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Related papers: Towards Attention-aware Foveated Rendering

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In recent years, various applications in computer vision have achieved substantial progress based on deep learning, which has been widely used for image fusion and shown to achieve adequate performance. However, suffering from limited…

Computer Vision and Pattern Recognition · Computer Science 2022-08-16 Zhengwen Shen , Jun Wang , Zaiyu Pan , Yulian Li , Jiangyu Wang

Prior foveated rendering methods often suffer from a limitation where the shading load escalates with increasing display resolution, leading to decreased efficiency, particularly when dealing with retinal-level resolutions. To tackle this…

Graphics · Computer Science 2025-04-14 Zhi Zhang , Meng Gai , Sheng Li

Transformer architectures are now central to sequence modeling tasks. At its heart is the attention mechanism, which enables effective modeling of long-term dependencies in a sequence. Recently, transformers have been successfully applied…

Computer Vision and Pattern Recognition · Computer Science 2022-06-16 Lin Zheng , Huijie Pan , Lingpeng Kong

Artificial visual attention systems aim to support technical systems in visual tasks by applying the concepts of selective attention observed in humans and other animals. Such systems are typically evaluated against ground truth obtained…

Computer Vision and Pattern Recognition · Computer Science 2013-08-01 Jan Tünnermann , Markus Hennig , Michael Silbernagel , Bärbel Mertsching

Vision Transformers have shown great promise recently for many vision tasks due to the insightful architecture design and attention mechanism. By revisiting the self-attention responses in Transformers, we empirically observe two…

Computer Vision and Pattern Recognition · Computer Science 2022-12-27 Xu Ma , Huan Wang , Can Qin , Kunpeng Li , Xingchen Zhao , Jie Fu , Yun Fu

Redirected walking is a Virtual Reality(VR) locomotion technique which enables users to navigate virtual environments (VEs) that are spatially larger than the available physical tracked space. In this work we present a novel technique for…

Graphics · Computer Science 2019-11-28 Yashas Joshi , Charalambos Poullis

Textual cues are essential for everyday tasks like buying groceries and using public transport. To develop this assistive technology, we study the TextVQA task, i.e., reasoning about text in images to answer a question. Existing approaches…

Computer Vision and Pattern Recognition · Computer Science 2020-12-24 Yash Kant , Dhruv Batra , Peter Anderson , Alex Schwing , Devi Parikh , Jiasen Lu , Harsh Agrawal

Emerging with the support of computing and communications technologies, Metaverse is expected to bring users unprecedented service experiences. However, the increase in the number of Metaverse users places a heavy demand on network…

Networking and Internet Architecture · Computer Science 2022-08-02 Hongyang Du , Jiacheng Wang , Dusit Niyato , Jiawen Kang , Zehui Xiong , Xuemin , Shen , Dong In Kim

Transformers are built upon multi-head scaled dot-product attention and positional encoding, which aim to learn the feature representations and token dependencies. In this work, we focus on enhancing the distinctive representation by…

Computer Vision and Pattern Recognition · Computer Science 2022-07-12 Litao Yu , Jian Zhang

The Transformer is a sequence model that forgoes traditional recurrent architectures in favor of a fully attention-based approach. Besides improving performance, an advantage of using attention is that it can also help to interpret a model…

Human-Computer Interaction · Computer Science 2019-06-14 Jesse Vig

We propose the notion of Attention-Aware Visualizations (AAVs) that track the user's perception of a visual representation over time and feed this information back to the visualization. Such context awareness is particularly useful for…

Human-Computer Interaction · Computer Science 2025-01-16 Arvind Srinivasan , Johannes Ellemose , Peter W. S. Butcher , Panagiotis D. Ritsos , Niklas Elmqvist

Real-world graphs naturally exhibit hierarchical or cyclical structures that are unfit for the typical Euclidean space. While there exist graph neural networks that leverage hyperbolic or spherical spaces to learn representations that embed…

Machine Learning · Computer Science 2023-09-11 Sungjun Cho , Seunghyuk Cho , Sungwoo Park , Hankook Lee , Honglak Lee , Moontae Lee

Recent advances in novel view synthesis have demonstrated impressive results in fast photorealistic scene rendering through differentiable point rendering, either via Gaussian Splatting (3DGS) [Kerbl and Kopanas et al. 2023] or neural point…

Computer Vision and Pattern Recognition · Computer Science 2025-04-16 Linus Franke , Laura Fink , Marc Stamminger

Vision-language models benefit from high-resolution images, but the increase in visual-token count incurs high compute overhead. Humans resolve this tension via foveation: a coarse view guides "where to look", while selectively acquired…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Juhong Min , Lazar Valkov , Vitali Petsiuk , Hossein Souri , Deen Dayal Mohan

We present a method to accelerate global illumination computation in dynamic environments by taking advantage of limitations of the human visual system. A model of visual attention is used to locate regions of interest in a scene and to…

Graphics · Computer Science 2007-05-23 Yang Li Hector Yee

Visual Autoregressive (VAR) has emerged as a promising approach in image generation, offering competitive potential and performance comparable to diffusion-based models. However, current AR-based visual generation models require substantial…

Computer Vision and Pattern Recognition · Computer Science 2024-11-27 Rui Xie , Tianchen Zhao , Zhihang Yuan , Rui Wan , Wenxi Gao , Zhenhua Zhu , Xuefei Ning , Yu Wang

Instance segmentation is essential for augmented reality and virtual reality (AR/VR) as it enables precise object recognition and interaction, enhancing the integration of virtual and real-world elements for an immersive experience.…

Computer Vision and Pattern Recognition · Computer Science 2025-03-31 Hongyi Zeng , Wenxuan Liu , Tianhua Xia , Jinhui Chen , Ziyun Li , Sai Qian Zhang

Virtual Reality is regaining attention due to recent advancements in hardware technology. Immersive images / videos are becoming widely adopted to carry omnidirectional visual information. However, due to the requirements for higher spatial…

Image and Video Processing · Electrical Eng. & Systems 2021-06-15 Yize Jin , Anjul Patney , Alan Bovik

Video periocular recognition is the task of recognizing an individual's identity based on the region around an individual's eyes. The periocular area is one of the most discriminative regions of the human face, making it suitable for…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Luiz G F Carreira , Breno A Mariano , Victor H C de Melo , David Menotti , William Robson Schwartz

Recent self-supervised learning models simulate the development of semantic object representations by training on visual experience similar to that of toddlers. However, these models ignore the foveated nature of human vision with high/low…

Computer Vision and Pattern Recognition · Computer Science 2025-09-22 Zhengyang Yu , Arthur Aubret , Chen Yu , Jochen Triesch