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Related papers: CIRCLE: Capture In Rich Contextual Environments

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In this work, we consider the problem of estimating the 3D position of multiple humans in a scene as well as their body shape and articulation from a single RGB video recorded with a static camera. In contrast to expensive marker-based or…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Diogo Luvizon , Marc Habermann , Vladislav Golyanik , Adam Kortylewski , Christian Theobalt

In this paper, we aim to model 3D scene geometry, appearance, and physical information just from dynamic multi-view videos in the absence of any human labels. By leveraging physics-informed losses as soft constraints or integrating simple…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Jinxi Li , Ziyang Song , Bo Yang

Generating human videos with realistic and controllable motions is a challenging task. While existing methods can generate visually compelling videos, they lack separate control over four key video elements: foreground subject, background…

Computer Vision and Pattern Recognition · Computer Science 2025-08-13 Jingyun Liang , Jingkai Zhou , Shikai Li , Chenjie Cao , Lei Sun , Yichen Qian , Weihua Chen , Fan Wang

Humans have long been recorded in a variety of forms since antiquity. For example, sculptures and paintings were the primary media for depicting human beings before the invention of cameras. However, most current human-centric computer…

Computer Vision and Pattern Recognition · Computer Science 2023-04-06 Xuan Ju , Ailing Zeng , Jianan Wang , Qiang Xu , Lei Zhang

Virtual environments provide a rich and controlled setting for collecting detailed data on human behavior, offering unique opportunities for predicting human trajectories in dynamic scenes. However, most existing approaches have overlooked…

Artificial Intelligence · Computer Science 2024-11-14 Franz Franco Gallo , Hui-Yin Wu , Lucile Sassatelli

In this paper, we propose SceNDD: a scenario-based naturalistic driving dataset that is built upon data collected from an instrumented vehicle in downtown Indianapolis. The data collection was completed in 68 driving sessions with different…

Robotics · Computer Science 2022-12-26 Avinash Prabu , Nitya Ranjan , Lingxi Li , Renran Tian , Stanley Chien , Yaobin Chen , Rini Sherony

Inferring human-scene contact (HSC) is the first step toward understanding how humans interact with their surroundings. While detecting 2D human-object interaction (HOI) and reconstructing 3D human pose and shape (HPS) have enjoyed…

Computer Vision and Pattern Recognition · Computer Science 2022-06-22 Chun-Hao P. Huang , Hongwei Yi , Markus Höschle , Matvey Safroshkin , Tsvetelina Alexiadis , Senya Polikovsky , Daniel Scharstein , Michael J. Black

Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and their surroundings. Despite recent progress in character…

Graphics · Computer Science 2023-02-03 Mohamed Hassan , Yunrong Guo , Tingwu Wang , Michael Black , Sanja Fidler , Xue Bin Peng

Understanding individual-level human mobility is critical for a wide range of applications. As such, real-world trajectory datasets provide valuable insights into actual movement behaviors and patterns of life but are often constrained by…

Software Engineering · Computer Science 2026-01-22 Hossein Amiri , Joon-Seok Kim , Hamdi Kavak , Andrew Crooks , Dieter Pfoser , Carola Wenk , Andreas Züfle

Monocular egocentric 3D human motion capture is a challenging and actively researched problem. Existing methods use synchronously operating visual sensors (e.g. RGB cameras) and often fail under low lighting and fast motions, which can be…

Computer Vision and Pattern Recognition · Computer Science 2024-04-15 Christen Millerdurai , Hiroyasu Akada , Jian Wang , Diogo Luvizon , Christian Theobalt , Vladislav Golyanik

Modeling human behaviors in contextual environments has a wide range of applications in character animation, embodied AI, VR/AR, and robotics. In real-world scenarios, humans frequently interact with the environment and manipulate various…

Computer Vision and Pattern Recognition · Computer Science 2023-09-29 Jiaman Li , Jiajun Wu , C. Karen Liu

We introduce HUMAN4D, a large and multimodal 4D dataset that contains a variety of human activities simultaneously captured by a professional marker-based MoCap, a volumetric capture and an audio recording system. By capturing 2 female and…

3D scene graphs have recently emerged as a powerful high-level representation of 3D environments. A 3D scene graph describes the environment as a layered graph where nodes represent spatial concepts at multiple levels of abstraction and…

