Related papers: Improved Complexity Analysis of Quasi-Polynomial A…
We reveal a complexity chasm, separating the trinomial and tetranomial cases, for solving univariate sparse polynomial equations over certain local fields. First, for any fixed field $K\in\{\mathbb{Q}_2,\mathbb{Q}_3,\mathbb{Q}_5,\ldots\}$,…
A decision tree recursively splits a feature space $\mathbb{R}^{d}$ and then assigns class labels based on the resulting partition. Decision trees have been part of the basic machine-learning toolkit for decades. A large body of work treats…
We present three algorithms to compute the complexity $\Vert n\Vert$ of all natural numbers $ n\le N$. The first of them is a brute force algorithm, computing all these complexities in time $O(N^2)$ and space $O(N\log^2 N)$. The main…
Gradient-based algorithms have shown great promise in solving large (two-player) zero-sum games. However, their success has been mostly confined to the low-precision regime since the number of iterations grows polynomially in $1/\epsilon$,…
The treedepth of a graph $G$ is the least possible depth of an elimination forest of $G$: a rooted forest on the same vertex set where every pair of vertices adjacent in $G$ is bound by the ancestor/descendant relation. We propose an…
We study strategy improvement algorithms for solving parity games. While these algorithms are known to solve parity games using a very small number of iterations, experimental studies have found that a high step complexity causes them to…
Efficient computation of shortest cycles which form a homology basis under $\mathbb{Z}_2$-additions in a given simplicial complex $\mathcal{K}$ has been researched actively in recent years. When the complex $\mathcal{K}$ is a weighted graph…
We develop new approximation algorithms for classical graph and set problems in the RAM model under space constraints. As one of our main results, we devise an algorithm for d-Hitting Set that runs in time n^{O(d^2 + d/\epsilon})}, uses…
Parity games have important practical applications in formal verification and synthesis, especially to solve the model-checking problem of the modal mu-calculus. They are also interesting from the theory perspective, because they are widely…
We present two recursive strategy improvement algorithms for solving simple stochastic games. First we present an algorithm for solving SSGs of degree $d$ that uses at most $O\left(\left\lfloor(d+1)^2/2\right\rfloor^{n/2}\right)$…
Choosing a suitable algorithm from the myriads of different search heuristics is difficult when faced with a novel optimization problem. In this work, we argue that the purely academic question of what could be the best possible algorithm…
We present a new approximation algorithm for the treewidth problem which finds an upper bound on the treewidth and constructs a corresponding tree decomposition as well. Our algorithm is a faster variation of Reed's classical algorithm. For…
This paper is a contribution to the study of parity games and the recent constructions of three quasipolynomial time algorithms for solving them. We revisit a result of Czerwi\'nski, Daviaud, Fijalkow, Jurdzi\'nski, Lazi\'c, and Parys…
The third author noticed in his 1992 PhD Thesis [Sim92] that every regular tree language of infinite trees is in a class $\Game (D\_n({\bf\Sigma}^0\_2))$ for some natural number $n\geq 1$, where $\Game$ is the game quantifier. We first give…
We study the optimization problem faced by a perfectly informed principal in a Bayesian game, who reveals information to the players about the state of nature to obtain a desirable equilibrium. This signaling problem is the natural design…
We study the bit complexity of two related fundamental computational problems in linear algebra and control theory. Our results are: (1) An $\tilde{O}(n^{\omega+3}a+n^4a^2+n^\omega\log(1/\epsilon))$ time algorithm for finding an…
In this note, we study the relation between the parity decision tree complexity of a boolean function $f$, denoted by $\mathrm{D}_{\oplus}(f)$, and the $k$-party number-in-hand multiparty communication complexity of the XOR functions…
We present several new results about smoothed analysis of multiobjective optimization problems. Motivated by the discrepancy between worst-case analysis and practical experience, this line of research has gained a lot of attention in the…
We construct a family of root-finding algorithms which exploit the branched covering structure of a polynomial of degree $d$ with a path-lifting algorithm for finding individual roots. In particular, the family includes an algorithm that…
Dynamic complexity is concerned with updating the output of a problem when the input is slightly changed. We study the dynamic complexity of two-player parity games over graphs of bounded tree-width, where updates may add or delete edges,…