Related papers: Low-Memory Algorithms for Online and W-Streaming E…
In distributed network computing, a variant of the LOCAL model has been recently introduced, referred to as the SLEEPING model. In this model, nodes have the ability to decide on which round they are awake, and on which round they are…
Coloring is a notoriously hard problem, and even more so in the online setting, where each arriving vertex has to be colored immediately and irrevocably. Already on trees, which are trivially two-colorable, it is impossible to achieve…
We initiate the study of graph algorithms in the streaming setting on massive distributed and parallel systems inspired by practical data processing systems. The objective is to design algorithms that can efficiently process evolving graphs…
We consider the problem of coloring k-colorable graphs with the fewest possible colors. We present a randomized polynomial time algorithm that colors a 3-colorable graph on $n$ vertices with min O(Delta^{1/3} log^{1/2} Delta log n),…
Graph edge partitioning is an important preprocessing step to optimize distributed computing jobs on graph-structured data. The edge set of a given graph is split into $k$ equally-sized partitions, such that the replication of vertices…
We consider the problem of online graph colouring. Whenever a node is requested, a colour must be assigned to the node, and this colour must be different from the colours of any of its neighbours. According to the greedy algorithm the node…
We study the problem of estimating the maximum matching size in graphs whose edges are revealed in a streaming manner. We consider both insertion-only streams and dynamic streams and present new upper and lower bound results for both…
The network coloring game has been proposed in the literature of social sciences as a model for conflict-resolution circumstances. The players of the game are the vertices of a graph with $n$ vertices and maximum degree $\Delta$. The game…
We present a procedure for efficiently sampling colors in the {\congest} model. It allows nodes whose number of colors exceeds their number of neighbors by a constant fraction to sample up to $\Theta(\log n)$ semi-random colors unused by…
We consider the problem of finding a minimum cut of a weighted graph presented as a single-pass stream. While graph sparsification in streams has been intensively studied, the specific application of finding minimum cuts in streams is less…
Brooks' theorem states that all connected graphs but odd cycles and cliques can be colored with $\Delta$ colors, where $\Delta$ is the maximum degree of the graph. Such colorings have been shown to admit non-trivial distributed algorithms…
In this paper we present improved bounds for approximating maximum matchings in bipartite graphs in the streaming model. First, we consider the question of how well maximum matching can be approximated in a single pass over the input using…
The online-LOCAL and SLOCAL models are extensions of the LOCAL model where nodes are processed in a sequential but potentially adversarial order. So far, the only problem we know of where the global memory of the online-LOCAL model has an…
In a simple, undirected graph G, an edge 2-coloring is a coloring of the edges such that no vertex is incident to edges with more than 2 distinct colors. The problem maximum edge 2-coloring (ME2C) is to find an edge 2-coloring in a graph G…
Node coloring is the task of assigning colors to the nodes of a graph such that no two adjacent nodes have the same color, while using as few colors as possible. It is the most widely studied instance of graph coloring and of central…
This paper presents massively parallel computation (MPC) algorithms in the strongly sublinear memory regime (aka, scalable MPC) for orienting and coloring graphs as a function of its subgraph density. Our algorithms run in $poly(\log\log…
Given a dynamic graph subject to edge insertions and deletions, we show how to update an implicit representation of a proper vertex colouring, such that colours of vertices are computable upon query time. We give a deterministic algorithm…
In this paper we introduce and study a new problem named \emph{min-max edge $q$-coloring} which is motivated by applications in wireless mesh networks. The input of the problem consists of an undirected graph and an integer $q$. The goal is…
Register allocation, which is a crucial phase of a good optimizing compiler, relies on graph coloring. Hence, an efficient graph coloring algorithm is of paramount importance. In this work we try to learn a good heuristic for coloring…
Many well-known, real-world problems involve dynamic data which describe the relationship among the entities. Hypergraphs are powerful combinatorial structures that are frequently used to model such data. For many of today's data-centric…