This paper presents the 4E conceptual model, developed to formally analyze investigation games from a game design perspective. The model encompasses four components: Exploration, Elicitation, Experimentation, and Evaluation. Grounded Theory was employed as the methodology for constructing the model, allowing for an in-depth understanding of the underlying concepts. The resulting model was then compared to existing literature, and its contributions were thoroughly discussed. Overall, the 4E model presents a comprehensive framework for understanding investigation games elements. It's application in two real-world scenarios demonstrates its practical relevance.
@article{arxiv.2403.10272,
title = {A Conceptual Model for the Analysis of Investigation Elements in Games},
author = {Pedro Marques and Marcus Parreiras and Joshua Kritz and Geraldo Xexeo},
journal= {arXiv preprint arXiv:2403.10272},
year = {2024}
}