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Related papers: MFGLib: A Library for Mean-Field Games

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In the paper, we present the ADD-Lib, our efficient and easy to use framework for Algebraic Decision Diagrams (ADDs). The focus of the ADD-Lib is not so much on its efficient implementation of individual operations, which are taken by other…

Machine Learning · Computer Science 2020-02-18 Frederik Gossen , Alnis Murtovi , Philip Zweihoff , Bernhard Steffen

Nowadays the analysis of dynamics of and on networks represents a hot topic in the Social Network Analysis playground. To support students, teachers, developers and researchers in this work we introduce a novel framework, namely NDlib, an…

Social and Information Networks · Computer Science 2018-01-19 Giulio Rossetti , Letizia Milli , Salvatore Rinzivillo , Alina Sirbu , Fosca Giannotti , Dino Pedreschi

This paper establishes that $N$-player stochastic games with singular controls, either of bounded velocity or of finite variation, can both be approximated by mean field games (MFGs) with singular controls of bounded velocity. More…

Optimization and Control · Mathematics 2020-04-28 Haoyang Cao , Xin Guo , Joon Seok Lee

We introduce MAGNET, an open-source Python library designed for mesh agglomeration in both two- and three-dimensions, based on employing Graph Neural Networks (GNN). MAGNET serves as a comprehensive solution for training a variety of GNN…

Numerical Analysis · Mathematics 2025-10-27 Paola F. Antonietti , Matteo Caldana , Ilario Mazzieri , Andrea Re Fraschini

Mean field games (MFGs) tractably model behavior in large agent populations. The literature on learning MFG equilibria typically focuses on finding Nash equilibria (NE), which assume perfectly rational agents and are hence implausible in…

Computer Science and Game Theory · Computer Science 2025-01-31 Yannick Eich , Christian Fabian , Kai Cui , Heinz Koeppl

This paper studies two fundamental problems in regularized Graphon Mean-Field Games (GMFGs). First, we establish the existence of a Nash Equilibrium (NE) of any $\lambda$-regularized GMFG (for $\lambda\geq 0$). This result relies on weaker…

Computer Science and Game Theory · Computer Science 2023-10-13 Fengzhuo Zhang , Vincent Y. F. Tan , Zhaoran Wang , Zhuoran Yang

Microgrids, self contained electrical grids that are capable of disconnecting from the main grid, hold potential in both tackling climate change mitigation via reducing CO2 emissions and adaptation by increasing infrastructure resiliency.…

Artificial Intelligence · Computer Science 2020-11-17 Gonzague Henri , Tanguy Levent , Avishai Halev , Reda Alami , Philippe Cordier

Machine learning (ML) research and application often involve time-consuming steps such as model architecture prototyping, feature selection, and dataset preparation. To support these tasks, we introduce the Deep Fast Machine Learning Utils…

Machine Learning · Computer Science 2024-09-17 Fabi Prezja

With the rise of linked data and knowledge graphs, the need becomes compelling to find suitable solutions to increase the coverage and correctness of datasets, to add missing knowledge and to identify and remove errors. Several approaches -…

Human-Computer Interaction · Computer Science 2018-11-08 Gloria Re Calegari , Andrea Fiano , Irene Celino

PENLAB is an open source software package for nonlinear optimization, linear and nonlinear semidefinite optimization and any combination of these. It is written entirely in MATLAB. PENLAB is a young brother of our code PENNON \cite{pennon}…

Optimization and Control · Mathematics 2013-11-22 Jan Fiala , Michal Kočvara , Michael Stingl

Simulation-driven development of intelligent machines benefits from artificial terrains with controllable, well-defined characteristics. However, most existing tools for terrain generation focus on artist-driven workflows and visual…

Computational Engineering, Finance, and Science · Computer Science 2025-06-25 Erik Wallin

As Machine Learning (ML) systems becomes more ubiquitous, ensuring the fair and equitable application of their underlying algorithms is of paramount importance. We argue that one way to achieve this is to proactively cultivate public…

Computers and Society · Computer Science 2020-04-22 Eric Chu , Nabeel Gillani , Sneha Priscilla Makini

Mean-field control (MFC) offers a scalable solution to the curse of dimensionality in multi-agent systems but traditionally hinges on the restrictive assumption of exchangeability via dense, all-to-all interactions. In this work, we bridge…

Multiagent Systems · Computer Science 2026-01-30 Tobias Schmidt , Kai Cui

In this paper, we consider a class of linear quadratic extended mean field games (MFGs) with common noises where the state coefficients and the cost functional vary with the mean field term in a nonlinear way. Based on stochastic maximum…

Optimization and Control · Mathematics 2023-11-08 Tianjiao Hua , Peng Luo

Mean-Field Games are games with a continuum of players that incorporate the time-dimension through a control-theoretic approach. Recently, simpler approaches relying on the Best Reply Strategy have been proposed. They assume that the agents…

Optimization and Control · Mathematics 2014-12-24 Pierre Degond , Michael Herty , Jian-Guo Liu

The theory of Mean-Field Games is interested in the behaviour of interacting particle systems in which the individual interaction between particles (players) decreases as the size of the population increases. In recent years, it was…

Optimization and Control · Mathematics 2024-01-23 Daniel Hernández-Hernández , Joshué Helí Ricalde-Guerrero

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

The growing popularity of generative flow networks (GFlowNets or GFNs) from a range of researchers with diverse backgrounds and areas of expertise necessitates a library that facilitates the testing of new features (e.g., training losses…

Machine Learning · Computer Science 2026-03-23 Joseph D. Viviano , Omar G. Younis , Sanghyeok Choi , Victor Schmidt , Yoshua Bengio , Salem Lahlou

We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It…

Artificial Intelligence · Computer Science 2019-07-16 Wolfgang Konen

We establish the convergence of the deep actor-critic reinforcement learning algorithm presented in [Angiuli et al., 2023a] in the setting of continuous state and action spaces with an infinite discrete-time horizon. This algorithm provides…

Optimization and Control · Mathematics 2025-11-11 Jean-Pierre Fouque , Mathieu Laurière , Mengrui Zhang