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Emerging immersive display technologies efficiently utilize resources with perceptual graphics methods such as foveated rendering and denoising. Running multiple perceptual graphics methods challenges devices with limited power and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Doğa Yılmaz , He Wang , Towaki Takikawa , Duygu Ceylan , Kaan Akşit

The imminent impact of immersive technologies in society urges for active research in real-time and interactive physics simulation for virtual worlds to be realistic. In this context, realistic means to be compliant to the laws of physics.…

Graphics · Computer Science 2023-02-10 Quercus Hernández , Alberto Badías , Francisco Chinesta , Elías Cueto

Multi-solid systems are foundational to a wide range of real-world applications, yet modeling their complex interactions remains challenging. Existing deep learning methods predominantly rely on implicit modeling, where the factors…

Machine Learning · Computer Science 2025-07-25 Shilong Tao , Zhe Feng , Haonan Sun , Zhanxing Zhu , Yunhuai Liu

Most human-robot interfaces, such as joysticks and keyboards, require training and constant cognitive effort and provide a limited degree of awareness of the robots state and its environment. Embodied interactions, instead of interfaces,…

Robotics · Computer Science 2017-07-07 Alexandre Cherpillod , Stefano Mintchev , Dario Floreano

Semantic representations can be framed as a structured, dynamic knowledge space through which humans navigate to retrieve and manipulate meaning. To investigate how humans traverse this geometry, we introduce a framework that represents…

Computation and Language · Computer Science 2026-04-15 Felipe D. Toro-Hernández , Jesuino Vieira Filho , Rodrigo M. Cabral-Carvalho

Summary of results in last project period (1. 10. 2009 - 30. 9. 2010) of SNFS Project "From locomotion to cognition" The research that we have been involved in, and will continue to do, starts from the insight that in order to understand…

Robotics · Computer Science 2011-08-24 Matej Hoffmann , Juan Pablo Carbajal , Marc Ziegler

Graph representation learning has become a hot research topic due to its powerful nonlinear fitting capability in extracting representative node embeddings. However, for sequential data such as speech signals, most traditional methods…

Sound · Computer Science 2024-05-08 Yingxue Gao , Huan Zhao , Zixing Zhang

Physical interactive robotics, ranging from wearable devices to collaborative humanoid robots, require close coordination between mechanical design and control. However, evaluating interactive dynamics is challenging due to complex human…

Robotics · Computer Science 2026-03-11 Chenhui Zuo , Jinhao Xu , Michael Qian Vergnolle , Yanan Sui

Graphs are a useful abstraction of image content. Not only can graphs represent details about individual objects in a scene but they can capture the interactions between pairs of objects. We present a method for training a convolutional…

Computer Vision and Pattern Recognition · Computer Science 2018-03-28 Alejandro Newell , Jia Deng

In the biomedical domain, visualizing the document embeddings of an extensive corpus has been widely used in information-seeking tasks. However, three key challenges with existing visualizations make it difficult for clinicians to find…

Human-Computer Interaction · Computer Science 2025-04-09 Rui Qiu , Yamei Tu , Po-Yin Yen , Han-Wei Shen

Referring expression comprehension aims to locate the object instance described by a natural language referring expression in an image. This task is compositional and inherently requires visual reasoning on top of the relationships among…

Computer Vision and Pattern Recognition · Computer Science 2019-09-19 Sibei Yang , Guanbin Li , Yizhou Yu

Word embeddings such as ELMo have recently been shown to model word semantics with greater efficacy through contextualized learning on large-scale language corpora, resulting in significant improvement in state of the art across many…

Computation and Language · Computer Science 2019-09-11 Shao-Yen Tseng , Panayiotis Georgiou , Shrikanth Narayanan

The rapid advancement of high-quality image generation models based on AI has generated a deluge of anime illustrations. Recommending illustrations to users within massive data has become a challenging and popular task. However, existing…

Information Retrieval · Computer Science 2024-04-18 Yan Kang , Hao Lin , Mingjian Yang , Shin-Jye Lee

Humans' experience of the world is profoundly multimodal from the beginning, so why do existing state-of-the-art language models only use text as a modality to learn and represent semantic meaning? In this paper we review the literature on…

Computation and Language · Computer Science 2021-05-12 Casey Kennington

This paper presents a computational model of the processing of dynamic spatial relations occurring in an embodied robotic interaction setup. A complete system is introduced that allows autonomous robots to produce and interpret dynamic…

Computation and Language · Computer Science 2016-07-27 Michael Spranger , Jakob Suchan , Mehul Bhatt , Manfred Eppe

We present a systematic review, an empirical study, and a first set of considerations for designing visualizations in motion, derived from a concrete scenario in which these visualizations were used to support a primary task. In practice,…

Human-Computer Interaction · Computer Science 2024-09-16 Lijie Yao , Federica Bucchieri , Victoria McArthur , Anastasia Bezerianos , Petra Isenberg

Many motion-centric video analysis tasks, such as atomic actions, detecting atypical motor behavior in individuals with autism, or analyzing articulatory motion in real-time MRI of human speech, require efficient and interpretable temporal…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Hong Nguyen , Dung Tran , Hieu Hoang , Phong Nguyen , Shrikanth Narayanan

We introduce DeepMorph, an information embedding technique for vector drawings. Provided a vector drawing, such as a Scalable Vector Graphics (SVG) file, our method embeds bitstrings in the image by perturbing the drawing primitives (lines,…

Computer Vision and Pattern Recognition · Computer Science 2020-11-20 Søren Rasmussen , Karsten Østergaard Noe , Oliver Gyldenberg Hjermitslev , Henrik Pedersen

Dynamical System has been widely used for encoding trajectories from human demonstration, which has the inherent adaptability to dynamically changing environments and robustness to perturbations. In this paper we propose a framework to…

Robotics · Computer Science 2021-08-17 Xiao Gao , Miao Li , Xiaohui Xiao

We present FIMO, an innovative dataset comprising formal mathematical problem statements sourced from the International Mathematical Olympiad (IMO) Shortlisted Problems. Designed to facilitate advanced automated theorem proving at the IMO…

Artificial Intelligence · Computer Science 2023-12-06 Chengwu Liu , Jianhao Shen , Huajian Xin , Zhengying Liu , Ye Yuan , Haiming Wang , Wei Ju , Chuanyang Zheng , Yichun Yin , Lin Li , Ming Zhang , Qun Liu
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