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Related papers: Cops and Robbers on Multi-Layer Graphs

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We consider a variation of a cops and robbers game in which the cop---here referred to as "hunter"---is not constrained by the graph but must play in the dark against a "mole." We characterize the graphs---which we will call…

Combinatorics · Mathematics 2014-05-15 Natasha Komarov , Peter Winkler

We study the computational complexity of a perfect-information two-player game proposed by Aigner and Fromme. The game takes place on an undirected graph where n simultaneously moving cops attempt to capture a single robber, all moving at…

Computational Complexity · Computer Science 2012-12-19 Marcello Mamino

We introduce and study the Generalized Cops and Robbers game (GCR), an N-player pursuit game in graphs. The two-player version is essentially equivalent to the classic Cops and Robbers (CR) game. The three-player version can be understood…

Discrete Mathematics · Computer Science 2018-07-24 Athanasios Kehagias

A graph environment must be explored by a collection of mobile robots. Some of the robots, a priori unknown, may turn out to be unreliable. The graph is weighted and each node is assigned a deadline. The exploration is successful if each…

Data Structures and Algorithms · Computer Science 2017-10-03 Jurek Czyzowicz , Maxime Godon , Evangelos Kranakis , Arnaud Labourel , Euripides Markou

We study a game on a graph $G$ played by $r$ {\it revolutionaries} and $s$ {\it spies}. Initially, revolutionaries and then spies occupy vertices. In each subsequent round, each revolutionary may move to a neighboring vertex or not move,…

Discrete Mathematics · Computer Science 2015-08-06 Jane V. Butterfield , Daniel W. Cranston , Gregory J. Puleo , Douglas B. West , Reza Zamani

We present an algorithm of time complexity $O(kn^{k+2})$ deciding whether a graph $G$ on $n$ vertices is $k$-copwin. The fastest algorithm thus far had time complexity $O(n^{2k+2})$.

Data Structures and Algorithms · Computer Science 2022-06-16 Jan Petr , Julien Portier , Leo Versteegen

The recently introduced variation of the game of cops and robber is played on geodesic spaces. In this paper we establish some general strategies for the players, in particular the generalized radial strategy and the covering space…

Metric Geometry · Mathematics 2022-11-07 Vesna Iršič , Bojan Mohar , Alexandra Wesolek

Random walks on graphs are an essential primitive for many randomised algorithms and stochastic processes. It is natural to ask how much can be gained by running $k$ multiple random walks independently and in parallel. Although the cover…

Discrete Mathematics · Computer Science 2026-02-19 Nicolás Rivera , Thomas Sauerwald , John Sylvester

We consider a class of pursuit-evasion problems where an evader enters a directed acyclic graph and attempts to reach one of the terminal nodes. A pursuer enters the graph at a later time and attempts to capture the evader before it reaches…

Combinatorics · Mathematics 2016-09-14 Shreyas Sundaram , Krishnamoorthy Kalyanam , David W. Casbeer

We introduce a new game played on graphs, ``Agents and Adversary". This game is reminiscent of ``Cops and Robbers" but has some fundamental differences. We classify infinite families of graphs as Agents-win and Adversary-win. We then define…

Combinatorics · Mathematics 2026-03-13 William K. Moses , Amanda Redlich , Frederick Stock

A cop tries to capture a robber in a topological space $X$ being unable to see him. For which spaces $X$ does the cop have a strategy which allows him to capture the robber independently of his efforts to escape? In other words, when is…

General Topology · Mathematics 2022-10-24 Jonathan A. Barmak

We strengthen a result by Laskar and Lyle (Discrete Appl. Math. (2009), 330-338) by proving that it is NP-complete to decide whether a bipartite planar graph can be partitioned into three independent dominating sets. In contrast, we show…

Computational Complexity · Computer Science 2019-05-14 Juho Lauri , Christodoulos Mitillos

We consider a pursuit-evasion game that describes the process of extinguishing a fire burning on the nodes of an undirected graph. We denote the minimum number of firefighters required by ffn(G) and provide almost sharp bounds to this graph…

Computational Complexity · Computer Science 2026-04-15 Julius Althoetmar , Jamico Schade , Torben Schürenberg

Cop-width and flip-width are new families of graph parameters introduced by Toru\'nczyk (2023) that generalise treewidth, degeneracy, generalised colouring numbers, clique-width and twin-width. In this paper, we bound the cop-width and…

Combinatorics · Mathematics 2025-05-14 Robert Hickingbotham

In the Localization game played on graphs, a set of cops uses distance probes to identify the location of an invisible robber. We present an extension of the game and its main parameter, the localization number, to directed graphs. We…

Combinatorics · Mathematics 2022-08-17 Anthony Bonato , Ryan Cushman , Trent G. Marbach , Brittany Pittman

We bound expected capture time and throttling number for the cop versus gambler game on a connected graph with $n$ vertices, a variant of the cop versus robber game that is played in darkness, where the adversary hops between vertices using…

Discrete Mathematics · Computer Science 2019-06-03 Jesse Geneson , Carl Joshua Quines , Espen Slettnes , Shen-Fu Tsai

An identifying code $C$ of a graph $G$ is a dominating set of $G$ such that any two distinct vertices of $G$ have distinct closed neighbourhoods within $C$. These codes have been widely studied for over two decades. We give an improvement…

Combinatorics · Mathematics 2022-11-14 Florent Foucaud , Tuomo Lehtilä

We consider the task of drawing a graph on multiple horizontal layers, where each node is assigned a layer, and each edge connects nodes of different layers. Known algorithms determine the orders of nodes on each layer to minimize crossings…

Data Structures and Algorithms · Computer Science 2025-03-03 Alexander Dobler , Jakob Roithinger

We propose a definition of generalized Cops and Robbers games where there are two players, the Pursuer and the Evader, who each move via prescribed rules. If the Pursuer can ensure that the game enters into a fixed set of final positions,…

Combinatorics · Mathematics 2017-04-20 Anthony Bonato , Gary MacGillivray

We introduce and study quantized versions of Cop and Robber game. We achieve this by using graph-preserving quantum operations, which are the quantum analogues of stochastic operations preserving the graph. We provide the tight bound for…

Quantum Physics · Physics 2017-11-29 Adam Glos , Jarosław Adam Miszczak
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