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Related papers: Subspace Culling for Ray-Box Intersection

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Ray tracing is an efficient channel modeling method. However, the traditional ray tracing method has high computation complexity. To solve this problem, an improved bounding volume hierarchies (BVH) algorithm is proposed in this paper.…

Signal Processing · Electrical Eng. & Systems 2022-08-23 Chen Wang , Yinghua Wang , Yuxiao Li , Jialing Huang , Jie Huang , Cheng-Xiang Wang

Real-time rendering of dynamic line sets is relevant in many visualization tasks, including unsteady flow visualization and interactive white matter reconstruction from Magnetic Resonance Imaging. High-quality global illumination and…

Graphics · Computer Science 2026-02-13 Bram Kraaijeveld , Andrei C. Jalba , Anna Vilanova , Maxime Chamberland

Voxels are a geometric representation used for rendering volumes, multi-resolution models, and indirect lighting effects. Since the memory consumption of uncompressed voxel volumes scales cubically with resolution, past works have…

Graphics · Computer Science 2024-10-21 Russel Arbore , Jeffrey Liu , Aidan Wefel , Steven Gao , Eric Shaffer

Analyzing and identifying the shortcomings of current subdivision methods for finding intersections of rays with fibers defined by the surface of a circular contour swept along a B\'ezier curve, we present a new algorithm that improves…

Graphics · Computer Science 2018-11-09 Nikolaus Binder , Alexander Keller

Memory bandwidth constraints continue to be a significant limiting factor in ray tracing performance, particularly as scene complexity grows and computational capabilities outpace memory access speeds. This paper presents a memory-efficient…

Graphics · Computer Science 2025-06-02 Moritz Grauer , Johannes Hanika , Carsten Dachsbacher

Oriented bounding box (OBB) bounding volume hierarchies offer a more precise fit than axis-aligned bounding box hierarchies in scenarios with thin elongated and arbitrarily rotated geometry, enhancing intersection test performance in ray…

As computational complexity in electromagnetics increases with frequency, full-wave solvers become computationally infeasible for electrically large problems. To address this limitation, we present a shooting and bouncing rays (SBR) method…

Computational Engineering, Finance, and Science · Computer Science 2026-04-13 Marco Pasquale , Andong Hu , Luca Pennati , Ivy Peng , Stefano Markidis

Weakly supervised image segmentation approaches in the literature usually achieve high segmentation performance using tight bounding box supervision and decrease the performance greatly when supervised by loose bounding boxes. However,…

Computer Vision and Pattern Recognition · Computer Science 2023-01-31 Juan Wang , Bin Xia

Modern GPUs come with dedicated hardware to perform ray/triangle intersections and bounding volume hierarchy (BVH) traversal. While the primary use case for this hardware is photorealistic 3D computer graphics, with careful algorithm design…

Intersection algorithms are very important in computation of geometrical problems. Algorithms for a line intersection with linear or quadratic surfaces are quite efficient. However, algorithms for a line intersection with other surfaces are…

Graphics · Computer Science 2023-01-10 Vaclav Skala

X-ray tomographic reconstruction typically uses voxel basis functions to represent volumetric images. Due to the structure in voxel basis representations, efficient ray-tracing methods exist allowing fast, GPU accelerated implementations.…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-08-20 Ander Biguri , Hossein Towsyfyan , Richard Boardman , Thomas Blumensath

We present a novel representation of compressed data structure for simultaneous bounding volume hierarchy (BVH) traversals like they appear for instance in collision detection & proximity query. The main idea is to compress bounding volume…

Graphics · Computer Science 2020-12-11 Toni Tan , Rene Weller , Gabriel Zachmann

The ray casting operation in the Monte Carlo ray tracing algorithm usually adopts a bounding volume hierarchy (BVH) to accelerate the process of finding intersections to evaluate visibility. However, its characteristics are irregular, with…

Graphics · Computer Science 2023-09-25 Shin Fujieda , Chih-Chen Kao , Takahiro Harada

In this paper, we introduce Vox-Fusion++, a multi-maps-based robust dense tracking and mapping system that seamlessly fuses neural implicit representations with traditional volumetric fusion techniques. Building upon the concept of implicit…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Hongjia Zhai , Hai Li , Xingrui Yang , Gan Huang , Yuhang Ming , Hujun Bao , Guofeng Zhang

3D Gaussian Splatting has gained widespread adoption across diverse applications due to its exceptional rendering performance and visual quality. While most existing methods rely on rasterization to render Gaussians, recent research has…

Graphics · Computer Science 2026-01-29 Junseo Lee , Sangyun Jeon , Jungi Lee , Junyong Park , Jaewoong Sim

Convex hulls are useful as tight bounding proxies for a variety of tasks including collision detection, ray intersection, and distance computation. Unfortunately, the complexity of polyhedral convex hulls grows linearly with their input. We…

Graphics · Computer Science 2026-04-17 Alec Jacobson

This paper presents a weakly supervised image segmentation method that adopts tight bounding box annotations. It proposes generalized multiple instance learning (MIL) and smooth maximum approximation to integrate the bounding box tightness…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Juan Wang , Bin Xia

Experimental analysis of cavitation bubble dynamics typically uses optical imaging. However, images are often severely affected by distortions and shadows due to refraction and total reflection at the liquid--gas interface. Here it is shown…

This paper proposes a novel framework for accelerating support vector clustering. The proposed method first computes much smaller compressed data sets while preserving the key cluster properties of the original data sets based on a novel…

Machine Learning · Computer Science 2023-05-16 Yuxuan Song , Yongyu Wang

It is a common sense to apply the VFC (view frustum culling) of spatial object to bounding cube of the object in 3D graphics. The accuracy of VFC can not be guaranteed even in cube rotated three-dimensionally. In this paper is proposed a…

Graphics · Computer Science 2012-07-18 Munsu Ju , Yunchol Jong
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