Related papers: Strategies as Resource Terms, and their Categorica…
The basic notions of category theory, such as limit, adjunction, and orthogonality, all involve assertions of the existence and uniqueness of certain arrows. Weak notions arise when one drops the uniqueness requirement and asks only for…
In natural language, referencing objects at different levels of specificity is a fundamental pragmatic mechanism for efficient communication in context. We develop a novel communication game, the hierarchical reference game, to study the…
Rhetorical strategies are central to persuasive communication, from political discourse and marketing to legal argumentation. However, analysis of rhetorical strategies has been limited by reliance on human annotation, which is costly,…
Contextuality has been identified as a potential resource responsible for the quantum advantage in several tasks. It is then necessary to develop a resource-theoretic framework for contextuality, both in its standard and generalized forms.…
Many different systems with explicit substitutions have been proposed to implement a large class of higher-order languages. Motivations and challenges that guided the development of such calculi in functional frameworks are surveyed in the…
As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…
Applying the concepts and formalisms from Evolutionary Game Theory to the data regime, the fundamental paradigms of Evolutionary Data Theory are introduced. Interpreting data in matrix form as evolutionary entities, input data is mapped to…
We consider continuous-time mean-field stochastic games with strategic complementarities. The interaction between the representative productive firm and the population of rivals comes through the price at which the produced good is sold and…
We initiate the study of game dynamics in the population protocol model: $n$ agents each maintain a current local strategy and interact in pairs uniformly at random. Upon each interaction, the agents play a two-person game and receive a…
Category theory is the language of homological algebra, allowing us to state broadly applicable theorems and results without needing to specify the details for every instance of analogous objects. However, authors often stray from the realm…
In the naming game, individuals or agents exchange pairwise local information in order to communicate about objects in their common environment. The goal of the game is to reach a consensus about naming these objects. Originally used to…
We report on new stability conditions for evolutionary dynamics in the context of population games. We adhere to the prevailing framework consisting of many agents, grouped into populations, that interact noncooperatively by selecting…
We consider a model of learning and evolution in games whose action sets are endowed with a partition-based similarity structure intended to capture exogenous similarities between strategies. In this model, revising agents have a higher…
In this paper we provide an alternative semantics for Equilibrium Logic and its monotonic basis, the logic of Here-and-There (also known as G\"odel's G3 logic) that relies on the idea of "denotation" of a formula, that is, a function that…
In formal argumentation, a distinction can be made between extension-based semantics, where sets of arguments are either (jointly) accepted or not, and ranking-based semantics, where grades of acceptability are assigned to arguments.…
This paper introduces Relational Type Theory (RelTT), a new approach to type theory with extensionality principles, based on a relational semantics for types. The type constructs of the theory are those of System F plus relational…
We introduce Value Coalition Logic, a typed assignment-based reconstruction of classical coalition logic. The strategic semantics is unchanged: coalitional ability is still interpreted by the standard one-step game-form clause. The change…
We introduce and investigate a range of general notions of a game. Our principal notion is based on a set of agents modifying a relational structure in a discrete evolution sequence. We also introduce and study a variety of ways to model…
Resource allocation and scheduling are a common problem in various distributed systems. Although widely studied, the state-of-the-art solutions either do not scale or lack the expressive power to capture the most complex instances of the…
In this paper we develop a novel mathematical formalism for the modeling of neural information networks endowed with additional structure in the form of assignments of resources, either computational or metabolic or informational. The…