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Community empowerment is the process of enabling communities to increase control over their narratives, resources, and futures. In HCI and design, this social challenge centers on helping marginalized groups gain agency through technology…

Human-Computer Interaction · Computer Science 2025-04-15 Kai Lukoff , Xinqi Zhang

Augmented reality is projected to be a primary mode of information consumption on the go, seamlessly integrating virtual content into the physical world. However, the potential perceptual demands of viewing virtual annotations while…

Human-Computer Interaction · Computer Science 2025-10-31 You-Jin Kim , Radha Kumaran , Jingjing Luo , Tom Bullock , Barry Giesbrecht , Tobias Höllerer

Storytelling with family photos, as an important mode of reminiscence-based activities, can be instrumental in promoting intergenerational communication between grandparents and grandchildren by strengthening generation bonds and shared…

Human-Computer Interaction · Computer Science 2023-09-08 Zisu Li , Li Feng , Chen Liang , Yuru Huang , Mingming Fan

Augmented Reality (AR) is becoming mobile. Mobile devices have many constraints but also rich new features that traditional desktop computers do not have. There are several survey papers on AR, but none is dedicated to Mobile Augmented…

Graphics · Computer Science 2013-09-19 Zhanpeng Huang , Pan Hui , Christoph Peylo , Dimitris Chatzopoulos

We present RHINO-AR, an interactive Augmented Reality (AR) museum exhibit that reintroduces the historical mobile robot RHINO into its original exhibition environment at the Deutsches Museum Bonn. The system builds on our previous work…

Robotics · Computer Science 2026-04-21 Nils Dengler , Tim Graf , Leif Van Holland , Patrick Stotko , Reinhard Klein , Maren Bennewitz

One huge advantage of Augmented Reality (AR) is its numerous possibilities of displaying information in the physical world, especially when applying Situated Analytics (SitA). AR devices and their respective interaction techniques allow for…

Human-Computer Interaction · Computer Science 2025-02-14 Frederick George Vickery , Sébastien Kubicki , Charlotte Hoareau , Lucas Brand , Aurelien Duval , Seamus Thierry , Ronan Querrec

Augmented Reality (AR) technologies are redefining how we perceive and interact with the world by seamlessly integrating digital elements into our physical surroundings. These technologies offer personalized experiences and transform…

Human-Computer Interaction · Computer Science 2025-10-28 You-Jin Kim

Audience reactions can considerably enhance live experiences; conversely, in anytime-anywhere augmented reality (AR) experiences, large crowds of people might not always be available to congregate. To get closer to simulating live events…

Human-Computer Interaction · Computer Science 2025-11-05 You-Jin Kim , Misha Sra , Tobias Höllerer

Bridging the physical and digital world through interaction remains a core challenge in augmented reality (AR). Existing systems target single objects, limiting support for planning, comparison, and assembly tasks that depend on…

Human-Computer Interaction · Computer Science 2026-04-08 Xiaoan Liu , Eric J Gonzalez , Nels Numan , Andrea Colaço , Lucy Abramyan , Chen Zhu-Tian , Ryo Suzuki , Mar Gonzalez-Franco

Place recognition, an essential challenge in computer vision and robotics, involves identifying previously visited locations. Despite algorithmic progress, challenges related to appearance change persist, with existing datasets often…

Robotics · Computer Science 2024-07-08 Dongjae Lee , Minwoo Jung , Ayoung Kim

This article presents and discusses the results from visitors' interactions with two audio augmented reality experiences containing audio augmented objects; physical, real-world objects to which virtual audio sources have been attached. It…

Human-Computer Interaction · Computer Science 2024-12-11 Laurence Cliffe

In this paper, we present Retargetable AR, a novel AR framework that yields an AR experience that is aware of scene contexts set in various real environments, achieving natural interaction between the virtual and real worlds. To this end,…

Computer Vision and Pattern Recognition · Computer Science 2020-08-19 Tomu Tahara , Takashi Seno , Gaku Narita , Tomoya Ishikawa

Abstract. While the use of location-based augmented reality (AR) for education has demonstrated benefits on participants' motivation, engagement, and on their physical activity, geolocation data inaccuracy causes augmented objects to jitter…

Human-Computer Interaction · Computer Science 2023-08-29 Julien Mercier , N. Chabloz , G. Dozot , C. Audrin , O. Ertz , E. Bocher , D. Rappo

Reality Distortion Room (RDR) is a proof-of-concept augmented reality system using projection mapping and unencumbered interaction with the Microsoft RoomAlive system to study a user's locomotive response to visual effects that seemingly…

Human-Computer Interaction · Computer Science 2025-10-29 You-Jin Kim , Andrew D. Wilson , Jennifer Jacobs , Tobias Höllerer

Collaboration using mixed reality technology is an active area of research, where significant research is done to virtually bridge physical distances. There exist a diverse set of platforms and devices that can be used for a mixed-reality…

Human-Computer Interaction · Computer Science 2020-10-05 Shubham Singh , Zengou Ma , Daniele Giunchi , Anthony Steed

The collaboration in co-located shared environments has sparked an increased interest in immersive technologies, including Augmented Reality (AR). Since research in this field has primarily focused on individual user experiences in AR, the…

Human-Computer Interaction · Computer Science 2024-04-26 Francesco Vona , Sina Hinzmann , Michael Stern , Tanja Kojić , Navid Ashrafi , David Grieshammer , Jan-Niklas Voigt-Antons

Physical therapy (PT) plays a crucial role in muscle injury recovery, but people struggle to adhere to and perform PT exercises correctly from home. To support challenges faced with in-home PT, augmented reality (AR) holds promise in…

Human-Computer Interaction · Computer Science 2024-10-11 Jade Kandel , Sriya Kasumarthi , Danielle Albers Szafir

Immersive technologies, such as virtual and augmented reality, are transforming digital heritage by enabling users to explore and interact with culturally significant sites. It is now possible to view and augment digital twins, or digitally…

As augmented reality (AR) becomes increasingly integrated into everyday life, ensuring the safety and trustworthiness of its virtual content is critical. Our research addresses the risks of task-detrimental AR content, particularly that…

Computer Vision and Pattern Recognition · Computer Science 2025-08-01 Yanming Xiu

Alignment between real and virtual objects is a challenging task required for the deployment of Mixed Reality (MR) into manufacturing, medical, and construction applications. To face this challenge, a series of methods have been proposed.…

Human-Computer Interaction · Computer Science 2022-11-17 Alejandro Martin-Gomez , Alexander Winkler , Rafael de la Tijera Obert , Javad Fotouhi , Daniel Roth , Ulrich Eck , Nassir Navab