Related papers: Improved Complexity Analysis of Quasi-Polynomial A…
We study the Partial Degree Bounded Edge Packing (PDBEP) problem introduced in [5] by Zhang. They have shown that this problem is NP-Hard even for uniform degree constraint. They also presented approximation algorithms for the case when all…
The currently best known algorithms for the numerical evaluation of hypergeometric constants such as $\zeta(3)$ to $d$ decimal digits have time complexity $O(M(d) \log^2 d)$ and space complexity of $O(d \log d)$ or $O(d)$. Following work…
We focus on the average-case analysis: A function w : V -> Z+ is given which defines the likelihood for a node to be the one marked, and we want the strategy that minimizes the expected number of queries. Prior to this paper, very little…
In the $d$-Scattered Set problem we are asked to select at least $k$ vertices of a given graph, so that the distance between any pair is at least $d$. We study the problem's (in-)approximability and offer improvements and extensions of…
We consider the complexity of equivalence and learning for multiplicity tree automata, i.e., weighted tree automata over a field. We first show that the equivalence problem is logspace equivalent to polynomial identity testing, the…
Polynomial system solving is a classical problem in mathematics with a wide range of applications. This makes its complexity a fundamental problem in computer science. Depending on the context, solving has different meanings. In order to…
We present a randomized quantum algorithm for polynomial factorization over finite fields. For polynomials of degree $n$ over a finite field $\F_q$, the average-case complexity of our algorithm is an expected $O(n^{1 + o(1)} \log^{2 +…
Strategy improvement is a widely-used and well-studied class of algorithms for solving graph-based infinite games. These algorithms are parameterized by a switching rule, and one of the most natural rules is "all switches" which switches as…
We study the complexity of equilibrium computation in discrete preference games. These games were introduced by Chierichetti, Kleinberg, and Oren (EC '13, JCSS '18) to model decision-making by agents in a social network that choose a…
We consider the problem of augmenting an $n$-vertex tree with one shortcut in order to minimize the diameter of the resulting graph. The tree is embedded in an unknown space and we have access to an oracle that, when queried on a pair of…
We consider the sensitivity of algorithms for the maximum matching problem against edge and vertex modifications. Algorithms with low sensitivity are desirable because they are robust to edge failure or attack. In this work, we show a…
While discounted payoff games and classic games that reduce to them, like parity and mean-payoff games, are symmetric, their solutions are not. We have taken a fresh view on the properties that optimal solutions need to have, and devised a…
In this paper, we settle the sampling complexity of solving discounted two-player turn-based zero-sum stochastic games up to polylogarithmic factors. Given a stochastic game with discount factor $\gamma\in(0,1)$ we provide an algorithm that…
Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…
We study quantum algorithms for approximating Lasserre's hierarchy values for polynomial optimization. Let $f,g_1,\ldots,g_m$ be real polynomials in $n$ variables and $f^\star$ the infimum of $f$ over the semialgebraic set $S(g)=\{x:…
Following a recent improvement of Cardinal et al. on the complexity of a linear decision tree for $k$-SUM, resulting in $O(n^3 \log^3{n})$ linear queries, we present a further improvement to $O(n^2 \log^2{n})$ such queries.
The maximum common subtree isomorphism problem asks for the largest possible isomorphism between subtrees of two given input trees. This problem is a natural restriction of the maximum common subgraph problem, which is ${\sf NP}$-hard in…
We address the problem of solving parity games with imperfect information on finite graphs of bounded structural complexity. It is a major open problem whether parity games with perfect information can be solved in PTIME. Restricting the…
A fundamental problem in computer science is to find all the common zeroes of $m$ quadratic polynomials in $n$ unknowns over $\mathbb{F}_2$. The cryptanalysis of several modern ciphers reduces to this problem. Up to now, the best complexity…
We design algorithms for minimizing $\max_{i\in[n]} f_i(x)$ over a $d$-dimensional Euclidean or simplex domain. When each $f_i$ is $1$-Lipschitz and $1$-smooth, our method computes an $\epsilon$-approximate solution using $\widetilde{O}(n…