world, many technologically advanced countries have realized that real power lies not in physical strength but in educated minds. As a result, every country has embarked on restructuring its education system to meet the demands…
Detecting false information on social media is critical in mitigating its negative societal impacts. To reduce the propagation of false information, automated detection provide scalable, unbiased, and cost-effective methods. However, there…
Disinformation research has proliferated in reaction to widespread false, problematic beliefs purported to explain major social phenomena. Yet while the effects of disinformation are well-known, there is less consensus about its causes; the…
With the spread of high-speed Internet and portable smart devices, the way people access and consume information has drastically changed. However, this presents many challenges, including information overload, personal data leakage, and…
Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory,…
Gamification is a technological, economic, cultural, and societal development toward promoting a more game-like reality. As this emergent phenomenon has been gradually consolidated into our daily lives, especially in educational settings,…
The wide spread of false information online including misinformation and disinformation has become a major problem for our highly digitised and globalised society. A lot of research has been done to better understand different aspects of…
While the purpose of most fake news is misinformation and political propaganda, our team sees it as a new type of myth that is created by people in the age of internet identities and artificial intelligence. Seeking insights on the fear and…
Players (people, firms, states, etc.) have privacy concerns that may affect their choice of actions in strategic settings. We use a variant of signaling games to model this effect and study its relation to pooling behavior,…
In this Information system age many organizations consider information system as their weapon to compete or gain competitive advantage or give the best services for non profit organizations. Game Information System as combining Information…
Cyber literacy merits serious research attention because it addresses a confluence of specialization and generalization; cybersecurity is often conceived of as approachable only by a technological intelligentsia, yet its interdependent…
Prior work has extensively studied misinformation related to news, politics, and health, however, misinformation can also be about technological topics. While less controversial, such misinformation can severely impact companies'…