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Different from what happens for most types of software systems, testing video games has largely remained a manual activity performed by human testers. This is mostly due to the continuous and intelligent user interaction video games…

Software Engineering · Computer Science 2022-01-19 Rosalia Tufano , Simone Scalabrino , Luca Pascarella , Emad Aghajani , Rocco Oliveto , Gabriele Bavota

It has been challenging to find ways to educate people to have better environmental consciousness. In some cases, people do not know what the right behaviors are to protect the environment. Game engine has been used in the AEC industry for…

Computers and Society · Computer Science 2023-04-24 Jing Du

The new method is proposed to monitor the level of current physical load and accumulated fatigue by several objective and subjective characteristics. It was applied to the dataset targeted to estimate the physical load and fatigue by…

Computers and Society · Computer Science 2018-01-19 Yuri Gordienko , Sergii Stirenko , Yuriy Kochura , Oleg Alienin , Michail Novotarskiy , Nikita Gordienko

Can out-of-the-box pretrained Large Language Models (LLMs) detect human affect successfully when observing a video? To address this question, for the first time, we evaluate comprehensively the capacity of popular LLMs for successfully…

Computer Vision and Pattern Recognition · Computer Science 2026-01-30 David Melhart , Matthew Barthet , Georgios N. Yannakakis

Embodied agents in household environments must plan under partial observation: they need to remember objects, track state changes, and recover when actions fail. Existing benchmarks only partially test this ability. Egocentric video…

Artificial Intelligence · Computer Science 2026-05-14 Qinchuan Cheng , Zhantao Gong , Pengzhan Sun , Angela Yao , Xulei Yang , Shijie Li

Virtual reality (VR) can create compelling experiences that evoke presence, the sense of ``being there.'' However, problems in rendering can create sensorimotor disruptions that undermine presence and task performance. Presence is typically…

Human-Computer Interaction · Computer Science 2025-10-28 Lukas Gehrke , Leonie Terfurth , Klaus Gramann

This paper presents a novel game prototype that uses music and motion detection as preventive medicine for the elderly. Given the aging populations around the globe, and the limited resources and staff able to care for these populations,…

Human-Computer Interaction · Computer Science 2019-06-26 Kat Agres , Simon Lui , Dorien Herremans

This project proposes an attention-aware LLM that integrates EEG and eye tracking to monitor and measure user attention dynamically. To realize this, the project will integrate real-time EEG and eye-tracking data into an LLM-based…

Human-Computer Interaction · Computer Science 2025-11-11 Dan Zhang

Demand for mental health support through AI chatbots is surging, though current systems present several limitations, like sycophancy or overvalidation, and reinforcement of maladaptive beliefs. A core obstacle to the creation of better…

Computation and Language · Computer Science 2025-12-08 José Pombal , Maya D'Eon , Nuno M. Guerreiro , Pedro Henrique Martins , António Farinhas , Ricardo Rei

The operating room (OR) is a dynamic and complex environment consisting of a multidisciplinary team working together in a high take environment to provide safe and efficient patient care. Additionally, surgeons are frequently exposed to…

Large language models (LLMs) excel at complex reasoning tasks such as mathematics and coding, yet they frequently struggle with simple interactive tasks that young children perform effortlessly. This discrepancy highlights a critical gap…

Artificial Intelligence · Computer Science 2025-09-01 Yi Liao , Yu Gu , Yuan Sui , Zining Zhu , Yifan Lu , Guohua Tang , Zhongqian Sun , Wei Yang

Game design hinges on understanding how static rules and content translate into dynamic player behavior - something modern generative systems that inspect only a game's code or assets struggle to capture. We present an automated design…

Artificial Intelligence · Computer Science 2025-07-18 Alex Zook , Josef Spjut , Jonathan Tremblay

Virtual reality finds various applications in productivity, entertainment, and training scenarios requiring working memory and attentional resources. Working memory relies on prioritizing relevant information and suppressing irrelevant…

Human-Computer Interaction · Computer Science 2024-12-31 Francesco Chiossi , Changkun Ou , Carolina Gerhardt , Felix Putze , Sven Mayer

In this paper we explore the use of electrical biosignals measured on scalp and corresponding to mental relaxation and concentration tasks in order to control an object in a video game. To evaluate the requirements of such a system in terms…

Other Computer Science · Computer Science 2011-11-23 Laurent George , Fabien Lotte , Raquel Viciana Abad , Anatole Lécuyer

Unconscious behaviors are one of the indicators of the human perception process from a psychological perspective. As a result of perception responses, hand gestures show behavioral responses from given stimuli. Mouse usages in…

Human-Computer Interaction · Computer Science 2022-04-20 Go-Eum Cha , Byung-Cheol Min

Significant research work has been undertaken related to the game-based learning approach over the last years. However, a closer look at this work reveals that further research is needed to examine some types of game-based learning…

Computers and Society · Computer Science 2024-07-02 Aldo Gordillo , Daniel López-Fernández , Jesús Mayor

The goal of video games is to challenge and entertain the players. Successful video games deliver experience that impact players on a level of arousal. Therefore undertaking a user experience (UX) study is crucial to ensure that a game…

Human-Computer Interaction · Computer Science 2011-02-17 Pejman Mirza-Babaei

Joint improvisation is observed to emerge spontaneously among humans performing joint action tasks, and has been associated with high levels of movement synchrony and enhanced sense of social bonding. Exploring the underlying cognitive and…

Optimization and Control · Mathematics 2015-12-18 Chao Zhai , Francesco Alderisio , Piotr Slowinski , Krasimira Tsaneva-Atanasova , Mario di Bernardo

Virtual Reality (VR) games require players to translate high-level semantic actions into precise device manipulations using controllers and head-mounted displays (HMDs). While humans intuitively perform this translation based on common…

Computation and Language · Computer Science 2025-10-29 Shuqing Li , Jiayi Yan , Chenyu Niu , Jen-tse Huang , Yun Peng , Wenxuan Wang , Yepang Liu , Michael R. Lyu

As multimodal large language models (MLLMs) continue to demonstrate increasingly competitive performance across a broad spectrum of tasks, more intricate and comprehensive benchmarks have been developed to assess these cutting-edge models.…

Computation and Language · Computer Science 2024-10-10 Haoran Zhang , Hangyu Guo , Shuyue Guo , Meng Cao , Wenhao Huang , Jiaheng Liu , Ge Zhang
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