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We study the shared processor scheduling problem with a single shared processor where a unit time saving (weight) obtained by processing a job on the shared processor depends on the job. A polynomial-time optimization algorithm has been…

Discrete Mathematics · Computer Science 2021-01-19 Dariusz Dereniowski , Wieslaw Kubiak

This paper presents an $O(\log\log \bar{d})$ round massively parallel algorithm for $1+\epsilon$ approximation of maximum weighted $b$-matchings, using near-linear memory per machine. Here $\bar{d}$ denotes the average degree in the graph…

Data Structures and Algorithms · Computer Science 2022-11-16 Mohsen Ghaffari , Christoph Grunau , Slobodan Mitrović

Parity games are simple infinite games played on finite graphs with a winning condition that is expressive enough to capture nested least and greatest fixpoints. Through their tight relationship to the modal mu-calculus, they are used in…

Logic in Computer Science · Computer Science 2019-09-18 Tom van Dijk

We consider the following general network design problem on directed graphs. The input is an asymmetric metric $(V,c)$, root $r^{*}\in V$, monotone submodular function $f:2^V\rightarrow \mathbb{R}_+$ and budget $B$. The goal is to find an…

Data Structures and Algorithms · Computer Science 2019-04-03 Rohan Ghuge , Viswanath Nagarajan

We present a simple $O(n^4)$-time algorithm for computing optimal search trees with two-way comparisons. The only previous solution to this problem, by Anderson et al., has the same running time, but is significantly more complicated and is…

Data Structures and Algorithms · Computer Science 2022-02-14 Marek Chrobak , Mordecai Golin , J. Ian Munro , Neal E. Young

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

Logic in Computer Science · Computer Science 2016-09-15 Véronique Bruyère , Quentin Hautem , Mickael Randour

We study graph connectivity problem in MPC model. On an undirected graph with $n$ nodes and $m$ edges, $O(\log n)$ round connectivity algorithms have been known for over 35 years. However, no algorithms with better complexity bounds were…

Data Structures and Algorithms · Computer Science 2018-05-09 Alexandr Andoni , Clifford Stein , Zhao Song , Zhengyu Wang , Peilin Zhong

In this paper we study the adaptive learnability of decision trees of depth at most $d$ from membership queries. This has many applications in automated scientific discovery such as drugs development and software update problem. Feldman…

Machine Learning · Computer Science 2019-01-24 Nader H. Bshouty , Catherine A. Haddad-Zaknoon

Parity games are positionally determined. This is a fundamental and classical result. In 2010, Calude et al. showed a breakthrough result for finite parity games: the winning regions and their positional winning strategies can be computed…

Computer Science and Game Theory · Computer Science 2022-08-23 Volker Diekert , Manfred Kufleitner

The Maximum Matching problem has a quantum query complexity lower bound of $\Omega(n^{3/2})$ for graphs on $n$ vertices represented by an adjacency matrix. The current best quantum algorithm has the query complexity $O(n^{7/4})$, which is…

Quantum Physics · Physics 2025-10-31 Alcides Gomes Andrade Júnior , Akira Matsubayashi

Solving systems of m multivariate quadratic equations in n variables (MQ-problem) over finite fields is NP-hard. The security of many cryptographic systems is based on this problem. Up to now, the best algorithm for solving the underdefined…

Cryptography and Security · Computer Science 2015-07-15 Heliang Huang , Wansu Bao

The authors recently gave an $n^{O(\log\log n)}$ time membership query algorithm for properly learning decision trees under the uniform distribution (Blanc et al., 2021). The previous fastest algorithm for this problem ran in $n^{O(\log…

Data Structures and Algorithms · Computer Science 2022-06-30 Guy Blanc , Jane Lange , Mingda Qiao , Li-Yang Tan

The tree inclusion problem is, given two node-labeled trees $P$ and $T$ (the ``pattern tree'' and the ``target tree''), to locate every minimal subtree in $T$ (if any) that can be obtained by applying a sequence of node insertion operations…

Data Structures and Algorithms · Computer Science 2021-06-16 Tatsuya Akutsu , Jesper Jansson , Ruiming Li , Atsuhiro Takasu , Takeyuki Tamura

In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several steps. First an adversary selects a completely satisfiable…

Data Structures and Algorithms · Computer Science 2011-04-20 Alexandra Kolla , Konstantin Makarychev , Yury Makarychev

There has been significant success in designing highly efficient algorithms for distance and shortest-path queries in recent years; many of the state-of-the-art algorithms use the hub labeling framework. In this paper, we study the…

Data Structures and Algorithms · Computer Science 2016-11-22 Haris Angelidakis , Yury Makarychev , Vsevolod Oparin

The quartet distance is a measure of similarity used to compare two unrooted phylogenetic trees on the same set of $n$ leaves, defined as the number of subsets of four leaves related by a different topology in both trees. After a series of…

Data Structures and Algorithms · Computer Science 2020-12-03 Bartłomiej Dudek , Paweł Gawrychowski

We prove an n-EXPTIME lower bound for the problem of deciding the winner in a reachability game on Higher Order Pushdown Automata (HPDA) of level n. This bound matches the known upper bound for parity games on HPDA. As a consequence the…

Computer Science and Game Theory · Computer Science 2007-05-23 Thierry Cachat , Igor Walukiewicz

We consider structural and algorithmic questions related to the Nash dynamics of weighted congestion games. In weighted congestion games with linear latency functions, the existence of (pure Nash) equilibria is guaranteed by potential…

Computer Science and Game Theory · Computer Science 2011-11-14 Ioannis Caragiannis , Angelo Fanelli , Nick Gravin , Alexander Skopalik

We provide several positive and negative complexity results for solving games with imperfect recall. Using a one-to-one correspondence between these games on one side and multivariate polynomials on the other side, we show that solving…

Computer Science and Game Theory · Computer Science 2020-02-26 Hugo Gimbert , Soumyajit Paul , B. Srivathsan

We consider a classical k-center problem in trees. Let T be a tree of n vertices and every vertex has a nonnegative weight. The problem is to find k centers on the edges of T such that the maximum weighted distance from all vertices to…

Data Structures and Algorithms · Computer Science 2018-03-07 Haitao Wang , Jingru Zhang