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Gesture is an important mean of non-verbal communication, with visual modality allows human to convey information during interaction, facilitating peoples and human-machine interactions. However, it is considered difficult to automatically…
Present attack methods can make state-of-the-art classification systems based on deep neural networks misclassify every adversarially modified test example. The design of general defense strategies against a wide range of such attacks still…
Structural shifts pose a significant challenge for graph neural networks, as graph topology acts as a covariate that can vary across domains. Existing domain generalization methods rely on fixed structural augmentations or training on…
While human action recognition has witnessed notable achievements, multimodal methods fusing RGB and skeleton modalities still suffer from their inherent heterogeneity and fail to fully exploit the complementary potential between them. In…
Self-supervised pre-training of deep learning models with contrastive learning is a widely used technique in image analysis. Current findings indicate a strong potential for contrastive pre-training on medical images. However, further…
Self-supervised representation learning is a critical problem in computer vision, as it provides a way to pretrain feature extractors on large unlabeled datasets that can be used as an initialization for more efficient and effective…
Medical image segmentation has been widely recognized as a pivot procedure for clinical diagnosis, analysis, and treatment planning. However, the laborious and expensive annotation process lags down the speed of further advances.…
Recently contrastive learning has shown significant progress in learning visual representations from unlabeled data. The core idea is training the backbone to be invariant to different augmentations of an instance. While most methods only…
Differentiable simulation of soft bodies is a foundation for system identification, trajectory optimization, and Real2Sim transfer. Yet, existing methods such as the differentiable Projective Dynamics (DiffPD) struggle when faced with…
Action recognition with 3D skeleton sequences is becoming popular due to its speed and robustness. The recently proposed Convolutional Neural Networks (CNN) based methods have shown good performance in learning spatio-temporal…
Distributed Support Vector Machines (DSVM) have been developed to solve large-scale classification problems in networked systems with a large number of sensors and control units. However, the systems become more vulnerable as detection and…
Recent advances in self-supervised learning have attracted significant attention from both machine learning and neuroscience. This is primarily because self-supervised methods do not require annotated supervisory information, making them…
Recent contrastive methods show significant improvement in self-supervised learning in several domains. In particular, contrastive methods are most effective where data augmentation can be easily constructed e.g. in computer vision.…
Multi-view contrastive clustering (MVCC) has gained significant attention for generating consistent clustering structures from multiple views through contrastive learning. However, most existing MVCC methods create cross-views by combining…
Graph convolutional networks (GCNs), which generalize CNNs to more generic non-Euclidean structures, have achieved remarkable performance for skeleton-based action recognition. However, there still exist several issues in the previous…
Multimodal dialogue emotion recognition captures emotional cues by fusing text, visual, and audio modalities. However, existing approaches still suffer from notable limitations in modeling emotional dependencies and learning multimodal…
Skeleton-based action recognition has gained considerable traction thanks to its utilization of succinct and robust skeletal representations. Nonetheless, current methodologies often lean towards utilizing a solitary backbone to model…
By resorting to the vector space structure of finite games, skew-symmetric games (SSGs) are proposed and investigated as a natural subspace of finite games. First of all, for two player games, it is shown that the skew-symmetric games form…
Unsupervised attributed graph representation learning is challenging since both structural and feature information are required to be represented in the latent space. Existing methods concentrate on learning latent representation via…
Self-supervised (SS) learning is a powerful approach for representation learning using unlabeled data. Recently, it has been applied to Generative Adversarial Networks (GAN) training. Specifically, SS tasks were proposed to address the…