Related papers: Geometry-based spherical JND modeling for 360$^\ci…
Self-supervised surround-view depth estimation enables dense, low-cost 3D perception with a 360{\deg} field of view from multiple minimally overlapping images. Yet, most existing methods suffer from depth estimates that are inconsistent…
Image prefiltering with just noticeable distortion (JND) improves coding efficiency in a visual lossless way by filtering the perceptually redundant information prior to compression. However, real JND cannot be well modeled with inaccurate…
The spherical domain representation of 360 video/image presents many challenges related to the storage, processing, transmission and rendering of omnidirectional videos (ODV). Models of human visual attention can be used so that only a…
A large-scale video quality dataset called the VideoSet has been constructed recently to measure human subjective experience of H.264 coded video in terms of the just-noticeable-difference (JND). It measures the first three JND points of…
Wide-baseline panoramic images are frequently used in applications like VR and simulations to minimize capturing labor costs and storage needs. However, synthesizing novel views from these panoramic images in real time remains a significant…
Omnidirectional vision is becoming increasingly relevant as more efficient $360^o$ image acquisition is now possible. However, the lack of annotated $360^o$ datasets has hindered the application of deep learning techniques on spherical…
In this work, we propose "tangent images," a spherical image representation that facilitates transferable and scalable $360^\circ$ computer vision. Inspired by techniques in cartography and computer graphics, we render a spherical image to…
360$^{\circ}$ video requires human viewers to actively control "where" to look while watching the video. Although it provides a more immersive experience of the visual content, it also introduces additional burden for viewers; awkward…
As 360{\deg} cameras become prevalent in many autonomous systems (e.g., self-driving cars and drones), efficient 360{\deg} perception becomes more and more important. We propose a novel self-supervised learning approach for predicting the…
Spherical convolutional networks have been introduced recently as tools to learn powerful feature representations of 3D shapes. Spherical CNNs are equivariant to 3D rotations making them ideally suited to applications where 3D data may be…
Almost all digital videos are coded into compact representations before being transmitted. Such compact representations need to be decoded back to pixels before being displayed to humans and - as usual - before being enhanced/analyzed by…
To properly evaluate the performance of 360VR-specific encoding and transmission schemes, and particularly of the solutions based on viewport adaptation, it is necessary to consider not only the bandwidth saved, but also the quality of the…
360-degree images offer a significantly wider field of view compared to traditional pinhole cameras, enabling sparse sampling and dense 3D reconstruction in low-texture environments. This makes them crucial for applications in VR, AR, and…
Learning 3D representations that generalize well to arbitrarily oriented inputs is a challenge of practical importance in applications varying from computer vision to physics and chemistry. We propose a novel multi-resolution convolutional…
With the emerging of 360-degree image/video, augmented reality (AR) and virtual reality (VR), the demand for analysing and processing spherical signals get tremendous increase. However, plenty of effort paid on planar signals that projected…
A new methodology to measure coded image/video quality using the just-noticeable-difference (JND) idea was proposed. Several small JND-based image/video quality datasets were released by the Media Communications Lab at the University of…
Spherical cameras capture scenes in a holistic manner and have been used for room layout estimation. Recently, with the availability of appropriate datasets, there has also been progress in depth estimation from a single omnidirectional…
While traditional multimedia applications such as games and videos are still popular, there has been a significant interest in the recent years towards new 3D media such as 3D immersion and Virtual Reality (VR) applications, especially 360…
To watch 360{\deg} videos on normal 2D displays, we need to project the selected part of the 360{\deg} image onto the 2D display plane. In this paper, we propose a fully-automated framework for generating content-aware 2D normal-view…
Effective compression of 360$^\circ$ images, also referred to as omnidirectional images (ODIs), is of high interest for various virtual reality (VR) and related applications. 2D image compression methods ignore the equator-biased nature of…