Related papers: Pyramid Texture Filtering
Laplacian Pyramid Blending is a commonly used method for several seamless image blending tasks. While the method works well for images with comparable intensity levels, it is often unable to produce artifact free images for applications…
We explore the use of multiresolution analysis techniques as texture attributes for seismic image characterization, especially in representing subsurface structures in large migrated seismic data. Namely, we explore the Gaussian pyramid,…
Many computational algorithms applied to geometry operate on discrete representations of shape. It is sometimes necessary to first simplify, or coarsen, representations found in modern datasets for practicable or expedited processing. The…
Tone mapping aims to convert high dynamic range (HDR) images to low dynamic range (LDR) representations, a critical task in the camera imaging pipeline. In recent years, 3-Dimensional LookUp Table (3D LUT) based methods have gained…
With advances in artificial intelligence, image processing has gained significant interest. Image super-resolution is a vital technology closely related to real-world applications, as it enhances the quality of existing images. Since…
Minimizing the Gaussian curvature of meshes can play a fundamental role in 3D mesh processing. However, there is a lack of computationally efficient and robust Gaussian curvature optimization method. In this paper, we present a simple yet…
While implicit generative models such as GANs have shown impressive results in high quality image reconstruction and manipulation using a combination of various losses, we consider a simpler approach leading to surprisingly strong results.…
Convolutional neural networks have recently demonstrated high-quality reconstruction for single-image super-resolution. In this paper, we propose the Laplacian Pyramid Super-Resolution Network (LapSRN) to progressively reconstruct the…
Retaining spatial characteristics of panchromatic image and spectral information of multispectral bands is a critical issue in pansharpening. This paper proposes a pyramid based deep fusion framework that preserves spectral and spatial…
Gaussian Splatting (GS) has demonstrated impressive quality and efficiency in novel view synthesis. However, shape extraction from Gaussian primitives remains an open problem. Due to inadequate geometry parameterization and approximation,…
Photo enhancement plays a crucial role in augmenting the visual aesthetics of a photograph. In recent years, photo enhancement methods have either focused on enhancement performance, producing powerful models that cannot be deployed on edge…
We introduce a distortion measure for images, Wasserstein distortion, that simultaneously generalizes pixel-level fidelity on the one hand and realism or perceptual quality on the other. We show how Wasserstein distortion reduces to a pure…
Image acquisition and segmentation are likely to introduce noise. Further image processing such as image registration and parameterization can introduce additional noise. It is thus imperative to reduce noise measurements and boost signal.…
Style transfer is adopted to synthesize appealing stylized images that preserve the structure of a content image but carry the pattern of a style image. Many recently proposed style transfer methods use only western oil paintings as style…
3D Gaussian Splatting (3DGS) has recently attracted wide attentions in various areas such as 3D navigation, Virtual Reality (VR) and 3D simulation, due to its photorealistic and efficient rendering performance. High-quality reconstrution of…
Feature pyramid has been an efficient method to extract features at different scales. Development over this method mainly focuses on aggregating contextual information at different levels while seldom touching the inter-level correlation in…
In this paper, we propose a novel paper fingerprinting technique based on analyzing the translucent patterns revealed when a light source shines through the paper. These patterns represent the inherent texture of paper, formed by the random…
Recent advances in 3D Gaussian representations have significantly improved the quality and efficiency of image-based scene reconstruction. Their explicit nature facilitates real-time rendering and fast optimization, yet extracting accurate…
Most image smoothing filters in the literature assume a piecewise constant model of smoothed output images. However, the piecewise constant model assumption can cause artifacts such as gradient reversals in applications such as image detail…
High-resolution texture maps are necessary for representing real-world objects accurately with 3D meshes. The large sizes of textures can bottleneck the real-time rendering of high-quality virtual 3D scenes on devices having low…