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Radiance fields have emerged as powerful tools for 3D scene reconstruction. However, casual capture remains challenging due to the narrow field of view of perspective cameras, which limits viewpoint coverage and feature correspondences…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Yalda Foroutan , Ipek Oztas , Daniel Rebain , Aysegul Dundar , Kwang Moo Yi , Lily Goli , Andrea Tagliasacchi

This paper addresses the problem of generating 3D interactive human motion from text. Given a textual description depicting the actions of different body parts in contact with static objects, we synthesize sequences of 3D body poses that…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Sihan Ma , Qiong Cao , Jing Zhang , Dacheng Tao

High fidelity digital 3D environments have been proposed in recent years, however, it remains extremely challenging to automatically equip such environment with realistic human bodies. Existing work utilizes images, depth or semantic maps…

Computer Vision and Pattern Recognition · Computer Science 2020-11-13 Siwei Zhang , Yan Zhang , Qianli Ma , Michael J. Black , Siyu Tang

One core challenge in the development of automated vehicles is their capability to deal with a multitude of complex trafficscenarios with many, hard to predict traffic participants. As part of the iterative development process, it is…

Graphics · Computer Science 2025-11-25 Lars Töttel , Maximilian Zipfl , Daniel Bogdoll , Marc René Zofka , J. Marius Zöllner

Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Jianan Li , Tao Huang , Qingxu Zhu , Tien-Tsin Wong

We present Human Motions with Objects (HUMOTO), a high-fidelity dataset of human-object interactions for motion generation, computer vision, and robotics applications. Featuring 735 sequences (7,875 seconds at 30 fps), HUMOTO captures…

Computer Vision and Pattern Recognition · Computer Science 2025-10-16 Jiaxin Lu , Chun-Hao Paul Huang , Uttaran Bhattacharya , Qixing Huang , Yi Zhou

Understanding the world in first-person view is fundamental in Augmented Reality (AR). This immersive perspective brings dramatic visual changes and unique challenges compared to third-person views. Synthetic data has empowered…

Computer Vision and Pattern Recognition · Computer Science 2024-04-12 Gen Li , Kaifeng Zhao , Siwei Zhang , Xiaozhong Lyu , Mihai Dusmanu , Yan Zhang , Marc Pollefeys , Siyu Tang

The optical flow of humans is well known to be useful for the analysis of human action. Recent optical flow methods focus on training deep networks to approach the problem. However, the training data used by them does not cover the domain…

Computer Vision and Pattern Recognition · Computer Science 2019-12-20 Anurag Ranjan , David T. Hoffmann , Dimitrios Tzionas , Siyu Tang , Javier Romero , Michael J. Black

We present the Moments in Time Dataset, a large-scale human-annotated collection of one million short videos corresponding to dynamic events unfolding within three seconds. Modeling the spatial-audio-temporal dynamics even for actions…

Computer Vision and Pattern Recognition · Computer Science 2019-02-19 Mathew Monfort , Alex Andonian , Bolei Zhou , Kandan Ramakrishnan , Sarah Adel Bargal , Tom Yan , Lisa Brown , Quanfu Fan , Dan Gutfruend , Carl Vondrick , Aude Oliva

Current perception models in autonomous driving have become notorious for greatly relying on a mass of annotated data to cover unseen cases and address the long-tail problem. On the other hand, learning from unlabeled large-scale collected…

Computer Vision and Pattern Recognition · Computer Science 2021-10-26 Jiageng Mao , Minzhe Niu , Chenhan Jiang , Hanxue Liang , Jingheng Chen , Xiaodan Liang , Yamin Li , Chaoqiang Ye , Wei Zhang , Zhenguo Li , Jie Yu , Hang Xu , Chunjing Xu

Understanding animals' behaviors is significant for a wide range of applications. However, existing animal behavior datasets have limitations in multiple aspects, including limited numbers of animal classes, data samples and provided tasks,…

Computer Vision and Pattern Recognition · Computer Science 2022-06-06 Xun Long Ng , Kian Eng Ong , Qichen Zheng , Yun Ni , Si Yong Yeo , Jun Liu

Video scene graph generation (VidSGG) has emerged as a transformative approach to capturing and interpreting the intricate relationships among objects and their temporal dynamics in video sequences. In this paper, we introduce the new…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Trong-Thuan Nguyen , Pha Nguyen , Xin Li , Jackson Cothren , Alper Yilmaz , Khoa Luu

We present a dataset with models of 14 articulated objects commonly found in human environments and with RGB-D video sequences and wrenches recorded of human interactions with them. The 358 interaction sequences total 67 minutes of human…

Robotics · Computer Science 2018-06-19 Roberto Martín-Martín , Clemens Eppner , Oliver Brock

Grounding textual expressions on scene objects from first-person views is a truly demanding capability in developing agents that are aware of their surroundings and behave following intuitive text instructions. Such capability is of…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Shuhei Kurita , Naoki Katsura , Eri Onami

We introduce HOT3D, a publicly available dataset for egocentric hand and object tracking in 3D. The dataset offers over 833 minutes (3.7M+ images) of recordings that feature 19 subjects interacting with 33 diverse rigid objects. In addition…

In this paper we present a system capable of collecting and annotating, human performed, robot understandable, everyday activities from virtual environments. The human movements are mapped in the simulated world using off-the-shelf virtual…

Artificial Intelligence · Computer Science 2020-11-30 Andrei Haidu , Michael Beetz

Training deep-learning-based vision systems require the manual annotation of a significant number of images. Such manual annotation is highly time-consuming and labor-intensive. Although previous studies have attempted to eliminate the…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Takuya Kiyokawa , Naoki Shirakura , Hiroki Katayama , Keita Tomochika , Jun Takamatsu

Generating 3D scenes from human motion sequences supports numerous applications, including virtual reality and architectural design. However, previous auto-regression-based human-aware 3D scene generation methods have struggled to…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Xiaolin Hong , Hongwei Yi , Fazhi He , Qiong Cao

We investigate research challenges and opportunities for visualization in motion during outdoor physical activities via an initial corpus of real-world recordings that pair egocentric video, biometrics, and think-aloud observations. With…

Human-Computer Interaction · Computer Science 2024-09-11 Ahmed Elshabasi , Lijie Yao , Petra Isenberg , Charles Perin , Wesley Willett

To enable machines to understand the way humans interact with the physical world in daily life, 3D interaction signals should be captured in natural settings, allowing people to engage with multiple objects in a range of sequential and…

Computer Vision and Pattern Recognition · Computer Science 2025-01-23 Jeonghwan Kim , Jisoo Kim , Jeonghyeon Na , Hanbyul Joo