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This manuscript investigates the relationship between Blackwell Approachability, a stochastic vector-valued repeated game, and minimax theory, a single-play scalar-valued scenario. First, it is established in a general setting --- one not…

Computer Science and Game Theory · Computer Science 2011-10-10 Matus Telgarsky

Real-world data streams can change unpredictably due to distribution shifts, feedback loops and adversarial actors, which challenges the validity of forecasts. We present a forecasting framework ensuring valid uncertainty estimates…

Machine Learning · Computer Science 2025-03-04 Charles Marx , Volodymyr Kuleshov , Stefano Ermon

Calibrated strategies can be obtained by performing strategies that have no internal regret in some auxiliary game. Such strategies can be constructed explicitly with the use of Blackwell's approachability theorem, in an other auxiliary…

Computer Science and Game Theory · Computer Science 2010-07-28 Vianney Perchet

This paper investigates properties of Blackwell $\epsilon$-optimal strategies in zero-sum stochastic games when the adversary is restricted to stationary strategies, motivated by applications to robust Markov decision processes. For a class…

Computer Science and Game Theory · Computer Science 2025-03-20 Julien Grand-Clément , Nicolas Vieille

We study N-player finite games with costs perturbed due to time-varying disturbances in the underlying system and to that end, we propose the concept of Robust Correlated Equilibrium that generalizes the definition of Correlated…

Systems and Control · Electrical Eng. & Systems 2025-07-02 Rahul Misra , Rafał Wisniewski , Carsten Skovmose Kallesøe , Manuela L. Bujorianu

Motivated by online decision-making in time-varying combinatorial environments, we study the problem of transforming offline algorithms to their online counterparts. We focus on offline combinatorial problems that are amenable to a constant…

Machine Learning · Computer Science 2023-02-07 Rad Niazadeh , Negin Golrezaei , Joshua Wang , Fransisca Susan , Ashwinkumar Badanidiyuru

We propose a reinforcement learning (RL) framework for multi-objective decision-making, where the agent seeks to optimize a vector of rewards rather than a single scalar value. The objective is to ensure that the time-averaged reward vector…

Systems and Control · Electrical Eng. & Systems 2025-11-18 Rahul Misra , Manuela L. Bujorianu , Rafał Wisniewski

Approachability has become a standard tool in analyzing earning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set,…

Statistics Theory · Mathematics 2012-02-17 Shie Mannor , Vianney Perchet , Gilles Stoltz

Omniprediction is a learning problem that requires suboptimality bounds for each of a family of losses $\mathcal{L}$ against a family of comparator predictors $\mathcal{C}$. We initiate the study of omniprediction in a multiclass setting,…

Data Structures and Algorithms · Computer Science 2026-02-20 Lunjia Hu , Kevin Tian , Chutong Yang

Although average gain optimality is a commonly adopted performance measure in Markov Decision Processes (MDPs), it is often too asymptotic. Further incorporating measures of immediate losses leads to the hierarchy of bias optimalities, all…

Machine Learning · Computer Science 2025-10-16 Victor Boone , Adrienne Tuynman

We recently introduced p-automata, automata that read discrete-time Markov chains. We used turn-based stochastic parity games to define acceptance of Markov chains by a subclass of p-automata. Definition of acceptance required a cumbersome…

Logic in Computer Science · Computer Science 2013-11-05 Krishnendu Chatterjee , Nir Piterman

We introduce a simple but general online learning framework in which a learner plays against an adversary in a vector-valued game that changes every round. Even though the learner's objective is not convex-concave (and so the minimax…

Machine Learning · Computer Science 2022-10-14 Daniel Lee , Georgy Noarov , Mallesh Pai , Aaron Roth

This paper reframes approachability theory within the context of population games. Thus, whilst one player aims at driving her average payoff to a predefined set, her opponent is not malevolent but rather extracted randomly from a…

Optimization and Control · Mathematics 2014-07-16 Dario Bauso , Thomas W L Norman

Abernethy et al. (2011) showed that Blackwell approachability and no-regret learning are equivalent, in the sense that any algorithm that solves a specific Blackwell approachability instance can be converted to a sublinear regret algorithm…

Machine Learning · Statistics 2024-07-18 Christoph Dann , Yishay Mansour , Mehryar Mohri , Jon Schneider , Balasubramanian Sivan

This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…

Computer Science and Game Theory · Computer Science 2026-02-04 Melih İşeri , Erhan Bayraktar

We develop a flexible stochastic approximation framework for analyzing the long-run behavior of learning in games (both continuous and finite). The proposed analysis template incorporates a wide array of popular learning algorithms,…

Computer Science and Game Theory · Computer Science 2023-07-04 Panayotis Mertikopoulos , Ya-Ping Hsieh , Volkan Cevher

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

Computational Complexity · Computer Science 2012-02-06 Nathanaël Fijalkow , Florian Horn

We apply Blackwell optimality to repeated games. An equilibrium whose strategy profile is sequentially rational for all high enough discount factors simultaneously is a Blackwell (subgame-perfect, perfect public, etc.) equilibrium. The bite…

Theoretical Economics · Economics 2025-01-13 Costas Cavounidis , Sambuddha Ghosh , Johannes Hörner , Eilon Solan , Satoru Takahashi

We investigate refinements of the mean-payoff criterion in two-player zero-sum perfect-information stochastic games. A strategy is Blackwell optimal if it is optimal in the discounted game for all discount factors sufficiently close to $1$.…

Computer Science and Game Theory · Computer Science 2025-06-24 Stéphane Gaubert , Julien Grand-Clément , Ricardo D. Katz

Blackwell games are infinite games of imperfect information. The two players simultaneously make their moves, and are then informed of each other's moves. Payoff is determined by a Borel measurable function $f$ on the set of possible…

Logic · Mathematics 2009-09-25 Marco R. Vervoort