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Stencil computations are widely used in HPC applications. Today, many HPC platforms use GPUs as accelerators. As a result, understanding how to perform stencil computations fast on GPUs is important. While implementation strategies for…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-09-16 Ryuichi Sai , John Mellor-Crummey , Xiaozhu Meng , Mauricio Araya-Polo , Jie Meng

Gaussian Splatting has emerged as a high-performance technique for novel view synthesis, enabling real-time rendering and high-quality reconstruction of small scenes. However, scaling to larger environments has so far relied on partitioning…

Bloom filters are a fundamental data structure for approximate membership queries, with applications ranging from data analytics to databases and genomics. Several variants have been proposed to accommodate parallel architectures. GPUs,…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-12-18 Daniel Jünger , Kevin Kristensen , Yunsong Wang , Xiangyao Yu , Bertil Schmidt

Computational Fluid Dynamics (CFD) is the simulation of fluid flow undertaken with the use of computational hardware. The underlying equations are computationally challenging to solve and necessitate high performance computing (HPC) to…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-04-04 Zachary Cooper-Baldock , Brenda Vara Almirall , Kiao Inthavong

In this work we propose an accelerated stochastic learning system for very large-scale applications. Acceleration is achieved by mapping the training algorithm onto massively parallel processors: we demonstrate a parallel, asynchronous GPU…

Machine Learning · Computer Science 2017-02-24 Thomas Parnell , Celestine Dünner , Kubilay Atasu , Manolis Sifalakis , Haris Pozidis

Modern graphics processing units (GPUs) provide impressive computing resources, which can be accessed conveniently through the CUDA programming interface. We describe how GPUs can be used to considerably speed up molecular dynamics (MD)…

Computational Physics · Physics 2011-04-08 Peter H. Colberg , Felix Höfling

Lidar datasets now commonly reach Billions of points and are very dense. Using these point cloud becomes challenging, as the high number of points is intractable for most applications and for visualisation.In this work we propose a new…

Computational Geometry · Computer Science 2018-01-15 Rémi Cura , Julien Perret , Nicolas Paparoditis

This paper targets high-fidelity and real-time view synthesis of dynamic 3D scenes at 4K resolution. Recently, some methods on dynamic view synthesis have shown impressive rendering quality. However, their speed is still limited when…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Zhen Xu , Sida Peng , Haotong Lin , Guangzhao He , Jiaming Sun , Yujun Shen , Hujun Bao , Xiaowei Zhou

Maintaining computational load balance is important to the performant behavior of codes which operate under a distributed computing model. This is especially true for GPU architectures, which can suffer from memory oversubscription if…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-11-05 Michael E. Rowan , Axel Huebl , Kevin N. Gott , Jack Deslippe , Maxence Thévenet , Remi Lehe , Jean-Luc Vay

Generative models have proven effective at modeling 3D shapes and their statistical variations. In this paper we investigate their application to point clouds, a 3D shape representation widely used in computer vision for which, however,…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Roman Klokov , Edmond Boyer , Jakob Verbeek

Conditional 3D generation is undergoing a significant advancement, enabling the free creation of 3D content from inputs such as text or 2D images. However, previous approaches have suffered from low inference efficiency, limited generation…

Computer Vision and Pattern Recognition · Computer Science 2023-10-23 Zekun Qi , Muzhou Yu , Runpei Dong , Kaisheng Ma

Linear Programs (LPs) appear in a large number of applications and offloading them to a GPU is viable to gain performance. Existing work on offloading and solving an LP on a GPU suggests that there is performance gain generally on large…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-02-26 Amit Gurung , Rajarshi Ray

This paper presents a practical GPU-accelerated convex hull algorithm and a novel Sorting-based Preprocessing Approach (SPA) for planar point sets. The proposed algorithm consists of two stages: (1) two rounds of preprocessing performed on…

Computational Geometry · Computer Science 2016-05-24 Gang Mei

Large 2D vision-language models (2D-LLMs) have gained significant attention by bridging Large Language Models (LLMs) with images using a simple projector. Inspired by their success, large 3D point cloud-language models (3D-LLMs) also…

Computer Vision and Pattern Recognition · Computer Science 2024-05-03 Yuan Tang , Xu Han , Xianzhi Li , Qiao Yu , Yixue Hao , Long Hu , Min Chen

In this paper, we report fast calculation of a computer-generated-hologram using a new architecture of the HD5000 series GPU (RV870) made by AMD and its new software development environment, OpenCL. Using a RV870 GPU and OpenCL, we can…

This paper presents a novel end-to-end Learned Point Cloud Geometry Compression (a.k.a., Learned-PCGC) framework, to efficiently compress the point cloud geometry (PCG) using deep neural networks (DNN) based variational autoencoders (VAE).…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Jianqiang Wang , Hao Zhu , Zhan Ma , Tong Chen , Haojie Liu , Qiu Shen

Real-time multi-view point cloud reconstruction is a core problem in 3D vision and immersive perception, with wide applications in VR, AR, robotic navigation, digital twins, and computer interaction. Despite advances in multi-camera systems…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Chentian Sun

This work presents FG-Net, a general deep learning framework for large-scale point clouds understanding without voxelizations, which achieves accurate and real-time performance with a single NVIDIA GTX 1080 GPU. First, a novel noise and…

Computer Vision and Pattern Recognition · Computer Science 2021-06-18 Kangcheng Liu , Zhi Gao , Feng Lin , Ben M. Chen

3D Gaussian Splatting (3DGS) is an increasingly popular novel view synthesis approach due to its fast rendering time, and high-quality output. However, scaling 3DGS to large (or intricate) scenes is challenging due to its large memory…

Computer Vision and Pattern Recognition · Computer Science 2025-11-10 Hexu Zhao , Xiwen Min , Xiaoteng Liu , Moonjun Gong , Yiming Li , Ang Li , Saining Xie , Jinyang Li , Aurojit Panda

The convex hull is a fundamental geometrical structure for many applications where groups of points must be enclosed or represented by a convex polygon. Although efficient sequential convex hull algorithms exist, and are constantly being…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-09-27 Alan Keith , Héctor Ferrada , Cristóbal A. Navarro