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The skeleton is an essential shape characteristic providing a compact representation of the studied shape. Its computation on the image grid raises many issues. Due to the effects of discretization, the required properties of the skeleton -…

Computer Vision and Pattern Recognition · Computer Science 2014-06-03 Aurélie Leborgne , Julien Mille , Laure Tougne

Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck…

Contemporary approaches to solving various problems that require analyzing three-dimensional (3D) meshes and point clouds have adopted the use of deep learning algorithms that directly process 3D data such as point coordinates, normal…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Stefan Novaković , Vladimir Risojević

Human skeleton point clouds are commonly used to automatically classify and predict the behaviour of others. In this paper, we use a contrastive self-supervised learning method, SimCLR, to learn representations that capture the semantics of…

Computer Vision and Pattern Recognition · Computer Science 2022-11-11 Nico Lingg , Miguel Sarabia , Luca Zappella , Barry-John Theobald

We present a learning method for predicting animation skeletons for input 3D models of articulated characters. In contrast to previous approaches that fit pre-defined skeleton templates or predict fixed sets of joints, our method produces…

Computer Vision and Pattern Recognition · Computer Science 2019-08-23 Zhan Xu , Yang Zhou , Evangelos Kalogerakis , Karan Singh

The medial axis transform is a well-known tool for shape recognition. Instead of the object contour, it equivalently describes a binary object in terms of a skeleton containing all centres of maximal inscribed discs. While this shape…

Image and Video Processing · Electrical Eng. & Systems 2025-03-06 Julia Gierke , Pascal Peter

Structured representations such as keypoints are widely used in pose transfer, conditional image generation, animation, and 3D reconstruction. However, their supervised learning requires expensive annotation for each target domain. We…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Xingzhe He , Bastian Wandt , Helge Rhodin

In recent years, more and more attention has been paid to the learning of 3D human representation. However, the complexity of lots of hand-defined human body constraints and the absence of supervision data limit that the existing works…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Lu Wang , Xishuai Peng , S. Kevin Zhou

Deep Learning architectures, albeit successful in most computer vision tasks, were designed for data with an underlying Euclidean structure, which is not usually fulfilled since pre-processed data may lie on a non-linear space. In this…

Computer Vision and Pattern Recognition · Computer Science 2020-11-25 Racha Friji , Hassen Drira , Faten Chaieb , Sebastian Kurtek , Hamza Kchok

Automated assessment of human motion plays a vital role in rehabilitation, enabling objective evaluation of patient performance and progress. Unlike general human activity recognition, rehabilitation motion assessment focuses on analyzing…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Ali Ismail-Fawaz , Maxime Devanne , Stefano Berretti , Jonathan Weber , Germain Forestier

Human motion prediction from motion capture data is a classical problem in the computer vision, and conventional methods take the holistic human body as input. These methods ignore the fact that, in various human activities, different body…

Computer Vision and Pattern Recognition · Computer Science 2019-05-09 Xiao Guo , Jongmoo Choi

We consider the problem of finding an accurate representation of neuron shapes, extracting sub-cellular features, and classifying neurons based on neuron shapes. In neuroscience research, the skeleton representation is often used as a…

Computer Vision and Pattern Recognition · Computer Science 2022-12-15 Jiaxiang Jiang , Michael Goebel , Cezar Borba , William Smith , B. S. Manjunath

Statistical shape modeling is the computational process of discovering significant shape parameters from segmented anatomies captured by medical images (such as MRI and CT scans), which can fully describe subject-specific anatomy in the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-01 Krithika Iyer , Shireen Elhabian

General skinning techniques aim to deform the surface of an articulated model following the pose change of a skeleton. Their rapidity makes them ideal tools for real-time animation purposes. However, popular skinning algorithms are simple,…

Computational Geometry · Computer Science 2021-06-08 Tong Fu , Raphaëlle Chaine , Julie Digne

Various deep learning techniques have been proposed to solve the single-view 2D-to-3D pose estimation problem. While the average prediction accuracy has been improved significantly over the years, the performance on hard poses with depth…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Ailing Zeng , Xiao Sun , Lei Yang , Nanxuan Zhao , Minhao Liu , Qiang Xu

Dynamics of human body skeletons convey significant information for human action recognition. Conventional approaches for modeling skeletons usually rely on hand-crafted parts or traversal rules, thus resulting in limited expressive power…

Computer Vision and Pattern Recognition · Computer Science 2018-01-26 Sijie Yan , Yuanjun Xiong , Dahua Lin

Markerless motion capture has become an active field of research in computer vision in recent years. Its extensive applications are known in a great variety of fields, including computer animation, human motion analysis, biomedical…

Computer Vision and Pattern Recognition · Computer Science 2022-01-10 Doan Duy Vo , Russell Butler

Generative models of 3D human motion are often restricted to a small number of activities and can therefore not generalize well to novel movements or applications. In this work we propose a deep learning framework for human motion capture…

Computer Vision and Pattern Recognition · Computer Science 2017-04-14 Judith Bütepage , Michael Black , Danica Kragic , Hedvig Kjellström

We introduce a new regression framework designed to deal with large-scale, complex data that lies around a low-dimensional manifold with noises. Our approach first constructs a graph representation, referred to as the skeleton, to capture…

Machine Learning · Computer Science 2026-03-17 Zeyu Wei , Yen-Chi Chen

We propose a means of computing fitted frames on the boundary and in the interior of objects and using them to provide the basis for producing geometric features from them that are not only alignment-free but most importantly can be made to…

Computer Vision and Pattern Recognition · Computer Science 2025-10-03 Stephen M. Pizer , Zhiyuan Liu , Junjie Zhao , Nicholas Tapp-Hughes , James Damon , Miaomiao Zhang , JS Marron , Mohsen Taheri , Jared Vicory