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The game of SET is a popular card game in which the objective is to form Sets using cards from a special deck. In this paper we study single- and multi-round variations of this game from the computational complexity point of view and…

Computational Complexity · Computer Science 2013-09-26 Michael Lampis , Valia Mitsou

In this paper we give a mathematical model for a game that we call picture cube puzzle and investigate its properties. The central question is the number of moves required to solve the puzzle. A mathematical discussion is followed by the…

Discrete Mathematics · Computer Science 2012-07-27 P. Burcsi

We prove computational intractability of variants of checkers: (1) deciding whether there is a move that forces the other player to win in one move is NP-complete; (2) checkers where players must always be able to jump on their turn is…

Computational Complexity · Computer Science 2018-06-15 Jeffrey Bosboom , Spencer Congero , Erik D. Demaine , Martin L. Demaine , Jayson Lynch

This paper investigates the popular card game UNO from the viewpoint of algorithmic combinatorial game theory. We define simple and concise mathematical models for the game, including both cooperative and uncooperative versions, and analyze…

Discrete Mathematics · Computer Science 2013-12-03 Erik D. Demaine , Martin L. Demaine , Nicholas J. A. Harvey , Ryuhei Uehara , Takeaki Uno , Yushi Uno

We study a new reconfiguration problem inspired by classic mechanical puzzles: a colored token is placed on each vertex of a given graph; we are also given a set of distinguished cycles on the graph. We are tasked with rearranging the…

Computational Complexity · Computer Science 2020-09-24 Kwon Kham Sai , Ryuhei Uehara , Giovanni Viglietta

Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…

Computer Science and Game Theory · Computer Science 2008-03-05 Josep Freixas , Xavier Molinero , Martin Olsen , Maria Serna

We study a family of sorting match puzzles on grids, which we call permutation match puzzles. In this puzzle, each row and column of a $n \times n$ grid is labeled with an ordering constraint -- ascending (A) or descending (D) -- and the…

Data Structures and Algorithms · Computer Science 2026-03-12 Kshitij Gajjar , Neeldhara Misra

The game subset take-away begins with a simplicial complex \Delta. Two players take turns removing any element of \Delta as well as all other elements which contain it, and the last player able to move wins. Graph Chomp is a special case of…

Combinatorics · Mathematics 2015-03-17 Tirasan Khandhawit , Lynnelle Ye

In the "Game about Squares" the task is to push unit squares on an integer lattice onto corresponding dots. A square can only be moved into one given direction. When a square is pushed onto a lattice point with an arrow the direction of the…

Computational Complexity · Computer Science 2014-08-21 Jens Maßberg

We are going to show that some variants of a puzzle called Pull in which the boxes have handles (i.e. we can only pull the boxes in certain directions) are NP-hard

Computational Complexity · Computer Science 2018-01-01 Oscar Temprano

Many of the famous single-player games, commonly called puzzles, can be shown to be NP-Complete. Indeed, this class of complexity contains hundreds of puzzles, since people particularly appreciate completing an intractable puzzle, such as…

Artificial Intelligence · Computer Science 2019-07-02 Cédric Piette , Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

We prove that the 2017 puzzle game ZHED is NP-complete, even with just 1 tiles. Such a puzzle is defined by a set of unit-square 1 tiles in a square grid, and a target square of the grid. A move consists of selecting an unselected 1 tile…

Computational Complexity · Computer Science 2021-12-16 Sagnik Saha , Erik D. Demaine

We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for $C = 2$ colors but polytime solvable for $C = 1$.…

We prove that king chasing problem in Chinese Chess is NP-hard when generalized to $n\times n$ boards. `King chasing' is a frequently-used strategy in Chinese Chess, which means that the player has to continuously check the opponent in…

Combinatorics · Mathematics 2026-04-03 Chao Li , Zhujun Zhang , Chao Yang

The 15 puzzle is a classic reconfiguration puzzle with fifteen uniquely labeled unit squares within a $4 \times 4$ board in which the goal is to slide the squares (without ever overlapping) into a target configuration. By generalizing the…

Computational Complexity · Computer Science 2018-04-30 Erik D. Demaine , Mikhail Rudoy

We study the problem of checking for the existence of constrained pure Nash equilibria in a subclass of polymatrix games defined on weighted directed graphs. The payoff of a player is defined as the sum of nonnegative rational weights on…

Computer Science and Game Theory · Computer Science 2016-11-30 Sunil Simon , Dominik Wojtczak

We prove that a variant of 2048, a popular online puzzle game, is PSPACE-Complete. Our hardness result holds for a version of the problem where the player has oracle access to the computer player's moves. Specifically, we show that for an…

Computational Complexity · Computer Science 2014-08-28 Rahul Mehta

We study different domination problems of attacking and non-attacking rooks and queens on polyominoes and polycubes of all dimensions. Our main result proves that maximum independent domination is NP-complete for non-attacking queens and…

Combinatorics · Mathematics 2025-03-26 Alexis Langlois-Rémillard , Mia Müßig , Érika Róldan

The problem of determining the number of "flooding operations" required to make a given coloured graph monochromatic in the one-player combinatorial game Flood-It has been studied extensively from an algorithmic point of view, but basic…

Combinatorics · Mathematics 2023-06-22 Kitty Meeks , Dominik K. Vu

We consider the complexity of problems related to the combinatorial game Free-Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. Although computing the minimum…

Data Structures and Algorithms · Computer Science 2015-03-18 Kitty Meeks , Alexander Scott