Related papers: SketchANIMAR: Sketch-based 3D Animal Fine-Grained …
Sketches are the most abstract 2D representations of real-world objects. Although a sketch usually has geometrical distortion and lacks visual cues, humans can effortlessly envision a 3D object from it. This suggests that sketches encode…
We present sketchhair, a deep learning based tool for interactive modeling of 3D hair from 2D sketches. Given a 3D bust model as reference, our sketching system takes as input a user-drawn sketch (consisting of hair contour and a few…
Deep networks have achieved excellent results in perceptual tasks, yet their ability to generalize to variations not seen during training has come under increasing scrutiny. In this work we focus on their ability to have invariance towards…
Automatic anomaly detection based on visual cues holds practical significance in various domains, such as manufacturing and product quality assessment. This paper introduces a new conditional anomaly detection problem, which involves…
Conventional approaches to Sketch-Based Image Retrieval (SBIR) assume that the data of all the classes are available during training. The assumption may not always be practical since the data of a few classes may be unavailable, or the…
Computer vision for animals holds great promise for wildlife research but often depends on large-scale data, while existing collection methods rely on controlled capture setups. Recent data-driven approaches show the potential of…
Recently, Zero-shot Sketch-based Image Retrieval (ZS-SBIR) has attracted the attention of the computer vision community due to it's real-world applications, and the more realistic and challenging setting than found in SBIR. ZS-SBIR inherits…
It can be easy and even fun to sketch humans in different poses. In contrast, creating those same poses on a 3D graphics "mannequin" is comparatively tedious. Yet 3D body poses are necessary for various downstream applications. We seek to…
Considering the existence of very large amount of available data repositories and reach to the very advanced system of hardware, systems meant for facial identification ave evolved enormously over the past few decades. Sketch recognition is…
Retrieving rare and safety-critical driving scenarios from large-scale datasets is essential for building robust autonomous driving (AD) systems. As dataset sizes continue to grow, the key challenge shifts from collecting more data to…
Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck…
Being heavily reliant on animals, it is our ethical obligation to improve their well-being by understanding their needs. Several studies show that animal needs are often expressed through their faces. Though remarkable progress has been…
Developing fully parametric building models for performance-based generative design tasks often requires proficiency in many advanced 3D modeling and visual programming, limiting its use for many building designers. Moreover, iterations of…
We present a probabilistic model for Sketch-Based Image Retrieval (SBIR) where, at retrieval time, we are given sketches from novel classes, that were not present at training time. Existing SBIR methods, most of which rely on learning…
We present a deep neural network based method for the retrieval of watermarks from images of 3D printed objects. To deal with the variability of all possible 3D printing and image acquisition settings we train the network with synthetic…
We propose SketchINR, to advance the representation of vector sketches with implicit neural models. A variable length vector sketch is compressed into a latent space of fixed dimension that implicitly encodes the underlying shape as a…
Recognizing scenes and objects in 3D from a single image is a longstanding goal of computer vision with applications in robotics and AR/VR. For 2D recognition, large datasets and scalable solutions have led to unprecedented advances. In 3D,…
Reconstructing a 3D shape based on a single sketch image is challenging due to the large domain gap between a sparse, irregular sketch and a regular, dense 3D shape. Existing works try to employ the global feature extracted from sketch to…
Hatching is a common method used by artists to accentuate the third dimension of a sketch, and to illuminate the scene. Our system SHAD3S attempts to compete with a human at hatching generic three-dimensional (3D) shapes, and also tries to…
In the era of foundation models, achieving a unified understanding of different dynamic objects through a single network has the potential to empower stronger spatial intelligence. Moreover, accurate estimation of animal pose and shape…