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Imprecise measurements of a point set P = (p1, ..., pn) can be modelled by a family of regions F = (R1, ..., Rn), where each imprecise region Ri contains a unique point pi. A retrieval models an accurate measurement by replacing an…

Computational Geometry · Computer Science 2025-12-09 Sarita de Berg , Ivor van der Hoog , Eva Rotenberg , Daniel Rutschmann , Sampson Wong

Let $P$ be a planar set of $n$ points in general position. We consider the problem of computing an orientation of the plane for which the Rectilinear Convex Hull of $P$ has minimum area. Bae et al. (Computational Geometry: Theory and…

Computational Geometry · Computer Science 2017-12-29 Carlos Alegría-Galicia , Tzolkin Garduño , Carlos Seara , Areli Rosas-Navarrete , Jorge Urrutia

Convex hulls are a fundamental geometric tool used in a number of algorithms. As a side-effect of exhaustive tests for an algorithm for which a convex hull computation was the first step, interesting experimental results were found and are…

Computational Geometry · Computer Science 2013-04-10 Jean Souviron

Convex hulls are useful as tight bounding proxies for a variety of tasks including collision detection, ray intersection, and distance computation. Unfortunately, the complexity of polyhedral convex hulls grows linearly with their input. We…

Graphics · Computer Science 2026-04-17 Alec Jacobson

The convex hull is a fundamental geometrical structure for many applications where groups of points must be enclosed or represented by a convex polygon. Although efficient sequential convex hull algorithms exist, and are constantly being…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-09-27 Alan Keith , Héctor Ferrada , Cristóbal A. Navarro

A new algorithm for the determination of the relative convex hull in the plane of a simple polygon A with respect to another simple polygon B which contains A, is proposed. The relative convex hull is also known as geodesic convex hull, and…

Computational Geometry · Computer Science 2016-05-02 P. Wiederhold , H. Reyes

Writing an uncomplicated, robust, and scalable three-dimensional convex hull algorithm is challenging and problematic. This includes, coplanar and collinear issues, numerical accuracy, performance, and complexity trade-offs. While there are…

Computational Geometry · Computer Science 2023-04-11 Ben Kenwright

In this article, a new solution for the convex hull problem has been presented. The convex hull is a widely known problem in computational geometry. As nature is a rich source of ideas in the field of algorithms, the solution has been…

Multiagent Systems · Computer Science 2022-12-26 Sina Saadati , Mohammadreza Razzazi

The Convex Hull algorithm is one of the most important algorithms in computational geometry, with many applications such as in computer graphics, robotics, and data mining. Despite the advances in the new algorithms in this area, it is…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-03-21 Roberto Carrasco , Héctor Ferrada , Cristóbal A. Navarro , Nancy Hitschfeld

A novel 2-D method for computing the convex hull of a sufficiently dense set of n integer points is introduced. The approach employs a ranking function that avoids sorting the points directly thus reducing the overall time complexity. The…

Computational Geometry · Computer Science 2013-01-22 G. M. Megson , J. Cadenas

In an ordinary feature selection procedure, a set of important features is obtained by solving an optimization problem such as the Lasso regression problem, and we expect that the obtained features explain the data well. In this study,…

Machine Learning · Statistics 2018-10-16 Satoshi Hara , Takanori Maehara

Prune-and-search is an important paradigm for solving many important geometric problems. We show that the general prune-and-search technique can be implemented where the objects are given in read-only memory. As examples we consider…

Computational Geometry · Computer Science 2012-12-24 Minati De , Subhas C. Nandy , Sasanka Roy

We envision programmable matter as a system of nano-scale agents (called particles) with very limited computational capabilities that move and compute collectively to achieve a desired goal. We use the geometric amoebot model as our…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-08-15 Joshua J. Daymude , Robert Gmyr , Kristian Hinnenthal , Irina Kostitsyna , Christian Scheideler , Andréa W. Richa

We develop a sketching algorithm to find the point on the convex hull of a dataset, closest to a query point outside it. Studying the convex hull of datasets can provide useful information about their geometric structure and their…

Differential Geometry · Mathematics 2022-03-30 Roozbeh Yousefzadeh

In recent years, applications such as real-time simulations, autonomous systems, and video games increasingly demand the processing of complex geometric models under stringent time constraints. Traditional geometric algorithms, including…

Computational Geometry · Computer Science 2026-01-30 Roberto Carrasco , Enzo Meneses , Hector Ferrada , Cristobal A. Navarro , Nancy Hitschfeld

Given a finite set of points $P \subseteq \mathbb{R}^d$, we would like to find a small subset $S \subseteq P$ such that the convex hull of $S$ approximately contains $P$. More formally, every point in $P$ is within distance $\epsilon$ from…

Computational Geometry · Computer Science 2017-12-15 Avrim Blum , Vladimir Braverman , Ananya Kumar , Harry Lang , Lin F. Yang

The convex hull of N independent random points chosen on the boundary of a simple polytope in R^n is investigated. Asymptotic formulas for the expected number of vertices and facets, and for the expectation of the volume difference are…

Probability · Mathematics 2022-01-11 M. Reitzner , C. Schuett , E. M. Werner

In this paper, an effective method with time complexity of $\mathcal{O}(K^{3/2}N^2\log \frac{K}{\epsilon_0})$ is introduced to find an approximation of the convex hull for $N$ points in dimension $n$, where $K$ is close to the number of…

Computational Geometry · Computer Science 2016-03-15 Hossein Sartipizadeh , Tyrone L. Vincent

We present a novel 2D convex hull peeling algorithm for outlier detection, which repeatedly removes the point on the hull that decreases the hull's area the most. To find k outliers among n points, one simply peels k points. The algorithm…

Computational Geometry · Computer Science 2025-09-29 Vinesh Sridhar , Rolf Svenning

This paper presents a fast implementation of the Graham scan on the GPU. The proposed algorithm is composed of two stages: (1) two rounds of preprocessing performed on the GPU and (2) the finalization of finding the convex hull on the CPU.…

Computational Geometry · Computer Science 2015-08-26 Gang Mei