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Recent research has focused on the effectiveness of Virtual Reality (VR) in games as a more immersive method of interaction. However, there is a lack of robust analysis of the physiological effects between VR and flatscreen (FS) gaming.…

Human-Computer Interaction · Computer Science 2024-10-28 Ritik Vatsal , Shrivatsa Mishra , Rushil Thareja , Mrinmoy Chakrabarty , Ojaswa Sharma , Jainendra Shukla

Parkinsons Disease (PD) is a neurodegenerative disorder resulting in motor deficits due to advancing degeneration of dopaminergic neurons. PD patients report experiencing tremor, rigidity, visual impairment, bradykinesia, and several…

Computer Vision and Pattern Recognition · Computer Science 2023-04-05 Krish Desai

Rollator walkers allow people with physical limitations to increase their mobility and give them the confidence and independence to participate in society for longer. However, rollator walker users often have poor posture, leading to…

Robotics · Computer Science 2023-10-12 Ivanna Kramer , Kevin Weirauch , Sabine Bauer , Mark Oliver Mints , Peer Neubert

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

Human-Computer Interaction · Computer Science 2020-09-10 Andrey Krekhov

Aging and chronic conditions affect older adults' daily lives, making the early detection of developing health issues crucial. Weakness, which is common across many conditions, can subtly alter physical movements and daily activities.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Chen Long-fei , Muhammad Ahmed Raza , Craig Innes , Subramanian Ramamoorthy , Robert B. Fisher

Virtual locomotion technique (VLT) is a fundamental component of virtual reality (VR) systems that translates physical and controller inputs into virtual translational movements and viewpoint transitions. Poorly designed VLTs can result in…

Human-Computer Interaction · Computer Science 2024-11-15 Armin Mostafavi , Zhiwen Qiu , Tong Bill Xu , Saleh Kalantari

Recent years have seen a resurgence of interest in using Virtual Reality (VR) technology to benefit instruction, especially in physics and related subjects. As VR devices improve and become more widely available, there remains a number of…

VR devices have recently been actively promoted as tools for knowledge workers and prior work has demonstrated that VR can support some knowledge worker tasks. However, only a few studies have explored the effects of prolonged use of VR…

In this paper, we developed a virtual reality (VR) system that can simulate color blindness and weakness. We built an immersive 3D web view interface where participants can discuss accessibility requirements for a fitness website projects…

Human-Computer Interaction · Computer Science 2026-02-05 Yi Wang , Ben Cheng , Xiao Liu , Chetan Arora , John Grundy , Thuong Hoang

In this study we investigated the effect of body ownership illusion-based body scaling on physics plausibility in Virtual Reality (VR). Our interest was in examining whether body ownership illusion-based body scaling could affect the…

Multimedia · Computer Science 2022-07-01 Matti Pouke , Evan G. Center , Alexis P. Chambers , Sakaria Pouke , Timo Ojala , Steven M. LaValle

VR has recently been promoted as a tool for knowledge workers and studies have shown that it has the potential to improve knowledge work. However, studies on its prolonged use have been scarce. A prior study compared working in VR for one…

This paper presents a multi-stage experimental framework that integrates immersive Virtual Reality (VR) simulations, wearable sensors, and advanced signal processing to investigate construction workers neuro-physiological stress responses…

Human-Computer Interaction · Computer Science 2025-10-07 Fatemeh Banani Ardecani , Omidreza Shoghli

With the rapid progress in virtual reality (VR) technology, the scope of VR applications has greatly expanded across various domains. However, the superiority of VR training over traditional methods and its impact on learning efficacy are…

Human-Computer Interaction · Computer Science 2023-12-19 Weichao Lin , Liang Chen , Wei Xiong , Kang Ran , Anlan Fan

Cognitive load, which varies across individuals, can significantly affect focus and memory performance.This study explores the integration of Virtual Reality (VR) with memory palace techniques, aiming to optimize VR environments tailored to…

Human-Computer Interaction · Computer Science 2025-06-04 Zhengyang Li , Hailin Deng

Background: Visuospatial neglect (VSN) affects spatial awareness, leading to functional and motor challenges. This case study explores virtual reality (VR) as a potential complementary tool for VSN rehabilitation. Objective: Specifically,…

Seasickness poses a widespread problem that adversely impacts both passenger comfort and the operational efficiency of maritime crews. Although attention shift has been proposed as a potential method to alleviate symptoms of motion…

Human-Computer Interaction · Computer Science 2025-07-24 Xiaoyu Bao , Kailin Xu , Jiawei Zhu , Haiyun Huang , Kangning Li , Qiyun Huang , Yuanqing Li

Estimating full-body motion using the tracking signals of head and hands from VR devices holds great potential for various applications. However, the sparsity and unique distribution of observations present a significant challenge,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Songpengcheng Xia , Yu Zhang , Zhuo Su , Xiaozheng Zheng , Zheng Lv , Guidong Wang , Yongjie Zhang , Qi Wu , Lei Chu , Ling Pei

Inherent fuzzy entropy is an objective measurement of electroencephalography (EEG) complexity, reflecting the robustness of brain systems. In this study, we present a novel application of multi-scale relative inherent fuzzy entropy using…

Human-Computer Interaction · Computer Science 2019-05-28 Zehong Cao , Chin-Teng Lin , Kuan-Lin Lai , Li-Wei Ko , Jung-Tai King , Jong-Ling Fuh , Shuu-Jiun Wang

Virtual reality (VR) technology can be used to treat anxiety symptoms and disorders. However, most VR interventions for anxiety have been therapist guided rather than self-guided. This systematic review aimed to examine the effectiveness…

Human-Computer Interaction · Computer Science 2025-01-30 Winona Graham , Russell Drinkwater , Joshua Kelson , Muhammad Ashad Kabir

Digital human models of motion sickness have been actively developed, among which models based on subjective vertical conflict (SVC) theory are the most actively studied. These models facilitate the prediction of motion sickness in various…

Human-Computer Interaction · Computer Science 2024-11-28 Shota Inoue , Hailong Liu , Takahiro Wada