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Experience Management studies AI systems that automatically adapt interactive experiences such as games to tailor to specific players and to fulfill design goals. Although it has been explored for several decades, existing work in…

Human-Computer Interaction · Computer Science 2019-07-05 Jichen Zhu , Santiago Ontañón

Game theory provides an effective way to model strategic interactions among rational agents. In the context of formal verification, these ideas can be used to produce guarantees on the correctness of multi-agent systems, with a diverse…

Computer Science and Game Theory · Computer Science 2024-11-11 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

We introduce an open-domain topic classification system that accepts user-defined taxonomy in real time. Users will be able to classify a text snippet with respect to any candidate labels they want, and get instant response from our web…

Computation and Language · Computer Science 2023-07-03 Hantian Ding , Jinrui Yang , Yuqian Deng , Hongming Zhang , Dan Roth

We consider multi-player games played on graphs, in which the players aim at fulfilling their own (not necessarily antagonistic) objectives. In the spirit of evolutionary game theory, we suppose that the players have the right to repeatedly…

Computer Science and Game Theory · Computer Science 2019-10-04 Thomas Brihaye , Gilles Geeraerts , Marion Hallet , Benjamin Monmege , Bruno Quoitin

We propose the study of mathematical ludology, which aims to formally interrogate questions of interest to game studies and game design in particular. The goal is to extend our mathematical understanding of complex games beyond…

Artificial Intelligence · Computer Science 2020-01-07 Paul Riggins , David McPherson

The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player \textit{dis}engagement, with existing work predominantly addressing…

Human-Computer Interaction · Computer Science 2024-06-04 Dmitry Alexandrovsky , Kathrin Gerling , Merlin Steven Opp , Christopher Benjamin Hahn , Max V. Birk , Meshaiel Alsheail

Scenario generation is one of the essential steps in scenario-based testing and, therefore, a significant part of the verification and validation of driver assistance functions and autonomous driving systems. However, the term scenario…

Robotics · Computer Science 2023-07-25 Barbara Schütt , Joshua Ransiek , Thilo Braun , Eric Sax

While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game…

Artificial Intelligence · Computer Science 2017-07-12 Joseph C Osborn , Adam Summerville , Michael Mateas

In recent years, the video game industry has experienced substantial growth, presenting players with a vast array of game choices. This surge in options has spurred the need for a specialized recommender system tailored for video games.…

Information Retrieval · Computer Science 2026-04-21 Xiping Li , Jianghong Ma , Kangzhe Liu , Shanshan Feng , Haijun Zhang , Yutong Wang

Help facilities have been crucial in helping users learn about software for decades. But despite widespread prevalence of game engines and game editors that ship with many of today's most popular games, there is a lack of empirical evidence…

Human-Computer Interaction · Computer Science 2020-06-08 Dominic Kao

Providing customized products and services in the modern business world is one of the most efficient solutions to improve users' experience and their engagements with the industries. To aim, recommender systems, by producing personalized…

Information Retrieval · Computer Science 2025-08-05 Ali Fallahi , Azam Bastanfard , Amineh Amini , Hadi Saboohi

Some crucial decisions in AI design tend to be overlooked or factor choices are assumed implicitly. The question often answered first is what the AI will do, not how it will interact with the rest of the world. This reduces our…

Human-Computer Interaction · Computer Science 2024-03-15 Julia Mossbridge

Player Experience Modelling (PEM) is the study of AI techniques applied to modelling a player's experience within a video game. PEM development can be labour-intensive, requiring expert hand-authoring or specialized data collection. In this…

Human-Computer Interaction · Computer Science 2024-10-07 Dave Goel , Athar Mahmoudi-Nejad , Matthew Guzdial

Today's research progress in the field of multi-document summarization is obstructed by the small number of available datasets. Since the acquisition of reference summaries is costly, existing datasets contain only hundreds of samples at…

Computation and Language · Computer Science 2020-02-18 Diego Antognini , Boi Faltings

Game theory is an established branch of mathematics that offers a rich set of mathematical tools for multi-person strategic decision making that can be used to model the interactions of decision makers in security problems who compete for…

Computer Science and Game Theory · Computer Science 2019-11-04 Azhar Iqbal , Lachlan J. Gunn , Mingyu Guo , M. Ali Babar , Derek Abbott

The Naming Game is a classic model for studying the emergence and evolution of language within a population. In this paper, we extend the traditional Naming Game model to encompass multiple committed opinions and investigate the system…

Social and Information Networks · Computer Science 2024-07-22 Cheng Ma , Brendan Cross , Gyorgy Korniss , Boleslaw K. Szymanski

Serious games are simulation software designed to assist people in learning the practical concepts of various application fields such as Health, wellness, Education and Culture. People improve their individual knowledge, skills and attitude…

Human-Computer Interaction · Computer Science 2023-06-07 Shuja Ud Din , Muhammad Zeeshan Baig , Muhammad Khateeb Khan

Methods for learning latent user representations from historical behavior logs have gained traction for recommendation tasks in e-commerce, content streaming, and other settings. However, this area still remains relatively underexplored in…

In recent years, machine learning (ML) systems have been increasingly applied for performing creative tasks. Such creative ML approaches have seen wide use in the domains of visual art and music for applications such as image and music…

Computers and Society · Computer Science 2020-09-01 Anurag Sarkar , Seth Cooper

Product classification is the task of automatically predicting a taxonomy path for a product in a predefined taxonomy hierarchy given a textual product description or title. For efficient product classification we require a suitable…

Artificial Intelligence · Computer Science 2016-07-26 Vivek Gupta , Harish Karnick , Ashendra Bansal , Pradhuman Jhala
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