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Language-driven dexterous grasp generation requires the models to understand task semantics, 3D geometry, and complex hand-object interactions. While vision-language models have been applied to this problem, existing approaches directly map…

Robotics · Computer Science 2026-04-28 Junha Lee , Eunha Park , Minsu Cho

Despite staggering growth over the past couple of decades, the concept of the metaverse is still in its early stages. Eventually, it is expected to become a common medium connecting every individual. Considering the complexity of this…

Computers and Society · Computer Science 2024-12-03 Anirudh Dash

Process simulation is gaining attention for its ability to assess potential performance improvements and risks associated with business process changes. The existing literature presents various techniques, generally grounded in process…

Artificial Intelligence · Computer Science 2024-06-26 Rafael S. Oyamada , Gabriel M. Tavares , Sylvio Barbon Junior , Paolo Ceravolo

Mediated by today's visual displays, information space allows users to discover, access and interact with a wide range of digital and physical information. The information presented in this space may be digital, physical or a blend of both,…

Human-Computer Interaction · Computer Science 2025-06-06 Chen Chen

Depth sensors are widely deployed across robotic platforms, and advances in fast, high-fidelity depth simulation have enabled robotic policies trained on depth observations to achieve robust sim-to-real transfer for a wide range of tasks.…

Robotics · Computer Science 2026-01-28 Manthan Patel , Jonas Frey , Mayank Mittal , Fan Yang , Alexander Hansson , Amir Bar , Cesar Cadena , Marco Hutter

DEVS is a popular formalism for modelling complex dynamic systems using a discrete-event abstraction. At this abstraction level, a timed sequence ofpertinent "events" input to a system (or internal, in the case of timeouts) cause…

Other Computer Science · Computer Science 2018-05-03 Yentl Van Tendeloo , Hans Vangheluwe

We present a design space for animated transitions of the appearance of 3D spatial datasets in a hybrid Augmented Reality (AR)-desktop context. Such hybrid interfaces combine both traditional and immersive displays to facilitate the…

This in-person studio explores how mixed reality (MR) and biometrics can make intangible emotional states tangible through embodied art practices. We begin with two well-established modalities, clay sculpting and free-form 2D drawing, to…

Human-Computer Interaction · Computer Science 2025-12-16 Mahsa Nasri , Mahnoosh Jahanian , Wei Wu , Binyan Xu , Casper Harteveld

This work studies the representational mapping across multimodal data such that given a piece of the raw data in one modality the corresponding semantic description in terms of the raw data in another modality is immediately obtained. Such…

Computation and Language · Computer Science 2015-12-01 Zachary Seymour , Yingming Li , Zhongfei Zhang

As artificial intelligence shifts from pure tool for delegation toward agentic collaboration, its use in the arts can shift beyond the exploration of machine autonomy toward synergistic co-creation. While our earlier robotic works utilized…

Human-Computer Interaction · Computer Science 2026-03-09 Patrick Tresset , Markus Wulfmeier

Visual data analysis tools provide people with the agency and flexibility to explore data using a variety of interactive functionalities. However, this flexibility may introduce potential consequences in situations where users unknowingly…

Human-Computer Interaction · Computer Science 2021-09-23 Arpit Narechania , Adam Coscia , Emily Wall , Alex Endert

Dynamic graph clustering aims to detect and track time-varying clusters in dynamic graphs, revealing how complex real-world systems evolve over time. However, existing methods are predominantly black-box models. They lack interpretability…

Machine Learning · Computer Science 2026-03-17 Dongyuan Li , Ying Zhang , Yaozu Wu , Renhe Jiang

We introduce Image-GOal Representations (IGOR), aiming to learn a unified, semantically consistent action space across human and various robots. Through this unified latent action space, IGOR enables knowledge transfer among large-scale…

Robotics · Computer Science 2024-11-05 Xiaoyu Chen , Junliang Guo , Tianyu He , Chuheng Zhang , Pushi Zhang , Derek Cathera Yang , Li Zhao , Jiang Bian

We present TeSMo, a method for text-controlled scene-aware motion generation based on denoising diffusion models. Previous text-to-motion methods focus on characters in isolation without considering scenes due to the limited availability of…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Hongwei Yi , Justus Thies , Michael J. Black , Xue Bin Peng , Davis Rempe

Modern deep transfer learning approaches have mainly focused on learning generic feature vectors from one task that are transferable to other tasks, such as word embeddings in language and pretrained convolutional features in vision.…

Machine Learning · Computer Science 2018-07-04 Zhilin Yang , Jake Zhao , Bhuwan Dhingra , Kaiming He , William W. Cohen , Ruslan Salakhutdinov , Yann LeCun

Recent advances in machine learning, particularly deep learning, have enabled autonomous systems to perceive and comprehend objects and their environments in a perceptual subsymbolic manner. These systems can now perform object detection,…

Artificial Intelligence · Computer Science 2023-09-13 Amr Gomaa , Michael Feld

Creating virtual humans with embodied, human-like perceptual and actuation constraints has the promise to provide an integrated simulation platform for many scientific and engineering applications. We present Dynamic and Autonomous…

Graphics · Computer Science 2021-09-02 Yifeng Jiang , Michelle Guo , Jiangshan Li , Ioannis Exarchos , Jiajun Wu , C. Karen Liu

e-Motions is an Eclipse-based visual timed model transformation framework with a Real-Time Maude semantics that supports the usual Maude formal analysis methods, including simulation, reachability analysis, and LTL model checking. e-Motions…

Software Engineering · Computer Science 2011-07-04 Francisco Durán , Peter Csaba Ölveczky , José E. Rivera

As robots begin to cohabit with humans in semi-structured environments, the need arises to understand instructions involving rich variability---for instance, learning to ground symbols in the physical world. Realistically, this task must…

Artificial Intelligence · Computer Science 2017-06-02 Yordan Hristov , Svetlin Penkov , Alex Lascarides , Subramanian Ramamoorthy

The concept of metaphor, in particular graphical (or visual) metaphor, is central to the field of information visualization. Information graphics and interactive information visualization systems employ a variety of metaphorical devices to…

Human-Computer Interaction · Computer Science 2009-09-29 John S. Risch