Related papers: Covering games using semi-open sets
In set theory without the axiom of regularity, we consider a game in which two players choose in turn an element of a given set, an element of this element, etc.; a player wins if its adversary cannot make any next move. Sets that are…
We show that a pair of Kolmogorov-Loveland betting strategies cannot win on every non-Martin-L\"of random sequence if either of the two following conditions is true: (I) There is an unbounded computable function $g$ such that both betting…
Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…
Winning sets of Schmidt's game enjoy a remarkable rigidity. Therefore, this game (and modifications of it) have been applied to many examples of complete metric spaces (X, d) to show that the set of "badly approximable points", with respect…
Geuvers and Jacobs (LMCS 2021) formulated the notion of apartness relation on state-based systems modelled as coalgebras. In this context apartness is formally dual to bisimilarity, and gives an explicit proof system for showing that…
A very nice result of B\'ar\'any and Lehel asserts that every finite subset $X$ or $\mathbb R^d$ can be covered by $f(d)$ $X$-boxes (i.e. each box has two antipodal points in $X$). As shown by Gy\'arf\'as and P\'alv\H{o}lgyi this result…
We introduce the notions of weakly *-concave and weakly naturally quasi-concave correspondence and prove fixed point theorems and continuous selection theorems for these kind of correspondences. As applications in the game theory, by using…
n infinite two-player zero-sum game with a Borel winning set, in which the opponent's actions are monitored eventually but not necessarily immediately after they are played, is determined. The proof relies on a representation of the game as…
We give an algorithm for solving stochastic parity games with almost-sure winning conditions on {\it lossy channel systems}, under the constraint that both players are restricted to finite-memory strategies. First, we describe a general…
The semi-device-independent framework allows one to draw conclusions about properties of an unknown quantum system under weak assumptions. Here we present a semi-device-independent scheme for the characterisation of multipartite…
Often, a given selection game studied in the literature has a known dual game. In dual games, a winning strategy for a player in either game may be used to create a winning strategy for the opponent in the dual. For example, the Rothberger…
We continue to explore the ways in which high-level topological connections arise from connections between fundamental features of the spaces, in this case focusing on star-selection principles in Pixley-Roy hyperspaces and uniform spaces.…
In a Maker-Breaker game on a graph $G$, Breaker and Maker alternately claim edges of $G$. Maker wins if, after all edges have been claimed, the graph induced by his edges has some desired property. We consider four Maker-Breaker games…
Let $X$ be a Hausdorff space and let $\mathcal{H}$ be one of the hyperspaces $CL(X)$, $\mathcal{K}(X)$, $\mathcal{F}(X)$ or $\mathcal{F}_n(X)$ ($n$ a positive integer) with the Vietoris topology. We study the following disconnectedness…
This work considers two-player zero-sum semi-Markov games with incomplete information on one side and perfect observation. At the beginning, the system selects a game type according to a given probability distribution and informs to Player…
We construct several definitions of imbalance and playability, both of which are related to the existence of dominated strategies. Specifically, a maximally balanced game and a playable game cannot have dominated strategies for any player.…
Mean-payoff games are important quantitative models for open reactive systems. They have been widely studied as games of full observation. In this paper we investigate the algorithmic properties of several sub-classes of mean-payoff games…
If two quantum players at a nonlocal game G achieve a superclassical score, then their measurement outcomes must be at least partially random from the perspective of any third player. This is the basis for device-independent quantum…
Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…
In this paper, we investigate zero-divisor, nilpotent, idempotent, unit, small, and irreducible elements in semiring extensions such as amount, content, and monoid semialgebras. We also introduce new concepts such as the prime avoidance…