English

CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting

Computer Vision and Pattern Recognition 2025-11-10 v1

Abstract

3D Gaussian Splatting (3DGS) is an increasingly popular novel view synthesis approach due to its fast rendering time, and high-quality output. However, scaling 3DGS to large (or intricate) scenes is challenging due to its large memory requirement, which exceed most GPU's memory capacity. In this paper, we describe CLM, a system that allows 3DGS to render large scenes using a single consumer-grade GPU, e.g., RTX4090. It does so by offloading Gaussians to CPU memory, and loading them into GPU memory only when necessary. To reduce performance and communication overheads, CLM uses a novel offloading strategy that exploits observations about 3DGS's memory access pattern for pipelining, and thus overlap GPU-to-CPU communication, GPU computation and CPU computation. Furthermore, we also exploit observation about the access pattern to reduce communication volume. Our evaluation shows that the resulting implementation can render a large scene that requires 100 million Gaussians on a single RTX4090 and achieve state-of-the-art reconstruction quality.

Keywords

Cite

@article{arxiv.2511.04951,
  title  = {CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting},
  author = {Hexu Zhao and Xiwen Min and Xiaoteng Liu and Moonjun Gong and Yiming Li and Ang Li and Saining Xie and Jinyang Li and Aurojit Panda},
  journal= {arXiv preprint arXiv:2511.04951},
  year   = {2025}
}

Comments

Accepted to appear in the 2026 ACM International Conference on Architectural Support for Programming Languages and Operating Systems

R2 v1 2026-07-01T07:25:36.655Z