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We approach the problem of understanding how people interact with each other in collaborative settings, especially when individuals know little about their teammates, via Multiagent Inverse Reinforcement Learning (MIRL), where the goal is…

Artificial Intelligence · Computer Science 2023-12-20 Haochen Wu , Pedro Sequeira , David V. Pynadath

Virtual content in Augmented Reality (AR) applications can be constructed according to the designer's requirements, but real environments, are difficult to be accurate control or completely reproduce. This makes it difficult to prototype AR…

Human-Computer Interaction · Computer Science 2024-09-25 Tianyu Liu , Weiping He , Mark Billinghurst

We introduce EMemBench, a programmatic benchmark for evaluating long-term memory of agents through interactive games. Rather than using a fixed set of questions, EMemBench generates questions from each agent's own trajectory, covering both…

Computation and Language · Computer Science 2026-01-26 Xinze Li , Ziyue Zhu , Siyuan Liu , Yubo Ma , Yuhang Zang , Yixin Cao , Aixin Sun

(arXiv abridged abstract) In the last two decades, videogames have evolved in a nearly explosive way from the pixelated graphics to today's near-realistic 3D environments. The interaction devices traditionally used in videogames have not…

Human-Computer Interaction · Computer Science 2014-06-04 Gonçalo Amaral da Silva

The evaluation of open-ended responses in serious games presents a unique challenge, as correctness is often subjective. Large Language Models (LLMs) are increasingly being explored as evaluators in such contexts, yet their accuracy and…

Computation and Language · Computer Science 2025-04-18 Andrés Isaza-Giraldo , Paulo Bala , Lucas Pereira

This investigation examined the relationships among scene complexity, workload, presence, and cybersickness in virtual reality (VR) environments. Numerous factors can influence the overall VR experience, and existing research on this matter…

Human-Computer Interaction · Computer Science 2024-03-29 Mohammadamin Sanaei , Stephen B. Gilbert , Nikoo Javadpour , Hila Sabouni , Michael C. Dorneich , Jonathan W. Kelly

Automated vehicles are pictured as the future of transportation, and facilitating safer driving is only one of the many benefits. However, due to the constantly changing role of the human driver, users are easily confused and have little…

Human-Computer Interaction · Computer Science 2024-06-17 Y. C. Liu , N. Figalova , M. Baumann , K Bengler

In recent years, reinforcement learning (RL) methods have been applied to model gameplay with great success, achieving super-human performance in various environments, such as Atari, Go, and Poker. However, those studies mostly focus on…

Machine Learning · Computer Science 2018-07-06 Baoxiang Wang , Tongfang Sun , Xianjun Sam Zheng

Studies on prospective memory (PM) predominantly assess either event- or time-based PM by implementing non-ecological laboratory-based tasks. The results deriving from these paradigms have provided findings that are discrepant with…

Computers and Society · Computer Science 2021-12-10 Panagiotis Kourtesis , Sarah E. MacPherson

This paper describes an open-access database focusing on the study of mental workload (MW) assessment system for wearable devices. A wristband photoplethysmogram (PPG) was provided as a representative of wearable devices. In addition, a…

Signal Processing · Electrical Eng. & Systems 2021-11-05 Win-Ken Beh , Yi-Hsuan Wu , An-Yeu , Wu

Reinforcement learning (RL) studies how an agent comes to achieve reward in an environment through interactions over time. Recent advances in machine RL have surpassed human expertise at the world's oldest board games and many classic video…

Artificial Intelligence · Computer Science 2021-07-28 Pedro A. Tsividis , Joao Loula , Jake Burga , Nathan Foss , Andres Campero , Thomas Pouncy , Samuel J. Gershman , Joshua B. Tenenbaum

Brain-machine interfaces (BMIs), particularly those based on electroencephalography (EEG), offer promising solutions for assisting individuals with motor disabilities. However, challenges in reliably interpreting EEG signals for specific…

Signal Processing · Electrical Eng. & Systems 2025-04-23 Biplov Paneru , Bipul Thapa , Bishwash Paneru , Sanjog Chhetri Sapkota

Developing reasoning capabilities in multimodal large language models (MLLMs) remains challenging. Motivated by literature suggesting that gameplay promotes transferable reasoning skills, we propose a novel post-training method, Visual Game…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Yunfei Xie , Yinsong Ma , Shiyi Lan , Alan Yuille , Junfei Xiao , Chen Wei

Extensive experiments suggest that motor coordination among human participants may contribute to social affinity and emotional attachment, which has great potential in the clinical treatment of social disorders or schizophrenia. Mirror game…

Human-Computer Interaction · Computer Science 2024-10-01 Bowen Guo , Chao Zhai

Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and…

Artificial Intelligence · Computer Science 2025-06-04 Lanxiang Hu , Mingjia Huo , Yuxuan Zhang , Haoyang Yu , Eric P. Xing , Ion Stoica , Tajana Rosing , Haojian Jin , Hao Zhang

Cognitive load, which varies across individuals, can significantly affect focus and memory performance.This study explores the integration of Virtual Reality (VR) with memory palace techniques, aiming to optimize VR environments tailored to…

Human-Computer Interaction · Computer Science 2025-06-04 Zhengyang Li , Hailin Deng

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

Human-Computer Interaction · Computer Science 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

Adversarial board games, as a paradigmatic domain of strategic reasoning and intelligence, have long served as both a popular competitive activity and a benchmark for evaluating artificial intelligence (AI) systems. Building on this…

Artificial Intelligence · Computer Science 2025-08-08 Yingjie Zhou , Jiezhang Cao , Farong Wen , Li Xu , Yanwei Jiang , Jun Jia , Ronghui Li , Xiaohong Liu , Yu Zhou , Xiongkuo Min , Jie Guo , Zicheng Zhang , Guangtao Zhai

Objective: The Electroencephalogram (EEG) is gaining popularity as a physiological measure for neuroergonomics in human factor studies because it is objective, less prone to bias, and capable of assessing the dynamics of cognitive states.…

Human-Computer Interaction · Computer Science 2023-05-16 Kuan-Jung Chiang , Steven Dong , Chung-Kuan Cheng , Tzyy-Ping Jung

Understanding the interaction of neural and cardiac systems during cognitive activity is critical to advancing physiological computing. Although EEG has been the gold standard for assessing mental workload, its limited portability restricts…

Machine Learning · Computer Science 2026-01-06 Akshay Sasi , Malavika Pradeep , Nusaibah Farrukh , Rahul Venugopal , Elizabeth Sherly