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Critical task and cognition-based environments, such as in military and defense operations, aviation user-technology interaction evaluation on UI, understanding intuitiveness of a hardware model or software toolkit, etc. require an…

Machine Learning · Computer Science 2019-11-15 Vishal Anand , S. R. Sreeja , Debasis Samanta

Presence in virtual reality (VR), the subjective sense of "being there" in a virtual environment, is notoriously difficult to measure. Electroencephalography (EEG) may offer a promising, unobtrusive means of assessing a user's momentary…

Human-Computer Interaction · Computer Science 2025-09-03 Evan G. Center , Matti Pouke , Alessandro Nardi , Lukas Gehrke , Klaus Gramann , Timo Ojala , Steven M. LaValle

This paper presents MOCAS, a multimodal dataset dedicated for human cognitive workload (CWL) assessment. In contrast to existing datasets based on virtual game stimuli, the data in MOCAS was collected from realistic closed-circuit…

Databases · Computer Science 2024-06-11 Wonse Jo , Ruiqi Wang , Su Sun , Revanth Krishna Senthilkumaran , Daniel Foti , Byung-Cheol Min

Seamless human robot interaction (HRI) and cooperative human-robot (HR) teaming critically rely upon accurate and timely human mental workload (MW) models. Cognitive Load Theory (CLT) suggests representative physical environments produce…

Human-Computer Interaction · Computer Science 2021-11-25 Robert L. Wilson , Daniel Browne , Jonathan Wagstaff , Steve McGuire

Accurate assessment of mental workload (MW) is crucial for understanding cognitive processes during visualization tasks. While EEG-based measures are emerging as promising alternatives to conventional assessment techniques, such as…

Human-Computer Interaction · Computer Science 2025-07-15 Soobin Yim , Sangbong Yoo , Chanyoung Yoon , Chanyoung Jung , Chansoo Kim , Yun Jang , Ghulam Jilani Quadri

Human-machine Interface (HMI) is critical for safety during automated driving, as it serves as the only media between the automated system and human users. To enable a transparent HMI, we first need to know how to evaluate it. However, most…

Human-Computer Interaction · Computer Science 2024-06-17 Yuan-Cheng Liu , Nikol Figalova , Juergen Pichen , Philipp Hock , Martin Baumann , Klaus Bengler

The objective of this study is to develop and use a virtual reality game as a tool to assess the effects of realistic stress on the behavioral and physiological responses of participants. The game is based on a popular Steam game called…

Human-Computer Interaction · Computer Science 2020-10-01 Daniel H. Lee , Tzyy-Ping Jung

Early and reliable detection of cognitive decline is one of the most important challenges of current healthcare. In this project we developed an approach whereby a frequently played computer game can be used to assess a variety of cognitive…

Quantitative Methods · Quantitative Biology 2016-11-15 Stuart Hagler , Holly B. Jimison , Misha Pavel

High-risk operational tasks such as those in aviation require training environments that are realistic and capable of inducing high levels of workload. Virtual Reality (VR) offers a simulated 3D environment for immersive, safe and valid…

Human-Computer Interaction · Computer Science 2023-09-20 Evy van Weelden , Carl W. E. van Beek , Maryam Alimardani , Travis J. Wiltshire , Wietse D. Ledegang , Eric L. Groen , Max M. Louwerse

The cognitive load can be used to assess if someone is struggling while performing a task. It can be used in many different situations such as in driving, piloting, studying, playing, working, etc. This information can help to design better…

Graphics · Computer Science 2022-01-19 Olivier Augereau , Gabriel Brocheton , Pedro Paulo Do Prado Neto

The ability to focus one's attention underlies success in many everyday tasks, but voluntary attention cannot be sustained for a long period of time. Several studies indicate that attention training using computer-based exercises can lead…

Human-Computer Interaction · Computer Science 2019-07-11 Minkesh Asati , Taizo Miyachi

Measuring brain activity with electroencephalography (EEG) is mature enough to assess mental states. Combined with existing methods, such tool can be used to strengthen the understanding of user experience. We contribute a set of methods to…

Human-Computer Interaction · Computer Science 2016-01-13 Jérémy Frey , Maxime Daniel , Julien Castet , Martin Hachet , Fabien Lotte

Designing 3D User Interfaces (UI) requires adequate evaluation tools to ensure good usability and user experience. While many evaluation tools are already available and widely used, existing approaches generally cannot provide continuous…

Human-Computer Interaction · Computer Science 2015-06-01 Dennis Wobrock , Jérémy Frey , Delphine Graeff , Jean-Baptiste De La Rivière , Julien Castet , Fabien Lotte

Several researchers have focused on studying driver cognitive behavior and mental load for in-vehicle interaction while driving. Adaptive interfaces that vary with mental and perceptual load levels could help in reducing accidents and…

Human-Computer Interaction · Computer Science 2022-09-30 Amr Gomaa , Alexandra Alles , Elena Meiser , Lydia Helene Rupp , Marco Molz , Guillermo Reyes

Game difficulty is a crucial aspect of game design, that can be directly influenced by tweaking game mechanics. Perceived difficulty can however also be influenced by simply altering the graphics to something more threatening. Here, we…

Human-Computer Interaction · Computer Science 2025-03-20 Christine Hegedues , Joao Pedro Dias Constantino , Laurits Dixen , Paolo Burelli

With large language models (LLMs) on the rise, in-game interactions are shifting from rigid commands to natural conversations. However, the impacts of LLMs on player performance and game experience remain underexplored. This work explores…

Human-Computer Interaction · Computer Science 2025-07-31 Xin Sun , Lei Wang , Yue Li , Jie Li , Massimo Poesio , Julian Frommel , Koen Hinriks , Jiahuan Pei

Multimodal LLM agents operating in complex game environments must continually reuse past experience to solve new tasks efficiently. In this work, we propose Echo, a transfer-oriented memory framework that enables agents to derive actionable…

Artificial Intelligence · Computer Science 2026-04-08 Chenghao Li , Jun Liu , Songbo Zhang , Huadong Jian , Hao Ni , Lik-Hang Lee , Sung-Ho Bae , Guoqing Wang , Yang Yang , Chaoning Zhang

The effectiveness of digital treatments can be measured by requiring patients to self-report their state through applications, however, it can be overwhelming and causes disengagement. We conduct a study to explore the impact of…

Serious games are accepted as an effective approach to deliver augmented feedback in motor (re-) learning processes. The multi-modal nature of the conventional computer games (e.g. audiovisual representation) plus the ability to interact…

Human-Computer Interaction · Computer Science 2020-01-31 Ali Asadipour , Kurt Debattista , Alan Chalmers

Studies of human cognition often rely on brief, highly controlled tasks that emphasize group-level effects but poorly capture the rich variability within and between individuals. A suite of minigames built on the novel pixelDOPA platform…

Human-Computer Interaction · Computer Science 2026-02-12 Dom CP Marticorena , Zeyu Lu , Chris Wissmann , Yash Agarwal , David Garrison , John M Zempel , Dennis L Barbour
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