Robotics · Computer Science 2022-06-22 Nathan Hughes , Yun Chang , Luca Carlone

Generating realistic 3D worlds occupied by moving humans has many applications in games, architecture, and synthetic data creation. But generating such scenes is expensive and labor intensive. Recent work generates human poses and motions…

Computer Vision and Pattern Recognition · Computer Science 2022-12-09 Hongwei Yi , Chun-Hao P. Huang , Shashank Tripathi , Lea Hering , Justus Thies , Michael J. Black

Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary situations, leading to a growing trend of dynamically…

Graphics · Computer Science 2025-10-28 Jose Luis Ponton , Sheldon Andrews , Carlos Andujar , Nuria Pelechano

Multi-view egocentric dynamic scene reconstruction holds significant research value for applications in holographic documentation of social interactions. However, existing reconstruction datasets focus on static multi-view or…

Computer Vision and Pattern Recognition · Computer Science 2025-12-15 Bate Li , Houqiang Zhong , Zhengxue Cheng , Qiang Hu , Qiang Wang , Li Song , Wenjun Zhang

We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Kristen Grauman , Andrew Westbury , Lorenzo Torresani , Kris Kitani , Jitendra Malik , Triantafyllos Afouras , Kumar Ashutosh , Vijay Baiyya , Siddhant Bansal , Bikram Boote , Eugene Byrne , Zach Chavis , Joya Chen , Feng Cheng , Fu-Jen Chu , Sean Crane , Avijit Dasgupta , Jing Dong , Maria Escobar , Cristhian Forigua , Abrham Gebreselasie , Sanjay Haresh , Jing Huang , Md Mohaiminul Islam , Suyog Jain , Rawal Khirodkar , Devansh Kukreja , Kevin J Liang , Jia-Wei Liu , Sagnik Majumder , Yongsen Mao , Miguel Martin , Effrosyni Mavroudi , Tushar Nagarajan , Francesco Ragusa , Santhosh Kumar Ramakrishnan , Luigi Seminara , Arjun Somayazulu , Yale Song , Shan Su , Zihui Xue , Edward Zhang , Jinxu Zhang , Angela Castillo , Changan Chen , Xinzhu Fu , Ryosuke Furuta , Cristina Gonzalez , Prince Gupta , Jiabo Hu , Yifei Huang , Yiming Huang , Weslie Khoo , Anush Kumar , Robert Kuo , Sach Lakhavani , Miao Liu , Mi Luo , Zhengyi Luo , Brighid Meredith , Austin Miller , Oluwatumininu Oguntola , Xiaqing Pan , Penny Peng , Shraman Pramanick , Merey Ramazanova , Fiona Ryan , Wei Shan , Kiran Somasundaram , Chenan Song , Audrey Southerland , Masatoshi Tateno , Huiyu Wang , Yuchen Wang , Takuma Yagi , Mingfei Yan , Xitong Yang , Zecheng Yu , Shengxin Cindy Zha , Chen Zhao , Ziwei Zhao , Zhifan Zhu , Jeff Zhuo , Pablo Arbelaez , Gedas Bertasius , David Crandall , Dima Damen , Jakob Engel , Giovanni Maria Farinella , Antonino Furnari , Bernard Ghanem , Judy Hoffman , C. V. Jawahar , Richard Newcombe , Hyun Soo Park , James M. Rehg , Yoichi Sato , Manolis Savva , Jianbo Shi , Mike Zheng Shou , Michael Wray

3D human motion capture from monocular RGB images respecting interactions of a subject with complex and possibly deformable environments is a very challenging, ill-posed and under-explored problem. Existing methods address it only weakly…

Computer Vision and Pattern Recognition · Computer Science 2022-08-18 Zhi Li , Soshi Shimada , Bernt Schiele , Christian Theobalt , Vladislav Golyanik

We introduce HiSC4D, a novel Human-centered interaction and 4D Scene Capture method, aimed at accurately and efficiently creating a dynamic digital world, containing large-scale indoor-outdoor scenes, diverse human motions, rich human-human…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Yudi Dai , Zhiyong Wang , Xiping Lin , Chenglu Wen , Lan Xu , Siqi Shen , Yuexin Ma , Cheng Wang

Recent advances in camera-controllable video generation have been constrained by the reliance on static-scene datasets with relative-scale camera annotations, such as RealEstate10K. While these datasets enable basic viewpoint control, they…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Guangcong Zheng , Teng Li , Xianpan Zhou , Xi Li