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This study explores the use of virtual reality (VR) as an innovative tool to enhance awareness, acceptance, and understanding of accessibility for persons with vision loss (VL). Through a VR-based workshop developed in collaboration with…

Human-Computer Interaction · Computer Science 2024-11-27 F. S. Ricci , C. K. Ukegbu , A. Krassner , S. Hazarika , J. White , M. Porfiri , J. R. Rizzo

This study investigates the sleep characteristics and brain activity of individuals in the gray zone of insomnia, a population that experiences sleep disturbances yet does not fully meet the clinical criteria for chronic insomnia. Thirteen…

Human-Computer Interaction · Computer Science 2024-11-18 Ha-Na Jo , Young-Seok Kweon , Seo-Hyun Lee

This study aims to better understand the emotional and physiological correlates of being caressed in VR depending on the type of multisensory feedback provided and the animate or inanimate nature of the virtual representation that touches…

Human-Computer Interaction · Computer Science 2022-03-01 Sofia Seinfeld , Ivette Schmidt , Jörg Müller

Physiological fatigue, a state of reduced cognitive and physical performance resulting from prolonged mental or physical exertion, poses significant challenges in various domains, including healthcare, aviation, transportation, and…

Human-Computer Interaction · Computer Science 2024-01-30 Ildar Rakhmatulin

Objective: Stroke is one of the leading causes of disabilities. One promising approach is to extend the rehabilitation with self-initiated robot-assisted movement therapy. To enable this, it is required to detect the patient's intention to…

Machine Learning · Computer Science 2026-01-09 Niklas Kueper , Kartik Chari , Elsa Andrea Kirchner

The objective of the present work is to measure postural kinematics and power spectral variation from HD-EEG to assess changes in cortical activity during adaptation and habituation to postural perturbation. To evoke proprioceptive postural…

Immersive virtual reality (VR) enables controlled tests of how emotional context distorts subjective time, yet findings remain mixed. Fifty-seven adults explored three five-minute VR environments (tranquil garden, neutral room, threatening…

Human-Computer Interaction · Computer Science 2026-01-15 Kyriaki Syrigou , Marina Stoforou , Panagiotis Kourtesis

As virtual reality (VR) becomes widespread, head and hand motion data captured by consumer systems has become substantially more common. However, the extent of what can be inferred from such motion remains unclear. This paper investigates…

Human-Computer Interaction · Computer Science 2026-05-06 Kaiang Wen , Mark Roman Miller

Passengers of level 3-5 autonomous personal mobility vehicles (APMV) can perform non-driving tasks, such as reading books and smartphones, while driving. It has been pointed out that such activities may increase motion sickness, especially…

Human-Computer Interaction · Computer Science 2023-02-20 Hailong Liu , Shota Inoue , Takahiro Wada

Compared to real world tasks, completing tasks in a virtual environment (VE) seldom involves the whole spectrum of skills the human body offers. User input in a VE is commonly accomplished through simple finger gestures, such as walking in…

Human-Computer Interaction · Computer Science 2014-07-16 Denys J. C. Matthies , Felix M. Manke , Franz Müller , Charalampia Makri , Christoph Anthes , Dieter Kranzlmüller

Effective cognitive workload management has a major impact on the safety and performance of pilots. Integrating brain-computer interfaces (BCIs) presents an opportunity for real-time workload assessment. Leveraging cognitive workload data…

Human-Computer Interaction · Computer Science 2025-03-13 Bas Verkennis , Evy van Weelden , Francesca L. Marogna , Maryam Alimardani , Travis J. Wiltshire , Max M. Louwerse

As social VR grows in popularity, understanding how to optimise interactions becomes increasingly important. Interpersonal distance (the physical space people maintain between each other) is a key aspect of user experience. Previous work in…

Human-Computer Interaction · Computer Science 2026-05-01 Rose Connolly , Lauren Buck , Victor Zordan , Rachel McDonnell

Integrated VR (IVR) systems consist of a head-mounted display (HMD) and body-tracking capabilities. They enable users to translate their physical movements into corresponding avatar movements in real-time, allowing them to perceive their…

Human-Computer Interaction · Computer Science 2026-01-15 Marie Luisa Fiedler , Christian Merz , Jonathan Tschanter , Carolin Wienrich , Marc Erich Latoschik

Conscious state estimation is important in various medical settings, including sleep staging and anesthesia management, to ensure patient safety and optimize health outcomes. Traditional methods predominantly utilize electroencephalography…

Signal Processing · Electrical Eng. & Systems 2025-11-06 Young-Seok Kweon , Gi-Hwan Shin , Ji-Yong Kim , Bokyeong Ryu , Seong-Whan Lee

This investigation examined the relationships among scene complexity, workload, presence, and cybersickness in virtual reality (VR) environments. Numerous factors can influence the overall VR experience, and existing research on this matter…

Human-Computer Interaction · Computer Science 2024-03-29 Mohammadamin Sanaei , Stephen B. Gilbert , Nikoo Javadpour , Hila Sabouni , Michael C. Dorneich , Jonathan W. Kelly

Neurodivergent individuals, particularly those with Autism and Attention Deficit Hyperactivity Disorder (ADHD), frequently experience anxiety, panic attacks, meltdowns, and emotional dysregulation due to societal pressures and inadequate…

Human-Computer Interaction · Computer Science 2025-08-27 Kinga Skiers , Yun Suen Pai , Marina Nakagawa , Kouta Minamizawa , Giulia Barbareschi

Immersive virtual reality (VR) applications demand accurate, temporally coherent full-body pose tracking. Recent head-mounted camera-based approaches show promise in egocentric pose estimation, but encounter challenges when applied to VR…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Haojie Cheng , Shaun Jing Heng Ong , Shaoyu Cai , Aiden Tat Yang Koh , Fuxi Ouyang , Eng Tat Khoo

Mental fatigue is a leading cause of motor vehicle accidents, medical errors, loss of workplace productivity, and student disengagements in e-learning environment. Development of sensors and systems that can reliably track mental fatigue…

Human-Computer Interaction · Computer Science 2023-09-12 Prabin Sharma , Joanna C. Justus , Megha Thapa , Govinda R. Poudel

Parkinson's disease (PD) is a common neurodegenerative disease that affects motor and non-motor symptoms. Postural instability and freezing of gait (FOG) are considered motor symptoms of PD resulting in falling. In this study, we…

Robotics · Computer Science 2021-05-13 Abdul Ali , Rikuo Kawamoto , Tomohiro Shibata

Virtual reality (VR) is known to cause a "time compression" effect, where the time spent in VR feels to pass faster than the effective elapsed time. Our goal with this research is to investigate if the physical realism of a VR experience…

Human-Computer Interaction · Computer Science 2023-05-05 Kadir Lofca , Jason Jerald , Dalton Costa , Regis Kopper