Related papers: SketchANIMAR: Sketch-based 3D Animal Fine-Grained …
Parametric computer-aided design (CAD) is the dominant paradigm in mechanical engineering for physical design. Distinguished by relational geometry, parametric CAD models begin as two-dimensional sketches consisting of geometric primitives…
Freehand sketches often contain sparse visual detail. In spite of the sparsity, they are easily and consistently recognized by humans across cultures, languages and age groups. Therefore, analyzing such sparse sketches can aid our…
The recent focus on Fine-Grained Sketch-Based Image Retrieval (FG-SBIR) has shifted towards generalising a model to new categories without any training data from them. In real-world applications, however, a trained FG-SBIR model is often…
Freehand sketching is an inherently sequential process. Yet, most approaches for hand-drawn sketch recognition either ignore this sequential aspect or exploit it in an ad-hoc manner. In our work, we propose a recurrent neural network…
The rapid development of AR/VR brings tremendous demands for 3D content. While the widely-used Computer-Aided Design (CAD) method requires a time-consuming and labor-intensive modeling process, sketch-based 3D modeling offers a potential…
The problem of zero-shot sketch-based image retrieval (ZS-SBIR) has achieved increasing attention due to its wide applications, e.g. e-commerce. Despite progress made in this field, previous works suffer from using imbalanced samples of…
We introduce the task of localizing a flexible number of objects in real-world 3D scenes using natural language descriptions. Existing 3D visual grounding tasks focus on localizing a unique object given a text description. However, such a…
3D models of humans are commonly used within computer graphics and vision, and so the ability to distinguish between body shapes is an important shape retrieval problem. We extend our recent paper which provided a benchmark for testing…
Stream monitoring is fundamental in many data stream applications, such as financial data trackers, security, anomaly detection, and load balancing. In that respect, quantiles are of particular interest, as they often capture the user's…
Two primary input modalities prevail in image retrieval: sketch and text. While text is widely used for inter-category retrieval tasks, sketches have been established as the sole preferred modality for fine-grained image retrieval due to…
The rise of AR/VR has led to an increased demand for 3D content. However, the traditional method of creating 3D content using Computer-Aided Design (CAD) is a labor-intensive and skill-demanding process, making it difficult to use for…
We advance sketch research to scenes with the first dataset of freehand scene sketches, FS-COCO. With practical applications in mind, we collect sketches that convey scene content well but can be sketched within a few minutes by a person…
Sketching is a powerful tool for creating abstract images that are sparse but meaningful. Sketch understanding poses fundamental challenges for general-purpose vision algorithms because it requires robustness to the sparsity of sketches…
The SHApe Recovery from Partial textured 3D scans challenge, SHARP 2020, is the first edition of a challenge fostering and benchmarking methods for recovering complete textured 3D scans from raw incomplete data. SHARP 2020 is organised as a…
Sketch-based image retrieval (SBIR) associates hand-drawn sketches with their corresponding realistic images. In this study, we aim to tackle two major challenges of this task simultaneously: i) zero-shot, dealing with unseen categories,…
Drawing tools for Virtual Reality (VR) enable users to model 3D designs from within the virtual environment itself. These tools employ sketching and sculpting techniques known from desktop-based interfaces and apply them to hand-based…
Recent studies show that large-scale sketch-based image retrieval (SBIR) can be efficiently tackled by cross-modal binary representation learning methods, where Hamming distance matching significantly speeds up the process of similarity…
We propose a scalable, efficient and accurate approach to retrieve 3D models for objects in the wild. Our contribution is twofold. We first present a 3D pose estimation approach for object categories which significantly outperforms the…
Creating 3D shapes from 2D drawings is an important problem with applications in content creation for computer animation and virtual reality. We introduce a new sketch-based system, CreatureShop, that enables amateurs to create high-quality…
Reference-based video object segmentation is an emerging topic which aims to segment the corresponding target object in each video frame referred by a given reference, such as a language expression or a photo mask. However, language…