We present a procedure for efficiently sampling colors in the {\congest} model. It allows nodes whose number of colors exceeds their number of neighbors by a constant fraction to sample up to Θ(logn) semi-random colors unused by their neighbors in O(1) rounds, even in the distance-2 setting. This yields algorithms with O(log∗Δ) complexity for different edge-coloring, vertex coloring, and distance-2 coloring problems, matching the best possible. In particular, we obtain an O(log∗Δ)-round CONGEST algorithm for (1+ϵ)Δ-edge coloring when Δ≥log1+1/log∗nn, and a poly(loglogn)-round algorithm for (2Δ−1)-edge coloring in general. The sampling procedure is inspired by a seminal result of Newman in communication complexity.
@article{arxiv.2102.04546,
title = {Superfast Coloring in CONGEST via Efficient Color Sampling},
author = {Magnús M. Halldórsson and Alexandre Nolin},
journal= {arXiv preprint arXiv:2102.04546},
year = {2021}
}