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We present an elastic simulator for domains defined as evolving implicit functions, which is efficient, robust, and differentiable with respect to both shape and material. This simulator is motivated by applications in 3D reconstruction: it…

Graphics · Computer Science 2025-04-09 Gilles Daviet , Tianchang Shen , Nicholas Sharp , David I. W. Levin

Complex soft matter systems can be efficiently studied with the help of adaptive resolution simulation methods, concurrently employing two levels of resolution in different regions of the simulation domain. The non-matching properties of…

Our purpose is to improve performance-based animation which can drive believable 3D stylized characters that are truly perceptual. By combining traditional blendshape animation techniques with multiple machine learning models, we present…

Graphics · Computer Science 2025-08-07 Ye Pan , Ruisi Zhang , Jingying Wang , Nengfu Chen , Yilin Qiu , Yu Ding , Kenny Mitchell

Character rigging is universally needed in computer graphics but notoriously laborious. We present a new method, HeterSkinNet, aiming to fully automate such processes and significantly boost productivity. Given a character mesh and skeleton…

Graphics · Computer Science 2021-03-22 Xiaoyu Pan , Jiancong Huang , Jiaming Mai , He Wang , Honglin Li , Tongkui Su , Wenjun Wang , Xiaogang Jin

Tracking Facial Points in unconstrained videos is challenging due to the non-rigid deformation that changes over time. In this paper, we propose to exploit incremental learning for person-specific alignment in wild conditions. Our approach…

Computer Vision and Pattern Recognition · Computer Science 2016-09-12 Xi Peng , Qiong Hu , Junzhou Huang , Dimitris N. Metaxas

Despite significant progress in 4D generation, rig and motion, the core structural and dynamic components of animation are typically modeled as separate problems. Existing pipelines rely on ground-truth skeletons and skinning weights for…

This work outlines a new multi-physics-compatible immersed rigid body method for Eulerian finite-volume simulations. To achieve this, rigid bodies are represented as a diffuse scalar field and an interface seeding method is employed to…

Computational Physics · Physics 2022-03-15 Tim Wallis , Philip Barton , Nikolaos Nikiforakis

We fully generalize a previously-developed computational geometry tool [1] to perform large-scale simulations of arbitrary two-dimensional faceted surfaces $z = h(x,y)$. Our method uses a three-component facet/edge/junction storage model,…

Mathematical Physics · Physics 2011-10-17 Scott A. Norris , Stephen J. Watson

Animation of 2D hand-drawn sketches provides an effective medium for visual communication. However, these sketches pose challenges, particularly in handling occlusions and accurately mapping motion. While 3D animation naturally addresses…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Gaurav Rai , Ojaswa Sharma

Embedded boundary methods alleviate many computational challenges, including those associated with meshing complex geometries and solving problems with evolving domains and interfaces. Developing model reduction methods for computational…

Computational Physics · Physics 2014-07-09 Maciej Balajewicz , Charbel Farhat

Ground-based solar image restoration is a computationally expensive procedure that involves nonlinear optimization techniques. The presence of atmospheric turbulence produces perturbations in individual images that make it necessary to…

Instrumentation and Methods for Astrophysics · Physics 2023-07-26 A. Asensio Ramos , S. Esteban Pozuelo , C. Kuckein

Soft slender structures are ubiquitous in natural and artificial systems and can be observed at scales that range from the nanometric to the kilometric, from polymers to space tethers. We present a practical numerical approach to simulate…

Fluid Dynamics · Physics 2017-08-18 Mattia Gazzola , Levi H. Dudte , Andrew G. McCormick , L. Mahadevan

Active soft bodies can affect their shape through an internal actuation mechanism that induces a deformation. Similar to recent work, this paper utilizes a differentiable, quasi-static, and physics-based simulation layer to optimize for…

Computer Vision and Pattern Recognition · Computer Science 2024-01-29 Lingchen Yang , Byungsoo Kim , Gaspard Zoss , Baran Gözcü , Markus Gross , Barbara Solenthaler

The subject of simulating internal organs is a valuable and important topic of research to multiple fields from medical analysis to education and training. This paper presents a solution that utilizes a graphical technique in combination…

Graphics · Computer Science 2024-01-23 Benjamnin Kenwright , Kanida Sinmai

We present a framework for the simulation of rigid and deformable bodies in the presence of contact and friction. Our method is based on a non-smooth Newton iteration that solves the underlying nonlinear complementarity problems (NCPs)…

We introduce a nonlinear stochastic model reduction technique for high-dimensional stochastic dynamical systems that have a low-dimensional invariant effective manifold with slow dynamics, and high-dimensional, large fast modes. Given only…

Machine Learning · Statistics 2023-10-25 Felix X. -F. Ye , Sichen Yang , Mauro Maggioni

Multimodal human action understanding is a significant problem in computer vision, with the central challenge being the effective utilization of the complementarity among diverse modalities while maintaining model efficiency. However, most…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Hongsong Wang , Heng Fei , Bingxuan Dai , Jie Gui

Text-guided dynamic 3D character generation has advanced rapidly, yet producing high-quality motion that faithfully reflects rich textual descriptions remains challenging. Existing methods tend to generate limited sub-actions or incoherent…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Miaowei Wang , Qingxuan Yan , Zhi Cao , Yayuan Li , Oisin Mac Aodha , Jason J. Corso , Amir Vaxman

When considering sparse motion capture marker data, one typically struggles to balance its overfitting via a high dimensional blendshape system versus underfitting caused by smoothness constraints. With the current trend towards using more…

Computer Vision and Pattern Recognition · Computer Science 2019-09-06 Matthew Cong , Lana Lan , Ronald Fedkiw

Recently it has been shown that precise dose control and an increase in the overall acquisition speed of atomic resolution scanning transmission electron microscope (STEM) images can be achieved by acquiring only a small fraction of the…