Related papers: MeMaHand: Exploiting Mesh-Mano Interaction for Sin…
Reconstructing high-fidelity hand models with intricate textures plays a crucial role in enhancing human-object interaction and advancing real-world applications. Despite the state-of-the-art methods excelling in texture generation and…
We present a new multi-stream 3D mesh reconstruction network (MSMR-Net) for hand pose estimation from a single RGB image. Our model consists of an image encoder followed by a mesh-convolution decoder composed of connected graph convolution…
Recently, 3D hand reconstruction has gained more attention in human-computer cooperation, especially for hand-object interaction scenario. However, it still remains huge challenge due to severe hand-occlusion caused by interaction, which…
3D interacting hand reconstruction is essential to facilitate human-machine interaction and human behaviors understanding. Previous works in this field either rely on auxiliary inputs such as depth images or they can only handle a single…
Direct mesh fitting for 3D hand shape reconstruction is highly accurate. However, the reconstructed meshes are prone to artifacts and do not appear as plausible hand shapes. Conversely, parametric models like MANO ensure plausible hand…
We present Implicit Two Hands (Im2Hands), the first neural implicit representation of two interacting hands. Unlike existing methods on two-hand reconstruction that rely on a parametric hand model and/or low-resolution meshes, Im2Hands can…
3D hand-mesh reconstruction from RGB images facilitates many applications, including augmented reality (AR). However, this requires not only real-time speed and accurate hand pose and shape but also plausible mesh-image alignment. While…
Understanding bimanual hand interactions is essential for realistic 3D pose and shape reconstruction. However, existing methods struggle with occlusions, ambiguous appearances, and computational inefficiencies. To address these challenges,…
This work addresses hand mesh recovery from a single RGB image. In contrast to most of the existing approaches where the parametric hand models are employed as the prior, we show that the hand mesh can be learned directly from the input…
Multi-view hand mesh reconstruction is a critical task for applications in virtual reality and human-computer interaction, but it remains a formidable challenge. Although existing multi-view hand reconstruction methods achieve remarkable…
Reconstructing interacting hands from a single RGB image is a very challenging task. On the one hand, severe mutual occlusion and similar local appearance between two hands confuse the extraction of visual features, resulting in the…
Monocular 3D reconstruction of deformable objects, such as human body parts, has been typically approached by predicting parameters of heavyweight linear models. In this paper, we demonstrate an alternative solution that is based on the…
Non-parametric mesh reconstruction has recently shown significant progress in 3D hand and body applications. In these methods, mesh vertices and edges are visible to neural networks, enabling the possibility to establish a direct mapping…
We present a novel method for real-time pose and shape reconstruction of two strongly interacting hands. Our approach is the first two-hand tracking solution that combines an extensive list of favorable properties, namely it is marker-less,…
Current parametric models have made notable progress in 3D hand pose and shape estimation. However, due to the fixed hand topology and complex hand poses, current models are hard to generate meshes that are aligned with the image well. To…
Reconstructing a 3D hand mesh from a single RGB image is challenging due to complex articulations, self-occlusions, and depth ambiguities. Traditional discriminative methods, which learn a deterministic mapping from a 2D image to a single…
Accurate hand motion capture and standardized 3D representation are essential for various hand-related tasks. Collecting keypoints-only data, while efficient and cost-effective, results in low-fidelity representations and lacks surface…
Human hand simulation plays a critical role in digital twin applications, requiring models that balance anatomical fidelity with computational efficiency. We present a complete pipeline for constructing multi-rigid-body approximations of…
In this work, we propose a framework for single-view hand mesh reconstruction, which can simultaneously achieve high reconstruction accuracy, fast inference speed, and temporal coherence. Specifically, for 2D encoding, we propose…
Humans move their hands and bodies together to communicate and solve tasks. Capturing and replicating such coordinated activity is critical for virtual characters that behave realistically. Surprisingly, most methods treat the 3D modeling…