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Mobile video calls are widely used to share information about real-world objects and environments with remote collaborators. While these calls provide valuable visual context in real time, the experience of interacting with people and…

Augmented Reality (AR) is a powerful perceptual technology that can alter what users see, hear, feel, and experience throughout their daily lives. When combined with the speed and flexibility of context-aware generative AI, the power is…

Computers and Society · Computer Science 2026-01-28 Louis Rosenberg

Augmented reality (AR) provides users with a unique social space where virtual objects are natural parts of the real world. The users can interact with 3D virtual objects and virtual humans projected onto the physical environment. This work…

Human-Computer Interaction · Computer Science 2023-08-29 Dongyun Han , Donghoon Kim , Kangsoo Kim , Isaac Cho

This research seeks to explore how Augmented Reality (AR) can support learning psychomotor tasks that involve complex manipulation and reasoning processes. The AR prototype was created using Unity and used on HoloLens 2 headsets. Here, we…

Human-Computer Interaction · Computer Science 2023-05-18 Dong Woo Yoo , Sakib Reza , Nicholas Wilson , Kemi Jona , Mohsen Moghaddam

It is often seen that real-world locations are re-created using models, metaverse technology, or computer graphics. Although the surface-level purposes of these re-creations vary, the author hypothesizes that there exists an underlying…

Human-Computer Interaction · Computer Science 2025-11-06 Saizo Aoyagi

Mixed reality (MR) environments are bound to become ubiquitous as MR technology becomes lighter, higher resolution, more affordable, and overall becomes a seamless extension of our current work and living spaces. For research scientists and…

Human-Computer Interaction · Computer Science 2025-08-08 Sam Johnson-Lacoss , Santiago V. Lombeyda , S. George Djorgovski

In recent years, Augmented Reality (AR) and Virtual Reality (VR) have gained considerable commercial traction, with Facebook acquiring Oculus VR for \$2 billion, Magic Leap attracting more than \$500 million of funding, and Microsoft…

Human-Computer Interaction · Computer Science 2015-12-18 Christian Sandor , Martin Fuchs , Alvaro Cassinelli , Hao Li , Richard Newcombe , Goshiro Yamamoto , Steven Feiner

Literature review shows limited research investigating the utilization of Augmented Reality (AR) to improve learning and understanding architectural representations, specifically section views. In this study, we present an AR system…

Human-Computer Interaction · Computer Science 2022-05-19 Ziad Ashour , Zohreh Shaghaghian , Wei Yan

Authoring location-based experiences involving multiple participants, collaborating or competing in both indoor and outdoor mixed realities, is extremely complex and bound to serious technical challenges. In this work, we present the first…

Human-Computer Interaction · Computer Science 2017-09-06 Olivier Balet , Boriana Koleva , Jens Grubert , Kwang Moo Yi , Marco Gunia , Angelos Katsis , Julien Castet

This paper delves into the distressing prevalence of gender-based violence (GBV) and its deep-seated psychological ramifications, particularly among Muslim South Asian women living in diasporic communities. Despite the gravity of GBV, these…

Human-Computer Interaction · Computer Science 2024-04-24 Hamida Khatri

Head-worn augmented reality (AR) is a hotly pursued and increasingly feasible contender paradigm for replacing or complementing smartphones and watches for continual information consumption. Here, we compare three different AR navigation…

Human-Computer Interaction · Computer Science 2025-10-31 Radha Kumaran , You-Jin Kim , Anne E Milner , Tom Bullock , Barry Giesbrecht , Tobias Höllerer

Augmented reality (AR) is one of the relatively old, yet trending areas in the intersection of computer vision and computer graphics with numerous applications in several areas, from gaming and entertainment, to education and healthcare.…

Computer Vision and Pattern Recognition · Computer Science 2022-02-28 Shervin Minaee , Xiaodan Liang , Shuicheng Yan

Mixed Reality (MR) could assist users' tasks by continuously integrating virtual content with their view of the physical environment. However, where and how to place these content to best support the users has been a challenging problem due…

Human-Computer Interaction · Computer Science 2025-05-01 Feiyu Lu , Mengyu Chen , Hsiang Hsu , Pranav Deshpande , Cheng Yao Wang , Blair MacIntyre

Through Augmented Reality (AR), virtual graphics can transform the physical world. This offers benefits to mobile tourism, where points of interest (POIs) can be annotated on a smartphone screen. Although several of these applications…

Human-Computer Interaction · Computer Science 2018-07-17 Meredydd Williams , Kelvin K. K. Yao , Jason R. C. Nurse

Situated Visualization is an emerging field that unites several areas - visualization, augmented reality, human-computer interaction, and internet-of-things, to support human data activities within the ubiquitous world. Likewise, dashboards…

Human-Computer Interaction · Computer Science 2023-09-07 Anika Sayara , Benjamin Lee , Carlos Quijano-Chavez , Michael Sedlmair

Augmented reality technology has emerged as a promising solution to assist with wayfinding difficulties, bridging the gap between obtaining navigational assistance and maintaining an awareness of one's real-world surroundings. This article…

Human-Computer Interaction · Computer Science 2023-11-21 Zhiwen Qiu , Armin Mostafavi , Saleh Kalantari

Mixed Reality (MR) technologies are increasingly being used to enrich exhibitions and public spaces by blending digital content with the physical environment in real time. However, little is known about curatorial strategies for embedding…

Human-Computer Interaction · Computer Science 2026-03-17 Yawei Zhao , Jiaxin Liang , Hao Li , Pan Hui

Despite the rise of digital libraries and online reading platforms, physical libraries still offer unique benefits for education and community engagement. However, due to the convenience of digital resources, physical library visits,…

Human-Computer Interaction · Computer Science 2024-08-13 Qianjie Wei , Jingling Zhang , Pengqi Wang , Xiaofu Jin , Mingming Fan

Evacuation is one of the main disaster management solutions to reduce the impact of man-made and natural threats on building occupants. To date, several modern technologies and gamification concepts, e.g. immersive virtual reality and…

Other Computer Science · Computer Science 2018-04-13 Lovreglio Ruggiero

Recent technological advances are enabling HCI researchers to explore interaction possibilities for remote XR collaboration using high-fidelity reconstructions of physical activity spaces. However, creating these reconstructions often lacks…

Human-Computer Interaction · Computer Science 2023-01-24 Hanuma Teja Maddali , Amanda Lazar