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Machine Learning (ML) is becoming more prevalent in the systems we use daily. Yet designers of these systems are under-equipped to design with these technologies. Recently, interactive visualizations have been used to present ML concepts to…

Human-Computer Interaction · Computer Science 2020-09-15 Chelsea M. Myers , Jiachi Xie , Jichen Zhu

In today's society, our cognition is constantly influenced by information intake, attention switching, and task interruptions. This increases the difficulty of a given task, adding to the existing workload and leading to compromised…

Human-Computer Interaction · Computer Science 2020-10-22 Thomas Kosch

We present VisualHints, a novel environment for multimodal reinforcement learning (RL) involving text-based interactions along with visual hints (obtained from the environment). Real-life problems often demand that agents interact with the…

Machine Learning · Computer Science 2020-10-28 Thomas Carta , Subhajit Chaudhury , Kartik Talamadupula , Michiaki Tatsubori

Humans rapidly learn abstract knowledge when encountering novel environments and flexibly deploy this knowledge to guide efficient and intelligent action. Can modern AI systems learn and plan in a similar way? We study this question using a…

The Metaverse play-to-earn games have been gaining popularity as they enable players to earn in-game tokens which can be translated to real-world profits. With the advancements in augmented reality (AR) technologies, users can play AR games…

Networking and Internet Architecture · Computer Science 2024-02-29 Terence Jie Chua , Wenhan Yu , Jun Zhao

Traditional cognitive assessments often rely on isolated, output-focused measurements that may fail to capture the complexity of human cognition in naturalistic settings. We present pixelLOG, a high-performance data collection framework for…

Human-Computer Interaction · Computer Science 2026-02-10 Zeyu Lu , Dennis L. Barbour

Deep reinforcement learning achieves superhuman performance in a range of video game environments, but requires that a designer manually specify a reward function. It is often easier to provide demonstrations of a target behavior than to…

Machine Learning · Computer Science 2018-10-26 Aaron Tucker , Adam Gleave , Stuart Russell

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without reinforcement learning. This also includes end-to-end…

Artificial Intelligence · Computer Science 2020-05-19 Anssi Kanervisto , Joonas Pussinen , Ville Hautamäki

Virtual reality (VR) has emerged as a promising tool for assessing instrumental activities of daily living (IADLs) in older adults. However, the ecological validity of these simulations is often compromised by simplified or low-fidelity…

Human-Computer Interaction · Computer Science 2026-03-26 Ibrahim Bilau , Stacie Smith , Abdurrahman Baru , Marwan Shagar , Brian Jones , Eunhwa Yang

Understanding how goal states control behavior is a question ripe for interrogation by new methods from machine learning. These methods require large and labeled datasets to train models. To annotate a large-scale image dataset with…

Computer Vision and Pattern Recognition · Computer Science 2020-02-03 Gregory J. Zelinsky , Yupei Chen , Seoyoung Ahn , Hossein Adeli , Zhibo Yang , Lihan Huang , Dimitrios Samaras , Minh Hoai

Recent advancements in Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities in visual-text processing. However, existing static image-text benchmarks are insufficient for evaluating their dynamic perception and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Xiangxi Zheng , Linjie Li , Zhengyuan Yang , Ping Yu , Alex Jinpeng Wang , Rui Yan , Yuan Yao , Lijuan Wang

Human-robot collaborative assembly systems enhance the efficiency and productivity of the workplace but may increase the workers' cognitive demand. This paper proposes an online and quantitative framework to assess the cognitive workload…

Robotics · Computer Science 2022-07-11 Marta Lagomarsino , Marta Lorenzini , Pietro Balatti , Elena De Momi , Arash Ajoudani

Large Language Models (LLMs) have demonstrated remarkable capabilities in conversational tasks. Embodying an LLM as a virtual human allows users to engage in face-to-face social interactions in Virtual Reality. However, the influence of…

Human-Computer Interaction · Computer Science 2025-08-06 Leon O. H. Kroczek , Alexander May , Selina Hettenkofer , Andreas Ruider , Bernd Ludwig , Andreas Mühlberger

Despite the research and implementation efforts involving various safety strategies, protocols, and technologies, work zone crashes and fatalities continue to occur at an alarming rate each year. This study investigates the…

Human-Computer Interaction · Computer Science 2025-02-10 Fatemeh Banani Ardecani , Amit Kumar , Sepehr Sabeti , Omidreza Shoghli

The paper introduces a new approach to theory of differential games in which entangled players try to predict and influence actions of their adversaries. The entanglement is generated be a joint probability density known by the players.…

General Physics · Physics 2012-09-03 Michail Zak

Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games, shorten the duration of the VR experience, and can even…

Human-Computer Interaction · Computer Science 2021-03-10 Rongkai Shi , Hai-Ning Liang , Yu Wu , Difeng Yu , Wenge Xu

Currently virtual reality (VR) usage in training processes is increasing due to their usefulness in the learning processes based on visual information empowered. The information in virtual environments is perceived by sight, sound and…

Neurons and Cognition · Quantitative Biology 2019-08-15 Cesar R. Salas Guerra

Self-tracking has been long discussed, which can monitor daily activities and help users to recall previous experiences. Such data-capturing technique is no longer limited to photos, text messages, or personal diaries in recent years. With…

Human-Computer Interaction · Computer Science 2022-11-29 Jiyang Li , Ann Gina Konnayil , Adam Russell , Dingran Wang , Yincheng Jin , Seokmin Choi , Zhanpeng Jin

We model human decision-making behaviors in a risk-taking task using inverse reinforcement learning (IRL) for the purposes of understanding real human decision making under risk. To the best of our knowledge, this is the first work applying…

Machine Learning · Computer Science 2019-06-14 Quanying Liu , Haiyan Wu , Anqi Liu

This paper considers the motion control and task planning problem of mobile robots under complex high-level tasks and human initiatives. The assigned task is specified as Linear Temporal Logic (LTL) formulas that consist of hard and soft…

Robotics · Computer Science 2018-02-21 Meng Guo , Sofie Andersson , Dimos V. Dimarogonas
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