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Many emerging applications - such as adversarial training, AI alignment, and robust optimization - can be framed as zero-sum games between neural nets, with von Neumann-Nash equilibria (NE) capturing the desirable system behavior. While…

Machine Learning · Computer Science 2025-12-02 Deep Patel , Emmanouil-Vasileios Vlatakis-Gkaragkounis

We introduce a novel representation learning method to disentangle pose-dependent as well as view-dependent factors from 2D human poses. The method trains a network using cross-view mutual information maximization (CV-MIM) which maximizes…

Computer Vision and Pattern Recognition · Computer Science 2021-03-29 Long Zhao , Yuxiao Wang , Jiaping Zhao , Liangzhe Yuan , Jennifer J. Sun , Florian Schroff , Hartwig Adam , Xi Peng , Dimitris Metaxas , Ting Liu

Self-supervised learning has proved effective for skeleton-based human action understanding, which is an important yet challenging topic. Previous works mainly rely on contrastive learning or masked motion modeling paradigm to model the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-09 Jiahang Zhang , Lilang Lin , Jiaying Liu

The field of cybersecurity has mostly been a cat-and-mouse game with the discovery of new attacks leading the way. To take away an attacker's advantage of reconnaissance, researchers have proposed proactive defense methods such as Moving…

Computer Science and Game Theory · Computer Science 2020-07-22 Sailik Sengupta , Subbarao Kambhampati

The self-supervised pretraining paradigm has achieved great success in learning 3D action representations for skeleton-based action recognition using contrastive learning. However, learning effective representations for skeleton-based…

Computer Vision and Pattern Recognition · Computer Science 2026-05-06 Qiushuo Cheng , Jingjing Liu , Catherine Morgan , Alan Whone , Majid Mirmehdi

Heterogeneous graph pre-training (HGP) has demonstrated remarkable performance across various domains. However, the issue of heterophily in real-world heterogeneous graphs (HGs) has been largely overlooked. To bridge this research gap, we…

Machine Learning · Computer Science 2025-01-16 Haosen Wang , Chenglong Shi , Can Xu , Surong Yan , Pan Tang

One central question for video action recognition is how to model motion. In this paper, we present hierarchical contrastive motion learning, a new self-supervised learning framework to extract effective motion representations from raw…

Computer Vision and Pattern Recognition · Computer Science 2022-01-19 Xitong Yang , Xiaodong Yang , Sifei Liu , Deqing Sun , Larry Davis , Jan Kautz

Skeleton-based human action recognition has recently attracted increasing attention thanks to the accessibility and the popularity of 3D skeleton data. One of the key challenges in skeleton-based action recognition lies in the large view…

Computer Vision and Pattern Recognition · Computer Science 2019-09-04 Pengfei Zhang , Cuiling Lan , Junliang Xing , Wenjun Zeng , Jianru Xue , Nanning Zheng

Degraded document image binarization is one of the most challenging tasks in the domain of document image analysis. In this paper, we present a novel approach towards document image binarization by introducing three-player min-max…

Computer Vision and Pattern Recognition · Computer Science 2020-10-28 Amandeep Kumar , Shuvozit Ghose , Pinaki Nath Chowdhury , Partha Pratim Roy , Umapada Pal

Graph contrastive learning is the state-of-the-art unsupervised graph representation learning framework and has shown comparable performance with supervised approaches. However, evaluating whether the graph contrastive learning is robust to…

Machine Learning · Computer Science 2022-01-28 Sixiao Zhang , Hongxu Chen , Xiangguo Sun , Yicong Li , Guandong Xu

This study addresses the challenge of self-supervised learning for 3D mesh analysis. It presents an new approach that uses random walks as a form of data augmentation to generate diverse representations of mesh surfaces. Furthermore, it…

Graphics · Computer Science 2025-03-04 Gal Yefet , Ayellet Tal

The graph with complex annotations is the most potent data type, whose constantly evolving motivates further exploration of the unsupervised dynamic graph representation. One of the representative paradigms is graph contrastive learning. It…

Machine Learning · Computer Science 2024-12-20 Yiming Xu , Bin Shi , Teng Ma , Bo Dong , Haoyi Zhou , Qinghua Zheng

Establishing point-to-point correspondences across multiple 3D shapes is a fundamental problem in computer vision and graphics. In this paper, we introduce DcMatch, a novel unsupervised learning framework for non-rigid multi-shape matching.…

Computer Vision and Pattern Recognition · Computer Science 2025-11-13 Tianwei Ye , Yong Ma , Xiaoguang Mei

Recent semi-supervised learning methods use pseudo supervision as core idea, especially self-training methods that generate pseudo labels. However, pseudo labels are unreliable. Self-training methods usually rely on single model prediction…

Computer Vision and Pattern Recognition · Computer Science 2022-05-12 Zhengyang Feng , Qianyu Zhou , Qiqi Gu , Xin Tan , Guangliang Cheng , Xuequan Lu , Jianping Shi , Lizhuang Ma

Adversarial attacks pose significant threats to the reliability and safety of deep learning models, especially in critical domains such as medical imaging. This paper introduces a novel framework that integrates conformal prediction with…

Machine Learning · Computer Science 2025-03-05 Rui Luo , Jie Bao , Zhixin Zhou , Chuangyin Dang

One-shot skeleton action recognition, which aims to learn a skeleton action recognition model with a single training sample, has attracted increasing interest due to the challenge of collecting and annotating large-scale skeleton action…

Computer Vision and Pattern Recognition · Computer Science 2024-02-07 Siyuan Yang , Jun Liu , Shijian Lu , Er Meng Hwa , Alex C. Kot

This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods.…

Computer Vision and Pattern Recognition · Computer Science 2018-06-01 Xikun Zhang , Chang Xu , Xinmei Tian , Dacheng Tao

Skeleton-based action recognition has attracted increasing attention due to its strong adaptability to dynamic circumstances and potential for broad applications such as autonomous and anonymous surveillance. With the help of deep learning…

Computer Vision and Pattern Recognition · Computer Science 2020-06-09 Tianhang Zheng , Sheng Liu , Changyou Chen , Junsong Yuan , Baochun Li , Kui Ren

Markerless motion capture (MMC) is revolutionizing gait analysis in clinical settings by making it more accessible, raising the question of how to extract the most clinically meaningful information from gait data. In multiple fields ranging…

Computer Vision and Pattern Recognition · Computer Science 2023-08-01 R. James Cotton , J. D. Peiffer , Kunal Shah , Allison DeLillo , Anthony Cimorelli , Shawana Anarwala , Kayan Abdou , Tasos Karakostas

Dynamic Scene Graph Generation (DSGG) aims to structurally model objects and their dynamic interactions in video sequences for high-level semantic understanding. However, existing methods struggle with fine-grained relationship modeling,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Xuejiao Wang , Bohao Zhang , Changbo Wang , Gaoqi He