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On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…

Computer Vision and Pattern Recognition · Computer Science 2023-07-24 Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Recent advances in 3D scene generation produce visually appealing output, but current representations hinder artists' workflows that require modifiable 3D textured mesh scenes for visual effects and game development. Despite significant…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Tobias Sautter , Jan-Niklas Dihlmann , Hendrik P. A. Lensch

Creatively translating complex gameplay ideas into executable artifacts (e.g., games as Unity projects and code) remains a central challenge in computational game creativity. Gameplay design patterns provide a structured representation for…

Artificial Intelligence · Computer Science 2026-05-01 Hugh Xuechen Liu , Kıvanç Tatar

Due to its ability to generate millions of particles, massively detailed scenes and confusing artificial illumination with reality, the version 5 of Unreal Engine promises unprecedented industrial applications. The paradigms and aims of…

Software Engineering · Computer Science 2023-05-17 Jonathan Cassaing

Because most optimisations to achieve higher computational performance eventually are limited, parallelism that scales is required. Parallelised hardware alone is not sufficient, but software that matches the architecture is required to…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-07-11 Oskar Schirmer

This paper presents the 4E conceptual model, developed to formally analyze investigation games from a game design perspective. The model encompasses four components: Exploration, Elicitation, Experimentation, and Evaluation. Grounded Theory…

Software Engineering · Computer Science 2024-03-18 Pedro Marques , Marcus Parreiras , Joshua Kritz , Geraldo Xexeo

We introduce the General Video Game Rule Generation problem, and the eponymous software framework which will be used in a new track of the General Video Game AI (GVGAI) competition. The problem is, given a game level as input, to generate…

Artificial Intelligence · Computer Science 2019-06-13 Ahmed Khalifa , Michael Cerny Green , Diego Perez-Liebana , Julian Togelius

Game development has become an extremely competitive multi-billion-dollar industry. Many games fail even after years of development efforts because of game-breaking bugs that disrupt the game-play and ruin the player experience. The goal of…

Software Engineering · Computer Science 2023-11-29 Nigar Azhar Butt , Salman Sherin , Muhammad Uzair Khan , Atif Aftab Jilani , Muhammad Zohaib Iqbal

Context: The video game industry is a billion dollar industry that faces problems in the way games are developed. One method to address these problems is using developer aid tools, such as Recommendation Systems. These tools assist…

Software Engineering · Computer Science 2020-09-08 Cristiano Politowski , Lisandra M. Fontoura , Fabio Petrillo , Yann-Gaël Guéhéneuc

Component-based software engineering aims to reduce software development effort by reusing established components as building blocks of complex systems. Defining components in general-purpose programming languages restricts their reuse to…

Software Engineering · Computer Science 2014-12-10 Jan Oliver Ringert , Bernhard Rumpe , Andreas Wortmann

Architecture recovery tools help software engineers obtain an overview of the structure of their software systems during all phases of the software development life cycle. This is especially important for microservice applications because…

This paper introduces uRAG--a framework with a unified retrieval engine that serves multiple downstream retrieval-augmented generation (RAG) systems. Each RAG system consumes the retrieval results for a unique purpose, such as open-domain…

Computation and Language · Computer Science 2024-05-02 Alireza Salemi , Hamed Zamani

Software architectures are critical in the successful development and evolution of software-intensive systems. While formal and automated support for architectural descriptions has been widely addressed, their evolution is equally crucial,…

Software Engineering · Computer Science 2016-05-23 Dalila Tamzalit , Tom Mens

With the increasing number of new neural architecture designs and substantial existing neural architectures, it becomes difficult for the researchers to situate their contributions compared with existing neural architectures or establish…

Artificial Intelligence · Computer Science 2024-03-19 Xiaohuan Pei , Yanxi Li , Minjing Dong , Chang Xu

We propose a new architecture for 3D information systems that takes advantage of the inherent parallelism of the GPUs. This new solution structures information as thematic layers, allowing a level of detail independent of the resolution of…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-01-28 Luis López , Juan Carlos Torres , Germán Arroyo , Pedro Cano , Domingo Martín

The large language model (LLM) based agents have demonstrated their capacity to automate and expedite software development processes. In this paper, we focus on game development and propose a multi-agent collaborative framework, dubbed…

Artificial Intelligence · Computer Science 2025-09-09 Dake Chen , Haoyang Zhang , Hanbin Wang , Yunhao Huo , Yuzhao Li , Junjie Wang

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

Artificial Intelligence · Computer Science 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

Organizations highly depend on enterprise systems (ES), which are unlikely to develop their full potential if end-users neglect system usage. Accordingly, organizations attempt to overcome barriers to end-user acceptance in the ES context,…

Software Engineering · Computer Science 2019-06-05 M. Schmidt-Kraepelin , S. Lins , S. Thiebes , A. Sunyaev

The dominant majority of 3D models that appear in gaming, VR/AR, and those we use to train geometric deep learning algorithms are incomplete, since they are modeled as surface meshes and missing their interior structures. We present a…

Computer Vision and Pattern Recognition · Computer Science 2023-04-14 Akshay Gadi Patil , Yiming Qian , Shan Yang , Brian Jackson , Eric Bennett , Hao Zhang

Hardware-aware neural architecture designs have been predominantly focusing on optimizing model performance on single hardware and model development complexity, where another important factor, model deployment complexity, has been largely…

Computer Vision and Pattern Recognition · Computer Science 2021-04-27 Grace Chu , Okan Arikan , Gabriel Bender , Weijun Wang , Achille Brighton , Pieter-Jan Kindermans , Hanxiao Liu , Berkin Akin , Suyog Gupta , Andrew Howard
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