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Related papers: Stochastic Texture Filtering

200 papers

Objective visual quality assessment of 3D models is a fundamental issue in computer graphics. Quality assessment metrics may allow a wide range of processes to be guided and evaluated, such as level of detail creation, compression,…

Computer Vision and Pattern Recognition · Computer Science 2021-02-09 Jinjiang Guo , Vincent Vidal , Irene Cheng , Anup Basu , Atilla Baskurt , Guillaume Lavoue

Physically based rendering of complex scenes can be prohibitively costly with a potentially unbounded and uneven distribution of complexity across the rendered image. The goal of an ideal level of detail (LoD) method is to make rendering…

Graphics · Computer Science 2022-11-14 Steve Bako , Pradeep Sen , Anton Kaplanyan

The creation of high-fidelity, customizable 3D indoor scene textures remains a significant challenge. While text-driven methods offer flexibility, they lack the precision for fine-grained, instance-level control, and often produce textures…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Weilin Chen , Jiahao Rao , Wenhao Wang , Xinyang Li , Xuan Cheng , Liujuan Cao

We provide a new model for texture synthesis based on a multiscale, multilayer feature extractor. Within the model, textures are represented by a set of statistics computed from ReLU wavelet coefficients at different layers, scales and…

Computer Vision and Pattern Recognition · Computer Science 2021-05-25 Jieqian He , Matthew Hirn

Self-similarity is the essence of fractal images and, as such, characterizes natural stochastic textures. This paper is concerned with the property of self-similarity in the statistical sense in the case of fully-textured images that…

Computer Vision and Pattern Recognition · Computer Science 2019-06-18 Samah Khawaled , Yehoshua Y. Zeevi

Texture mapping as a fundamental task in 3D modeling has been well established for well-acquired aerial assets under consistent illumination, yet it remains a challenge when it is scaled to large datasets with images under varying views and…

Computer Vision and Pattern Recognition · Computer Science 2023-07-19 Xiao ling , Rongjun Qin

We propose SceneTex, a novel method for effectively generating high-quality and style-consistent textures for indoor scenes using depth-to-image diffusion priors. Unlike previous methods that either iteratively warp 2D views onto a mesh…

Computer Vision and Pattern Recognition · Computer Science 2023-11-30 Dave Zhenyu Chen , Haoxuan Li , Hsin-Ying Lee , Sergey Tulyakov , Matthias Nießner

Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to…

In this paper, we introduce an adaptive unsupervised learning framework, which utilizes natural images to train filter sets. The applicability of these filter sets is demonstrated by evaluating their performance in two contrasting…

Image and Video Processing · Electrical Eng. & Systems 2018-11-26 Mohit Prabhushankar , Dogancan Temel , Ghassan AlRegib

We address the issue of creating consistent mesh texture maps captured from scenes without color calibration. We find that the method for aggregation of the multiple views is crucial for creating spatially consistent meshes without the need…

Computer Vision and Pattern Recognition · Computer Science 2021-01-27 Mohamed Dahy Elkhouly , Alessio Del Bue , Stuart James

3D Gaussian Splatting (3DGS) has recently emerged as a state-of-the-art 3D reconstruction and rendering technique due to its high-quality results and fast training and rendering time. However, pixels covered by the same Gaussian are always…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Brian Chao , Hung-Yu Tseng , Lorenzo Porzi , Chen Gao , Tuotuo Li , Qinbo Li , Ayush Saraf , Jia-Bin Huang , Johannes Kopf , Gordon Wetzstein , Changil Kim

A common practice to account for psychophysical biases in vision is to frame them as consequences of a dynamic process relying on optimal inference with respect to a generative model. The present study details the complete formulation of…

Neurons and Cognition · Quantitative Biology 2018-08-24 Jonathan Vacher , Andrew Isaac Meso , Laurent U. Perrinet , Gabriel Peyré

3D Gaussian Splatting has achieved impressive performance in novel view synthesis with real-time rendering capabilities. However, reconstructing high-quality surfaces with fine details using 3D Gaussians remains a challenging task. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Jiepeng Wang , Yuan Liu , Peng Wang , Cheng Lin , Junhui Hou , Xin Li , Taku Komura , Wenping Wang

Texture is an essential property of physical objects that affects aesthetics, usability, and functionality. However, designing and applying textures to 3D objects with existing tools remains difficult and time-consuming; it requires…

Human-Computer Interaction · Computer Science 2017-03-17 Ryo Suzuki , Tom Yeh , Koji Yatani , Mark D. Gross

The joint bilateral filter, which enables feature-preserving signal smoothing according to the structural information from a guidance, has been applied for various tasks in geometry processing. Existing methods either rely on a static…

Graphics · Computer Science 2018-03-15 Juyong Zhang , Bailin Deng , Yang Hong , Yue Peng , Wenjie Qin , Ligang Liu

An important challenge in texture recognition is the limited amount of data for training frequently found in real-world applications. In computer vision in general, a successful strategy to mitigate this issue is the use of a pretraining…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Joao B. Florindo , Lucas O. Lyra , Antonio E. Fabris

To recognize textures many methods have been developed along the years. However, texture datasets may be hard to be classified due to artefacts such as a variety of scale, illumination and noise. This paper proposes the application of…

Computer Vision and Pattern Recognition · Computer Science 2016-12-21 Mariane Barros Neiva , Antoine Manzanera , Odemir Martinez Bruno

The game and movie industries always face the challenge of reproducing materials. This problem is tackled by combining illumination models and various textures (painted or procedural patterns). Gnerating stochastic wall patterns is crucial…

Graphics · Computer Science 2017-06-14 Alexandre Derouet-Jourdan , Marc Salvati , Theo Jonchier

Stochastic filtering is defined as the estimation of a partially observed dynamical system. A massive scientific and computational effort is dedicated to the development of numerical methods for approximating the solution of the filtering…

Probability · Mathematics 2013-06-04 Dan Crisan , Kai Li

Tactile texture refers to the tangible feel of a surface and visual texture refers to see the shape or contents of the image. In the image processing, the texture can be defined as a function of spatial variation of the brightness intensity…

Computer Vision and Pattern Recognition · Computer Science 2019-04-16 Laleh Armi , Shervan Fekri-Ershad