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Related papers: MFGLib: A Library for Mean-Field Games

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Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach -- involving prompting for direct move generation -- has significant drawbacks. It relies on the…

DeepMind Lab is a first-person 3D game platform designed for research and development of general artificial intelligence and machine learning systems. DeepMind Lab can be used to study how autonomous artificial agents may learn complex…

Competitive games involving thousands or even millions of players are prevalent in real-world contexts, such as transportation, communications, and computer networks. However, learning in these large-scale multi-agent environments presents…

Optimization and Control · Mathematics 2025-02-04 Batuhan Yardim , Semih Cayci , Niao He

The Lean mathematical library Mathlib is one of the fastest-growing libraries of formalised mathematics. We describe various strategies to manage this growth, while allowing for change and avoiding maintainer overload. This includes dealing…

Programming Languages · Computer Science 2025-10-08 Anne Baanen , Matthew Robert Ballard , Johan Commelin , Bryan Gin-ge Chen , Michael Rothgang , Damiano Testa

The present work introduces floodlight, an open source Python package built to support and automate team sport data analysis. It is specifically designed for the scientific analysis of spatiotemporal tracking data, event data, and game…

Human-Computer Interaction · Computer Science 2022-06-07 Dominik Raabe , Henrik Biermann , Manuel Bassek , Martin Wohlan , Rumena Komitova , Robert Rein , Tobias Kuppens Groot , Daniel Memmert

This paper considers mean field games with optimal stopping time (OSMFGs) where agents make optimal exit decisions, the coupled obstacle and Fokker-Planck equations in such models pose challenges versus classic MFGs. This paper proposes a…

Numerical Analysis · Mathematics 2023-10-10 Chengfeng Shen , Yifan Luo , Zhennan Zhou

We present the Minigrid and Miniworld libraries which provide a suite of goal-oriented 2D and 3D environments. The libraries were explicitly created with a minimalistic design paradigm to allow users to rapidly develop new environments for…

We use the Markov chain approximation method to construct approximations for the solution of the mean field game (MFG) with reflecting barriers studied in Bayraktar, Budhiraja, and Cohen (2017). The MFG is formulated in terms of a…

Optimization and Control · Mathematics 2018-08-28 Erhan Bayraktar , Amarjit Budhiraja , Asaf Cohen

We introduce a nonconvex Mean Field Games system by studying a model with a large number of identical pairs of players who are all rational, and each pair plays an identical zero-sum differential game. We study existence and uniqueness of…

Analysis of PDEs · Mathematics 2016-12-15 Hung Vinh Tran

Mobile Learning Games (MLGs) show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers, remains limited. This is partly due to the fact…

Human-Computer Interaction · Computer Science 2018-12-04 Aous Karoui , Iza Marfisi-Schottman , Sébastien George

PokerKit is an open-source Python library designed to overcome the restrictions of existing poker game simulation and hand evaluation tools, which typically support only a handful of poker variants and lack flexibility in game state…

Artificial Intelligence · Computer Science 2024-09-04 Juho Kim

Quantum computing with qudits, an extension of qubits to multiple levels, is a research field less mature than qubit-based quantum computing. However, qudits can offer some advantages over qubits, by representing information with fewer…

Quantum Physics · Physics 2025-06-02 Tiago de Souza Farias , Lucas Friedrich , Jonas Maziero

This project investigates numerical methods for solving fully coupled forward-backward stochastic differential equations (FBSDEs) of McKean-Vlasov type. Having numerical solvers for such mean field FBSDEs is of interest because of the…

Finite mixture models are an important tool in the statistical analysis of data, for example in data clustering. The optimal parameters of a mixture model are usually computed by maximizing the log-likelihood functional via the…

Machine Learning · Statistics 2020-11-30 Laura Aquilanti , Simone Cacace , Fabio Camilli , Raul De Maio

Library migration is the process of replacing a library with a similar one in a software project. Manual library migration is time consuming and error prone, as it requires developers to understand the Application Programming Interfaces…

Software Engineering · Computer Science 2026-02-25 Mohayeminul Islam , Ajay Kumar Jha , May Mahmoud , Sarah Nadi

This paper introduces PyGAD, an open-source easy-to-use Python library for building the genetic algorithm. PyGAD supports a wide range of parameters to give the user control over everything in its life cycle. This includes, but is not…

Neural and Evolutionary Computing · Computer Science 2021-06-14 Ahmed Fawzy Gad

This paper describes mathlib, a community-driven effort to build a unified library of mathematics formalized in the Lean proof assistant. Among proof assistant libraries, it is distinguished by its dependently typed foundations, focus on…

Logic in Computer Science · Computer Science 2020-01-28 The mathlib Community

This paper investigates the control of a massive population of UAVs such as drones. The straightforward method of control of UAVs by considering the interactions among them to make a flock requires a huge inter-UAV communication which is…

Networking and Internet Architecture · Computer Science 2020-08-13 Hamid Shiri , Jihong Park , Mehdi Bennis

Graph domain adaptation has emerged as a promising approach to facilitate knowledge transfer across different domains. Recently, numerous models have been proposed to enhance their generalization capabilities in this field. However, there…

Machine Learning · Computer Science 2025-03-14 Zhen Zhang , Meihan Liu , Bingsheng He

Recent advancements in procedural content generation via machine learning enable the generation of video-game levels that are aesthetically similar to human-authored examples. However, the generated levels are often unplayable without…

Artificial Intelligence · Computer Science 2020-10-15 Hejia Zhang , Matthew C. Fontaine , Amy K. Hoover , Julian Togelius , Bistra Dilkina , Stefanos Nikolaidis
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