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Related papers: MEGANE: Morphable Eyeglass and Avatar Network

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A unique challenge in creating high-quality animatable and relightable 3D avatars of people is modeling human eyes. The challenge of synthesizing eyes is multifold as it requires 1) appropriate representations for the various components of…

Computer Vision and Pattern Recognition · Computer Science 2022-07-13 Gengyan Li , Abhimitra Meka , Franziska Müller , Marcel C. Bühler , Otmar Hilliges , Thabo Beeler

The visible orientation of human eyes creates some transparency about people's spatial attention and other mental states. This leads to a dual role of the eyes as a means of sensing and communication. Accordingly, artificial eye models are…

Human-Computer Interaction · Computer Science 2026-01-30 Matti Krüger , Yutaka Oshima , Yu Fang

There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Connor Z. Lin , Koki Nagano , Jan Kautz , Eric R. Chan , Umar Iqbal , Leonidas Guibas , Gordon Wetzstein , Sameh Khamis

In the application of face recognition, eyeglasses could significantly degrade the recognition accuracy. A feasible method is to collect large-scale face images with eyeglasses for training deep learning methods. However, it is difficult to…

Computer Vision and Pattern Recognition · Computer Science 2021-02-11 Jianzhu Guo , Xiangyu Zhu , Zhen Lei , Stan Z. Li

Three-dimensional Morphable Models (3DMMs) are powerful statistical tools for representing the 3D surfaces of an object class. In this context, we identify an interesting question that has previously not received research attention: is it…

Computer Vision and Pattern Recognition · Computer Science 2019-03-12 Stylianos Ploumpis , Haoyang Wang , Nick Pears , William A. P. Smith , Stefanos Zafeiriou

3D Morphable Model (3DMM) fitting has widely benefited face analysis due to its strong 3D priori. However, previous reconstructed 3D faces suffer from degraded visual verisimilitude due to the loss of fine-grained geometry, which is…

Computer Vision and Pattern Recognition · Computer Science 2022-04-12 Xiangyu Zhu , Chang Yu , Di Huang , Zhen Lei , Hao Wang , Stan Z. Li

Recovering the 3D shape of transparent objects using a small number of unconstrained natural images is an ill-posed problem. Complex light paths induced by refraction and reflection have prevented both traditional and deep multiview stereo…

Computer Vision and Pattern Recognition · Computer Science 2020-07-24 Zhengqin Li , Yu-Ying Yeh , Manmohan Chandraker

We present 3De lens, a technique for focus+context visualization of multi-geometry data. It fuses two categories of lenses (3D and Decal) to become a versatile lens for seamlessly working on multiple geometric representations that commonly…

Graphics · Computer Science 2025-09-16 Roberta C. R. Mota , Allan Rocha , Julio Daniel Silva , Usman Alim , Ehud Sharlin

We introduce a deep appearance model for rendering the human face. Inspired by Active Appearance Models, we develop a data-driven rendering pipeline that learns a joint representation of facial geometry and appearance from a multiview…

Graphics · Computer Science 2018-08-02 Stephen Lombardi , Jason Saragih , Tomas Simon , Yaser Sheikh

Eyelid shape is integral to identity and likeness in human facial modeling. Human eyelids are diverse in appearance with varied skin fold and epicanthal fold morphology between individuals. Existing parametric face models express eyelid…

Graphics · Computer Science 2024-10-18 Lohit Petikam , Charlie Hewitt , Fatemeh Saleh , Tadas Baltrušaitis

Real-time 3D face manipulation has significant applications in virtual reality, social media and human-computer interaction. This paper introduces a novel system, which we call Mirror of Diversity (MOD), that combines Generative Adversarial…

Graphics · Computer Science 2025-05-05 Paraskevi Valergaki , Antonis Argyros , Giorgos Giannakakis , Anastasios Roussos

We address the problem of recovering the 3D geometry of a human face from a set of facial images in multiple views. While recent studies have shown impressive progress in 3D Morphable Model (3DMM) based facial reconstruction, the settings…

Computer Vision and Pattern Recognition · Computer Science 2019-04-10 Fanzi Wu , Linchao Bao , Yajing Chen , Yonggen Ling , Yibing Song , Songnan Li , King Ngi Ngan , Wei Liu

Interactive lenses are useful tools for supporting the analysis of data in different ways. Most existing lenses are designed for 2D visualization and are operated using standard mouse and keyboard interaction. On the other hand, research on…

Graphics · Computer Science 2020-09-08 Sven Kluge , Stefan Gladisch , Uwe Freiherr von Lukas , Oliver Staadt , Christian Tominski

In image morphing, a sequence of plausible frames are synthesized and composited together to form a smooth transformation between given instances. Intermediates must remain faithful to the input, stand on their own as members of the set,…

Graphics · Computer Science 2020-05-05 Noa Fish , Richard Zhang , Lilach Perry , Daniel Cohen-Or , Eli Shechtman , Connelly Barnes

We present a novel methodology based on geometric approach to simulate magnification lens effects. Our aim is to promote new applications of powerful geometric modeling techniques in visual computing. Conventional image…

Graphics · Computer Science 2013-08-05 Bo Li , Xin Zhao

Morphable Models (3DMMs) are a type of morphable model that takes 2D images as inputs and recreates the structure and physical appearance of 3D objects, especially human faces and bodies. 3DMM combines identity and expression blendshapes…

Computer Vision and Pattern Recognition · Computer Science 2026-02-11 Gulraiz Khan , Kenneth Y. Wertheim , Kevin Pimbblet , Waqas Ahmed

In this paper, we provide a detailed survey of 3D Morphable Face Models over the 20 years since they were first proposed. The challenges in building and applying these models, namely capture, modeling, image formation, and image analysis,…

Most 3D face reconstruction methods rely on 3D morphable models, which disentangle the space of facial deformations into identity geometry, expressions and skin reflectance. These models are typically learned from a limited number of 3D…

Computer Vision and Pattern Recognition · Computer Science 2020-10-06 Mallikarjun B R , Ayush Tewari , Hans-Peter Seidel , Mohamed Elgharib , Christian Theobalt

Accurate representations of 3D faces are of paramount importance in various computer vision and graphics applications. However, the challenges persist due to the limitations imposed by data discretization and model linearity, which hinder…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Mingwu Zheng , Haiyu Zhang , Hongyu Yang , Liming Chen , Di Huang

We propose a fully automatic method for fitting a 3D morphable model to single face images in arbitrary pose and lighting. Our approach relies on geometric features (edges and landmarks) and, inspired by the iterated closest point…

Computer Vision and Pattern Recognition · Computer Science 2018-04-17 Anil Bas , William A. P. Smith , Timo Bolkart , Stefanie Wuhrer
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