Related papers: Geometry-based spherical JND modeling for 360$^\ci…
360 images, with a field-of-view (FoV) of 180x360, provide immersive and realistic environments for emerging virtual reality (VR) applications, such as virtual tourism, where users desire to create diverse panoramic scenes from a narrow FoV…
Salient human detection (SHD) in dynamic 360{\deg} immersive videos is of great importance for various applications such as robotics, inter-human and human-object interaction in augmented reality. However, 360{\deg} video SHD has been…
This paper presents an efficient method for encoding common projection formats in 360$^\circ$ video coding, in which we exploit inactive regions. These regions are ignored in the reconstruction of the equirectangular format or the viewport…
Recently, various view synthesis distortion estimation models have been studied to better serve for 3-D video coding. However, they can hardly model the relationship quantitatively among different levels of depth changes, texture…
We propose sandwiched video compression -- a video compression system that wraps neural networks around a standard video codec. The sandwich framework consists of a neural pre- and post-processor with a standard video codec between them.…
High resolution panoramic video content is paramount for immersive experiences in Virtual Reality, but is non-trivial to collect as it requires specialized equipment and intricate camera setups. In this work, we introduce VideoPanda, a…
Evaluating perceived video quality is essential for ensuring high Quality of Experience (QoE) in modern streaming applications. While existing subjective datasets and Video Quality Metrics (VQMs) cover a broad quality range, many practical…
Recognizing facial expressions from static images or video sequences is a widely studied but still challenging problem. The recent progresses obtained by deep neural architectures, or by ensembles of heterogeneous models, have shown that…
Some forms of novel visual media enable the viewer to explore a 3D scene from arbitrary viewpoints, by interpolating between a discrete set of original views. Compared to 2D imagery, these types of applications require much larger amounts…
The satisfied user ratio (SUR) curve for a lossy image compression scheme, e.g., JPEG, characterizes the complementary cumulative distribution function of the just noticeable difference (JND), the smallest distortion level that can be…
Despite the impressive progress of telepresence systems for room-scale scenes with static and dynamic scene entities, expanding their capabilities to scenarios with larger dynamic environments beyond a fixed size of a few square-meters…
Blind visual quality assessment (BVQA) on 360{\textdegree} video plays a key role in optimizing immersive multimedia systems. When assessing the quality of 360{\textdegree} video, human tends to perceive its quality degradation from the…
Although several 2D quality metrics have been proposed for images and videos, in the case of 3D efforts are only at the initial stages. In this paper, we propose a new full-reference quality metric for 3D content. Our method is modeled…
It is well known that vision classification models suffer from poor calibration in the face of data distribution shifts. In this paper, we take a geometric approach to this problem. We propose Geometric Sensitivity Decomposition (GSD) which…
360$^o$ video is an essential component of VR/AR/MR systems that provides immersive experience to the users. However, 360$^o$ video is associated with high bandwidth requirements. The required bandwidth can be reduced by exploiting the fact…
Video-based behavior recognition is essential in fields such as public safety, intelligent surveillance, and human-computer interaction. Traditional 3D Convolutional Neural Network (3D CNN) effectively capture local spatiotemporal features…
State-of-the-art methods for large-scale driving-scene LiDAR semantic segmentation often project and process the point clouds in the 2D space. The projection methods includes spherical projection, bird-eye view projection, etc. Although…
360{\deg} images are widely available over the last few years. This paper proposes a new technique for single 360{\deg} image depth prediction under open environments. Depth prediction from a 360{\deg} single image is not easy for two…
A depth image provides partial geometric information of a 3D scene, namely the shapes of physical objects as observed from a particular viewpoint. This information is important when synthesizing images of different virtual camera viewpoints…
We introduce MVSplat360, a feed-forward approach for 360{\deg} novel view synthesis (NVS) of diverse real-world scenes, using only sparse observations. This setting is inherently ill-posed due to minimal overlap among input views and…