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Human shape spaces have been extensively studied, as they are a core element of human shape and pose inference tasks. Classic methods for creating a human shape model register a surface template mesh to a database of 3D scans and use…

Computer Vision and Pattern Recognition · Computer Science 2024-06-24 Stephan Wenninger , Fabian Kemper , Ulrich Schwanecke , Mario Botsch

The work proposes an image segmentation algorithm that isolates slender regions in three-dimensional microstructures. Characterizing slender regions in material microstructures is an extremely important aspect in material science because…

Data Analysis, Statistics and Probability · Physics 2025-03-13 Vinit Vijay Deshpande , Romana Piat

The paper proposes a novel technique for representing templates and instances of concept classes. A template representation refers to the generic representation that captures the characteristics of an entire class. The proposed technique…

Machine Learning · Computer Science 2020-07-08 Graham Spinks , Marie-Francine Moens

We propose a novel probabilistic dimensionality reduction framework that can naturally integrate the generative model and the locality information of data. Based on this framework, we present a new model, which is able to learn a smooth…

Machine Learning · Statistics 2016-10-18 Li Wang

Despite recent success on 2D human pose estimation, 3D human pose estimation still remains an open problem. A key challenge is the ill-posed depth ambiguity nature. This paper presents a novel intermediate feature representation named…

Computer Vision and Pattern Recognition · Computer Science 2017-11-30 Qingfu Wan , Wei Zhang , Xiangyang Xue

Point completion refers to complete the missing geometries of objects from partial point clouds. Existing works usually estimate the missing shape by decoding a latent feature encoded from the input points. However, real-world objects are…

Computer Vision and Pattern Recognition · Computer Science 2020-10-16 Yinyu Nie , Yiqun Lin , Xiaoguang Han , Shihui Guo , Jian Chang , Shuguang Cui , Jian Jun Zhang

This paper strives for self-supervised learning of a feature space suitable for skeleton-based action recognition. Our proposal is built upon learning invariances to input skeleton representations and various skeleton augmentations via a…

Computer Vision and Pattern Recognition · Computer Science 2021-08-10 Fida Mohammad Thoker , Hazel Doughty , Cees G. M. Snoek

Predicting 3D human pose from a single monoscopic video can be highly challenging due to factors such as low resolution, motion blur and occlusion, in addition to the fundamental ambiguity in estimating 3D from 2D. Approaches that directly…

Computer Vision and Pattern Recognition · Computer Science 2021-04-26 Tao Jiang , Necati Cihan Camgoz , Richard Bowden

The primary goal of skeletal motion prediction is to generate future motion by observing a sequence of 3D skeletons. A key challenge in motion prediction is the fact that a motion can often be performed in several different ways, with each…

Computer Vision and Pattern Recognition · Computer Science 2020-02-18 Junfeng Hu , Zhencheng Fan , Jun Liao , Li Liu

We present a new object representation, called Dense RepPoints, that utilizes a large set of points to describe an object at multiple levels, including both box level and pixel level. Techniques are proposed to efficiently process these…

Computer Vision and Pattern Recognition · Computer Science 2020-05-19 Ze Yang , Yinghao Xu , Han Xue , Zheng Zhang , Raquel Urtasun , Liwei Wang , Stephen Lin , Han Hu

Inspired by the success of volumetric 3D pose estimation, some recent human mesh estimators propose to estimate 3D skeletons as intermediate representations, from which, the dense 3D meshes are regressed by exploiting the mesh topology.…

Computer Vision and Pattern Recognition · Computer Science 2024-07-02 Xiaoxuan Ma , Jiajun Su , Chunyu Wang , Wentao Zhu , Yizhou Wang

A skeleton representation of the human body has been proven to be effective for this task. The skeletons are presented in graphs form-like. However, the topology of a graph is not structured like Euclidean-based data. Therefore, a new set…

Computer Vision and Pattern Recognition · Computer Science 2021-08-04 Motasem S. Alsawadi , Miguel Rio

Researchers have now achieved great success on dealing with 2D images using deep learning. In recent years, 3D computer vision and Geometry Deep Learning gain more and more attention. Many advanced techniques for 3D shapes have been…

Graphics · Computer Science 2020-04-16 Yun-Peng Xiao , Yu-Kun Lai , Fang-Lue Zhang , Chunpeng Li , Lin Gao

Animating a newly designed character using motion capture (mocap) data is a long standing problem in computer animation. A key consideration is the skeletal structure that should correspond to the available mocap data, and the shape…

Graphics · Computer Science 2021-05-07 Peizhuo Li , Kfir Aberman , Rana Hanocka , Libin Liu , Olga Sorkine-Hornung , Baoquan Chen

A new approach to model turbidite channels using training images is presented, it is called skeleton based simulation. This is an object based model that uses some elements of multipoint geostatistics. The main idea is to simplify the…

Applications · Statistics 2019-10-08 Viviana Lorena Vargas , Sinesio Pesco

Multiscale shape skeletonization on pixel adjacency graphs is an advanced intriguing research subject in the field of image processing, computer vision and data mining. The previous works in this area almost focused on the graph vertices.…

Computer Vision and Pattern Recognition · Computer Science 2020-09-18 Hossein Memarzadeh Sharifipour , Bardia Yousefi , Xavier P. V. Maldague

Machine learning approaches to spatiotemporal physical systems have primarily focused on next-frame prediction, with the goal of learning an accurate emulator for the system's evolution in time. However, these emulators are computationally…

Machine Learning · Computer Science 2026-03-16 Helen Qu , Rudy Morel , Michael McCabe , Alberto Bietti , François Lanusse , Shirley Ho , Yann LeCun

The last several years have seen significant progress in using depth cameras for tracking articulated objects such as human bodies, hands, and robotic manipulators. Most approaches focus on tracking skeletal parameters of a fixed shape…

Computer Vision and Pattern Recognition · Computer Science 2017-11-23 Aaron Walsman , Weilin Wan , Tanner Schmidt , Dieter Fox

Choosing the right representation for geometry is crucial for making 3D models compatible with existing applications. Focusing on piecewise-smooth man-made shapes, we propose a new representation that is usable in conventional CAD modeling…

Graphics · Computer Science 2021-02-11 Dmitriy Smirnov , Mikhail Bessmeltsev , Justin Solomon

With the recent advances in hardware and rendering techniques, 3D models have emerged everywhere in our life. Yet creating 3D shapes is arduous and requires significant professional knowledge. Meanwhile, Deep learning has enabled…

Computer Vision and Pattern Recognition · Computer Science 2023-03-07 Zhiqin Chen